60and80 Posted February 23, 2013 Report Share Posted February 23, 2013 AssassinsThis is probably a stupid idea, and one to be ignored, but here goes anyway.Assassin Able to disguise self as basic troop for other player (ability brings up GUI) Can only stay disguised for a certain amount of time, but disguise recharges (I saw the energy bar) Huge damage while disguised, but attacking removes disguise Only available to certain factions (no idea which)Might (might) be able to make awesome custom stealth maps (a new thing) using this unit. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 23, 2013 Report Share Posted February 23, 2013 i think is not stupid idea,i like to thinking in Special Forces: Assasins, Spies, High Priest. Hunters and Huntress, and many exotic units. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted February 23, 2013 Report Share Posted February 23, 2013 This is unlikely to happen for the main game. Our focus is more on tactical army control instead of special units. Thanks for posting it though. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 23, 2013 Report Share Posted February 23, 2013 yeah possibly as eyecandy or other modes. now is difficult to implemented in game or 1.0 version. Quote Link to comment Share on other sites More sharing options...
60and80 Posted February 26, 2013 Author Report Share Posted February 26, 2013 Sadface Quote Link to comment Share on other sites More sharing options...
60and80 Posted February 26, 2013 Author Report Share Posted February 26, 2013 Though if you made the unit editor I posted about under general ideas, you might (might?) be able to give units specialist abilities. If you implemented the whole cloaking thing as a special ability, people would just make their own. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 26, 2013 Report Share Posted February 26, 2013 It would require some programming to get the assassin functionality described into the game. However, just because we haven't got any plans for it right now, doesn't mean that in the future it won't get added (possibly as part of a mod). 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 26, 2013 Report Share Posted February 26, 2013 Though if you made the unit editor I posted about under general ideas, you might (might?) be able to give units specialist abilities. If you implemented the whole cloaking thing as a special ability, people would just make their own.The way to do things here is get People to contribute for you and that, send a Patch. Idwain likes creates eye candy units. but the problem is Programming new features. Quote Link to comment Share on other sites More sharing options...
oshron Posted February 28, 2013 Report Share Posted February 28, 2013 only if they're designed like this:XDDDDD Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2013 Report Share Posted February 28, 2013 In some civilizations have a hood, in other, a light armor, like a Roman Auxiliar. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted February 28, 2013 Report Share Posted February 28, 2013 Anyone remember the ninja in the Shogun board game liked the way it was handled in it.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
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