Lion.Kanzen Posted December 30, 2012 Report Share Posted December 30, 2012 (edited) Help me to view and Discuss some Commands in control GUI Panel ____________________________________________________________ Spoiler Attack Move: causes the selected group to move to a location. If any enemies are encountered along the way, the group will attack that enemy until it is killed. They will repeat this until all encountered enemies are dead, then resume moving to their original destination. RTS: Starcraft 1 y 2, Warcraft III, RoN, EE2, AOM, AOE3, Battle for middle earth, AW: Sparta, and C&C3 done? mostly complete at http://trac.wildfire...com/ticket/1001 only are left a button in GUI _______________________________________________________________ Spoiler Town Bell: or Civic Center Bell which sends all a player's villagers into their Town Center, Castle, or tower for safety. . RTS where find this command: AOK, RoN, AOM, AOE II, AOEO, Empire earth 2 _______________________________________________________________________Back to the Work Spoiler back to their last assigned work (i.e. resource gathering) after using them for battle. It's a hassle to reassign them manually each time, so this would be a great improvement, especially because in 0 A.D. it's "normal" to use units for battle and resource gathering. RTS: AOK,RoN, AOM, AOE II, AOEO, Empire earth 2Status:done tickethttp://trac.wildfire....com/ticket/799[/url ] ___________________________________________Call to the Arms: calls all citizen units are working forces to fight if your press that button in GUI order to select all Soldiers or citizen soldiers to attack. All of the soldiers who are gathering will drop their resources off at the nearest dropsite, ready to defend against attackers.Status:Done RTS: AOE3 Ticket:#1364_______________________________________________________________ Spoiler Search and Destroy: Units will seek out enemies with the sole purpose of fighting them. RTS: EE2 Status:done. _______________________________________________________________Patrol: Units will follow a patrol path, engaging enemies that come within range. RTS: RON, AW: Sparta, EE2 @need improve the icons/cursor color.________________________________________________________Exploring: Instructs the selected unit to automatically explore the unexplored areas of the map. may be its don't needed RTS: Ron, EE 1 and 2. no all agree with this.__________________________________________________________________Follow: The unit will follow a specified unit, this is useful for non military units and don't focus in protect a single unit. RTS: Aok Its not the same as Escort ___________________________________________________________Protect: Spoiler The unit will guard another specified unit. for military units and Healers.RTS: AOK, AOM, Ron, EE2. ____________________________________________________________________-- Spoiler Capture – Infantry units can be ordered to capture a building from the enemy.(done)RTS:EE2 _________________________________________________________________________________Attack Ground – Orders the unit to fire its weapon at a specifed ground location__________________________________________________________________________________- Spoiler Heroes Button: The session UI should have a hero button. When the player has a living hero, it will show the portrait and any useful stats (e.g. health). When the button is pressed, the camera should focus on the hero. The button should appear consistent with the session UI style. Status:Done Ticket:#1802 ___________________________________________________ Tech Tree Button (Done)_______________________________________________________Minimap Buttons.more info here_________________________________________________________--------------------------------------------------------- Objetives in the Bar menu in standard game can be show info about the map...etc. in campaing about objetives to win must have a Tab incluidings Hints and Scouts(some rumor that will triggered about the map) Spoiler related ticked: #3263 Edited April 28, 2022 by Lion.Kanzen Status update. 1 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted December 30, 2012 Report Share Posted December 30, 2012 Attack move: You can add AOM, AOE3, Battle for middle earth and C&C3 too. I think this is one of the most important features that must be in the game. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2012 Author Report Share Posted December 30, 2012 Attack move: You can add AOM, AOE3, Battle for middle earth and C&C3 too. I think this is one of the most important features that must be in the game. thank you, if you now a command for the game, suggest it, this a main list to recopile and discuss. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 30, 2012 Report Share Posted December 30, 2012 Instead of the 'Heroes' button, i'd rather see the portraits of each one. It makes them more than special units, it makes them unique.Look at them at the top-left corner of the screen here: 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2012 Author Report Share Posted December 30, 2012 Instead of the 'Heroes' button, i'd rather see the portraits of each one. It makes them more than special units, it makes them unique.Look at them at the top-left corner of the screen here: Add your Suggestion Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 30, 2012 Report Share Posted December 30, 2012 Top left. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 30, 2012 Author Report Share Posted December 30, 2012 Top left. right we forgot that screen, thanks Mythos Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 31, 2012 Report Share Posted December 31, 2012 Top left.Next to the heroes button, why not show the entire (non-garrisoned) population ordered by type. So you can e.g. select all females at once, and garrison them in a safe place. Or select all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock.When the numbers are shown (just like when you select multiple items), you can also see which types are losing too quickly and retreat them (e.g. if archers got in the middle of the battle).I also wonder with the patrolling, how would you define the path, or would it automatically be the boundaries of your territory? 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2012 Author Report Share Posted December 31, 2012 Next to the heroes button, why not show the entire (non-garrisoned) population ordered by type. So you can e.g. select all females at once, and garrison them in a safe place. Or select all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock.When the numbers are shown (just like when you select multiple items), you can also see which types are losing too quickly and retreat them (e.g. if archers got in the middle of the battle).I also wonder with the patrolling, how would you define the path, or would it automatically be the boundaries of your territory? i dont understand this,all cavalry at once, and lead them to a battle. Now, there's a chance that you fight a battle, and when it's finished, you see 5 cavalry men standing behind a rock. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 31, 2012 Report Share Posted December 31, 2012 i dont understand this,It's (somewhat) what i suggested in that thread about gameplay enhancement, to select by weapon type. Let's not consider adding this, yet, we'd first need to see how the final interface will look, for too many buttons can be very annoying, as Jonathan said in my thread. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2012 Author Report Share Posted December 31, 2012 It's (somewhat) what i suggested in that thread about gameplay enhancement, to select by weapon type. Let's not consider adding this, yet, we'd first need to see how the final interface will look, for too many buttons can be very annoying, as Jonathan said in my thread. what thread(may be i link it into related topic), and i know is too much buttons but we clear what are most important. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 31, 2012 Report Share Posted December 31, 2012 This thread:http://www.wildfiregames.com/forum/index.php?showtopic=16882&hl=%2Bgameplay+%2Benhancement&fromsearch=1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 31, 2012 Author Report Share Posted December 31, 2012 This thread:http://www.wildfireg...nt&fromsearch=1 linked now those topic it don't be despair to easy, any interested in this topic or related can guide best for forum. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 31, 2012 Report Share Posted December 31, 2012 It's (somewhat) what i suggested in that thread about gameplay enhancement, to select by weapon type. Let's not consider adding this, yet, we'd first need to see how the final interface will look, for too many buttons can be very annoying, as Jonathan said in my thread.It wil indeed cause some extra buttons. But selecting the hero is a subset of 'selecting by weapon', so I thought it would be logical to include all unit types.of course, it's up to you to make the decisions. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted December 31, 2012 Report Share Posted December 31, 2012 Heroes Button: Click to select HeroesI made a ticket for this: http://trac.wildfiregames.com/ticket/1802 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 1, 2013 Author Report Share Posted January 1, 2013 I made a ticket for this: http://trac.wildfire...com/ticket/1802 Thank you Historic Bruno, now i update and put in Status as planned Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 27, 2013 Author Report Share Posted February 27, 2013 (edited) good news Pureon, has make the icon of attack move and Mimo makes the patch 00:39 Conjunto de cambios [13206] por Pureon ps/trunk/binaries/data/mods/public/art/textures/ui/session/icons/attack-move.png Attack move icon for now is a Commmand not a Button, but Works Very Fine Edited February 28, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Greek_Basileus Posted March 5, 2013 Report Share Posted March 5, 2013 (edited) One thing some one hasn't mentioned; when you select a group of units; at the bottom the units should be numbered (not a bunch of unit cards over lapping one another)e.g. 30 hoplites, 20 companion cavalry. Edited March 5, 2013 by Greek_Basileus Quote Link to comment Share on other sites More sharing options...
feneur Posted March 5, 2013 Report Share Posted March 5, 2013 One thing some one hasn't mentioned; when you select a group of units; at the bottom the units should be numbered (not a bunch of unit cards over lapping one another)e.g. 30 hoplites, 20 companion cavalry.That sounds very much like how it's done already Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 6, 2013 Author Report Share Posted March 6, 2013 for now im happy with last progress with commands, but the new players can be preferers see that commands in gui.i wish town bell are next to do. Quote Link to comment Share on other sites More sharing options...
Greek_Basileus Posted March 19, 2013 Report Share Posted March 19, 2013 Okay; my mistake; lol Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 19, 2013 Author Report Share Posted March 19, 2013 Okay; my mistake; lolWhat Happens? XD._________________________________________________________________________________________________________________-never mind, Coming soon the Hero Button must be available to GUI. its one of last changes for the Release of alpha XIII. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 4, 2013 Author Report Share Posted April 4, 2013 (edited) Updated Hero Button________________________________here is a little bug when Hero is Garrisoned. and you do double click. Edited April 4, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2013 Author Report Share Posted September 24, 2013 (edited) Update topic with Ticket by user Itmshttp://trac.wildfire....com/ticket/799 Edited September 24, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Nolanjoker Posted September 25, 2013 Report Share Posted September 25, 2013 cool list, butt attack movement is cancel or not? Quote Link to comment Share on other sites More sharing options...
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