Lion.Kanzen Posted September 25, 2013 Author Report Share Posted September 25, 2013 I think can be for focus attack the tower can shoots all arrows a single unit. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted September 26, 2013 Report Share Posted September 26, 2013 (edited) I think can be for focus attack the tower can shoots all arrows a single unit.I'm not sure if this is wanted.IMO defensive structures should be quite strong at the beginning of the game (Phase I, not even available as is), decent in mid game (Phase II, more or less as is now) and not getting any stronger afterwards (Phase III, still useful but not withstanding full scale attacks) so the game doesn't wind up in a turret match.ATM that is done by capping the amount of towers you can build - and I don't like artificial/arbitrary caps.I'd give more offensive things further upgrades in Phase III (as it is now more or less already) so defensive structures become less strong (compared to the offensive units).Not being able to focus turret arrows would make them stronger against few units (like in early game) and less powerful against massive amounts of troops - making this reasonable. One could argue that a tower just doesn't have enough windows on one side to allow everyone in to attack the same target (not that true since it still can if only one unit is in range though).In opposite to formations I can see an improvement of overall gameplay dynamics in this case not allowing focused fire. Edited September 26, 2013 by FeXoR Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2013 Author Report Share Posted September 26, 2013 If I want attack the elephant o siege units, or infantry. Some times I want kill a unit and the tower attacks randomly Quote Link to comment Share on other sites More sharing options...
FeXoR Posted September 26, 2013 Report Share Posted September 26, 2013 If I want attack the elephant o siege units, or infantry. Some times I want kill a unit and the tower attacks randomlyYes, I agree, that's annoying. 1 Quote Link to comment Share on other sites More sharing options...
mimo Posted September 27, 2013 Report Share Posted September 27, 2013 I also agree that's annoying. May-be a solution would be to focus only a fixed fraction of the arrows (maybe 30%) on the chosen target, while the rest of the arrows would still be distributed as it is now. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 12, 2013 Author Report Share Posted October 12, 2013 Back to the work was tested? Because are visible in units and not in civic center. Quote Link to comment Share on other sites More sharing options...
Itms Posted October 12, 2013 Report Share Posted October 12, 2013 I disabled this behaviour on purpose. The only interesting situation is when units are garrisoned to resist an attack, so the behaviour "unload+back to work" is only implemented in town bell : http://trac.wildfiregames.com/ticket/2154 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 18, 2013 Author Report Share Posted October 18, 2013 Nice fix with back to the work. And civic Center bell I send some commentaries. You can upload the files changes here in order to test it. I wait this feature long time. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2013 Author Report Share Posted October 27, 2013 Ok I play more Itms, I found your back to the work very useful, even if the button is in unis and not one for civic center, tower and all garrison units.The button can be works even with unis that don't were visible before you garrison when you select a bunch of units.I want to try town bell but nobody test it to commit.But if you can work to protect unit or follow unit can be great.Is great improvement yor help, thank you. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 29, 2013 Author Report Share Posted November 29, 2013 (edited) dajayalol it's working in protect button. But I can find the ticket that he does for the game.And Itms is workign hard with Town Bell button.I update this entry when I found it.http://trac.wildfiregames.com/ticket/2266 Edited November 29, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 30, 2013 Author Report Share Posted November 30, 2013 Ok now mimo Send a patch with order to escort task. When I can test it, I can say what is new about the command. Quote Link to comment Share on other sites More sharing options...
mimo Posted December 1, 2013 Report Share Posted December 1, 2013 What is new in the patch: - You can affect some units to guard other units or buildings. You have to select the guards units, and then either click on the guard button followed by left-click on the unit/buildind to be guarded, or directly by using the "G" hotkey and right-click on the unit/buildind to be guarded. - when a unit is guarding, it will stay near the unit/building to guard (following it if moving) and attack any unit attacking its guarded entity. We can nonetheless reaffect any guard unit to an other task, it will keep its guard order and come to rescue its guarded entity when attacked. - to remove the guard order, select the guard units and either click on the remove-guard button or press "G" and right-click on any empty space on screen.Futhermore, when selecting a guard unit, pressing PageUp will highlight the unit/building it is guarding; And when selecting a guarded unit/building, pressing PageDown will highlight its guards units. Tests and feedback are of course welcomed. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 2, 2013 Author Report Share Posted December 2, 2013 (edited) I was test, today the button don't work with camel raider( level2 and3) but I don't know if is necessary the automatic build to fix it.Can be adapted to priest, heal to unit when take damage.Citizen soldiers can work and protect when I set guard CC or other building. If unit is working can be still working unless the unit/ building to have to protect it can be take damage.this post has been updated with your Patch Mimo Edited December 2, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
mimo Posted December 2, 2013 Report Share Posted December 2, 2013 I was test, today the button don't work with camel raider( level2 and3) but I don't know if is necessary the automatic build to fix it.Can be adapted to priest, heal to unit when take damage.Citizen soldiers can work and protect when I set guard CC or other building. If unit is working can be still working unless the unit/ building to have to protect it can be take damage.this post has been updated with your Patch MimoCan you be more explicit on how to reproduce your problem with camel raider. I've just tried on egyptian sandbox and it works with camel.Then when you say "Can be adapted to priest, heal to unit when take damage" it already does that; Is it what you mean ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 2, 2013 Author Report Share Posted December 2, 2013 (edited) Can you be more explicit on how to reproduce your problem with camel raider. I've just tried on egyptian sandbox and it works with camel.Then when you say "Can be adapted to priest, heal to unit when take damage" it already does that; Is it what you mean ?ok now i knew it is when you select multiple of them.The priest can be heal when is guarding a unit and focus in the health of that unit. For example if put a priest guarding a unit like a Hero, the priest can heal that unit and may be follow him.I don't know if now is necessary have a follow button.Congratulations this one of features waited for me and other user . Edited December 2, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
mimo Posted December 3, 2013 Report Share Posted December 3, 2013 Ok then I think it has nothing to do with camels: I guess it is because one of your camels is already guarded by another unit (it is not possible for a unit to be at the same time guard and guarded). The guard button should nonetheless be present because of the second camel, but there is a present limitation in the gui code which we should try to fix one day: the buttons are only shown for the first entity in the selection. I think if your change the order of your selection, the guard button should appear. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 3, 2013 Author Report Share Posted December 3, 2013 Ok then I think it has nothing to do with camels: I guess it is because one of your camels is already guarded by another unit (it is not possible for a unit to be at the same time guard and guarded). The guard button should nonetheless be present because of the second camel, but there is a present limitation in the gui code which we should try to fix one day: the buttons are only shown for the first entity in the selection. I think if your change the order of your selection, the guard button should appear. ok its great work, i enjoy with this one Thsnk you, if you can take it an other command . May be patrol. Or minimaps, nobody works with that. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 27, 2013 Author Report Share Posted December 27, 2013 Update. Itms completes Town Bell as feature, but we need to improve the icon and the sound.Now what can be nice to do?Follow to have a big group of units following a hero, civilian door a priest?.Or doit minimap buttons? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2014 Author Report Share Posted March 9, 2014 Ok.-Attack. Move are already as command but don't have a GUI equivalent, in critic situations like a rush is important.-The idle button haven't sound -we need a follow command is different to guarding or protecting because I command a escort order a priest but the priest only heal the only that are focus.Next to do:Minimaps button.Call to the arms( all idle military are selected) in AOE3 this command is a bless. I know we have a very nice system to select idle units one by one with shift. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 26, 2014 Author Report Share Posted April 26, 2014 A I'll try to update this list and give some ideas. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 5, 2014 Author Report Share Posted August 5, 2014 Can be good idea Add attack move to GUI.Is think escort( equivalent to guard and protect in AoK) is not enough for some matters may be adding follow , this way don't need guard a single unit or heal a single unit.Flare is can be possible , I mean is easy? Or show idle flashing can be good before the release. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 6, 2014 Author Report Share Posted August 6, 2014 (edited) Add button "show only" it's a single button that you toggle between the next modes for minimap.Show only military unitsShow only civilian unitsShow only resourcesTurn off terrainAnd the other is suggested by DiabloAoe : add military idle. Edited November 2, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 15, 2015 Author Report Share Posted February 15, 2015 (edited) Show in GUI attack move.( art related)Add queue double production and infinite to gameplay and GUI.Add follow command unlike to escort command this not force to protect a single unit. ( useful for healer and other units as support)Related tickethttp://trac.wildfiregames.com/ticket/3057 Edited November 2, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2, 2015 Author Report Share Posted November 2, 2015 (edited) Objetives in the Bar menu in standard game can be show info about the map...etc. in campaing about objetives to winmust have a Tab incluidings Hints and Scouts(some rumor that will triggered about the map)ok Updating the list Edited November 2, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
av93 Posted November 2, 2015 Report Share Posted November 2, 2015 That would be nice, especially the name of the map type in random maps 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.