Jump to content

Assassins in 0ad


60and80
 Share

Recommended Posts

Assassins

This is probably a stupid idea, and one to be ignored, but here goes anyway.

Assassin

Able to disguise self as basic troop for other player (ability brings up GUI)

Can only stay disguised for a certain amount of time, but disguise recharges (I saw the energy bar)

Huge damage while disguised, but attacking removes disguise

Only available to certain factions (no idea which)

Might (might) be able to make awesome custom stealth maps (a new thing) using this unit.

Link to comment
Share on other sites

Though if you made the unit editor I posted about under general ideas, you might (might?) be able to give units specialist abilities. If you implemented the whole cloaking thing as a special ability, people would just make their own.

Link to comment
Share on other sites

Though if you made the unit editor I posted about under general ideas, you might (might?) be able to give units specialist abilities. If you implemented the whole cloaking thing as a special ability, people would just make their own.

The way to do things here is get People to contribute for you and that, send a Patch. Idwain likes creates eye candy units. but the problem is Programming new features.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...