paperkat Posted March 26, 2013 Report Share Posted March 26, 2013 Thankyou thankyou The black parts are just untextured areas. I am planning on adding more metal parts and some ropes. I will probably add player color with an accessorie of some kind or another. Any ideas? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted March 26, 2013 Report Share Posted March 26, 2013 Hmm...ropes sound good. But metal should be minimal. What you have now is ideal Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 28, 2013 Report Share Posted March 28, 2013 Another update.Drawing to a close now but still a few things to solve.Player coloraccessories -propping most probably for most but any other ideas welcome nails, hooks & other functional metal stuffbit more contrast in the cracks and the wood itselfHow many polys should this item have including the zebu? 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 28, 2013 Report Share Posted March 28, 2013 Nice work man!I like the direction a lot. Playercolor could be on the props, but if you find a way to make some parts would be good.Don't bother too much on nails and very little stuff, it's probably not going to be noticed. I agree with you in increasing the contrast a bit. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted March 28, 2013 Report Share Posted March 28, 2013 Yeah, looks good We could also put some player colour on the Zebus, like a collar or something I think the wood could be a little more red, just to reflect the kinda wood we get in India @Enrique: What about the poly count? Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 28, 2013 Report Share Posted March 28, 2013 @Enrique: What about the poly count?Not sure... Whats the current count? And the texture size? Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 28, 2013 Report Share Posted March 28, 2013 @Enrique: What about the poly count?Not sure... it doesn't seem over-detailed right now. I'm also curious which size is the texture and if the AO is in another map or in the diffuse map. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 28, 2013 Author Report Share Posted March 28, 2013 Ideal places for player color: The yoke of the oxen and the driver prop dude (who isn't shown in any of the screens in the thread so far). 1 Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 29, 2013 Report Share Posted March 29, 2013 (edited) Ok so here is another update after a few hours yesterday Introduced a bit more saturation and contrastStarting to place some rope roundabouts on the model (no extra geometry)To answer all your questions:Triangle count is at 1764 but I'm sure this can be reduced in areasTexture resolution is currently at 1024 while I;m working but obviously can be reduced to whatever size you guys need.The occlusion is all done by hand and is baked into the diffuse map.Ideal places for player color: The yoke of the oxen and the driver prop dude (who isn't shown in any of the screens in the thread so far).Will this 'dude' be a pre-exisiting model or is this another task that needs to be done? Edited March 29, 2013 by paperkat 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 29, 2013 Report Share Posted March 29, 2013 Almost 2k tris sounds too high for a trader cart IMO. I think texture size would be 256.The dude model needs to be one already in-game (because they're already rigged) but it will probably need a new texture.Good work on the texture. I like it. Quote Link to comment Share on other sites More sharing options...
paperkat Posted March 29, 2013 Report Share Posted March 29, 2013 Almost 2k tris sounds too high for a trader cart IMO. I think texture size would be 256.The dude model needs to be one already in-game (because they're already rigged) but it will probably need a new texture.Good work on the texture. I like it.Yeah I thought so too What would be an appropriate poly budget so I can scale it down 'a bit' haha Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted March 29, 2013 Report Share Posted March 29, 2013 Really good work Paperkat. I'm glad this nice model will soon live inside the game Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 29, 2013 Author Report Share Posted March 29, 2013 1000 tris for the cart would be good. Remember, there still needs to be "goods" to go into that cart, which will cost more tris (plus the dude, plus 2 cattle). What about doing solid wheels? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted March 30, 2013 Report Share Posted March 30, 2013 1000 tris for the cart would be good. Remember, there still needs to be "goods" to go into that cart, which will cost more tris (plus the dude, plus 2 cattle). What about doing solid wheels?Solid wheels don't seem historically accurate... Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 30, 2013 Report Share Posted March 30, 2013 Our packed siege units have spoked wheels, why not trader carts? Also in the case of an animated unit, I think the polys won't have the biggest impact, rather the number of bones for wheel rotations, which isn't affected by spoked or solid wheels. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 30, 2013 Author Report Share Posted March 30, 2013 Ooookay then. Stick with spoked wheels. Quote Link to comment Share on other sites More sharing options...
paperkat Posted April 2, 2013 Report Share Posted April 2, 2013 (edited) Ok great wiil do I will get on with optimizing it a bit anyway!Thanks for the feedback!EDIT: With the 'goods' in the cart though, would it not be more efficient to use propping instead of adding custom meshes to the model? That way there would be more room to play with the model itself? Just thinking out loud Edited April 2, 2013 by paperkat Quote Link to comment Share on other sites More sharing options...
paperkat Posted April 2, 2013 Report Share Posted April 2, 2013 (edited) Ok so,Triangle count is down to 1174Texture now at 256x256Props need to be added though.Please find the model attached!I would love to see a nicely framed, in game screen grab of this with the lovely Zebu if possible!On a side note, if no-one is working on the texture for the human character for this unit then mind if I have a go? Is there a base mesh that you would like me to work from? EDIT: Here is the link to the file https://www.dropbox.com/s/zhnljcqoe92lv9q/Mauryan_Oxcarttrader_Cart.rar Edited April 2, 2013 by paperkat Quote Link to comment Share on other sites More sharing options...
paperkat Posted April 3, 2013 Report Share Posted April 3, 2013 Just bumping this as I hadn't noticed yesterday that the file had not been attached and so added the link a few hours later >< Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 3, 2013 Report Share Posted April 3, 2013 Somebody should see this I can't do any importing, I'm not on my regular PC (which is dumped, gonna buy a new one ) Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 6, 2013 Report Share Posted April 6, 2013 I haven't forget about this, just having some problems making the actor work. Probably something related with the bone prop points I added. I'll figure it out... Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 20, 2013 Author Report Share Posted June 20, 2013 Any further progress on this guys? Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 21, 2013 Report Share Posted June 21, 2013 Any further progress on this guys?Nope, I tried a few times but I wasn't able to make the armature work and make the wheels rotate (and I made the same process as the mauryan chariots). I was about to ask Pureon's help when I was working on it but I forgot completely. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 21, 2013 Report Share Posted June 21, 2013 And a new guy can take this one? Or one of last contributors? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 16, 2014 Report Share Posted February 16, 2014 (edited) Maybe I could ? What is needed ?Edit Made the Animation of the Cart Edit 2 : Also, It would be nice to have the same props as the corral for player color, you know the little tissue stuff on the fence. Edited February 17, 2014 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
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