CheckTester Posted yesterday at 06:30 Share Posted yesterday at 06:30 Sometimes a commander realizes that some equipment is just redundant and no longer needed. So it was a waste of money (iron and wood), and it would be better to return it. For example, on a map with a river or sea, ships might turn out to be useless — because everything happens on land, there's nothing to transport by water, and no one to fight. My idea: what if we could return every ship to the shipyard, garrison it there, and sell it, even for half price? The same for siege equipment. Why not ? This will provide some more possibility to get resources and change the strategy of future battles during the match. Your thoughts ? Good ideas ? 2 Link to comment Share on other sites More sharing options...
CheckTester Posted yesterday at 06:50 Author Share Posted yesterday at 06:50 If we want selling not to be too simple and rewarding, let's imagine and make the process slower — say, twice the build time — as if you're "searching for buyers". And of course it means that each ship should be manually garrisoned at a shipyard (siege at a workshop) and player needs to press specific button. Anyway it would be cool and intriguing in my opinion. 1 Link to comment Share on other sites More sharing options...
Outis Posted yesterday at 08:37 Share Posted yesterday at 08:37 I would call this feature not sell but salvage for resources. 2 Link to comment Share on other sites More sharing options...
Thalatta Posted yesterday at 09:27 Share Posted yesterday at 09:27 (edited) 52 minutes ago, Outis said: I would call this feature not sell but salvage for resources. Indeed, "salvage" seems the correct option for this, which was obviously common, from reshaping metal tools (an advantage over stone ones) to reuse stone from many great wonders for new structures. Ships would be sunk to make the base for port extensions, and some think Archaic Greeks would turn over and raise their ships to build wooden temples, while the Rhodians dismantled and sold siege machines to finance the Colossus, since you mentioned them. I would implement this in reverse to their production: salvageable units should have a salvage button when garrisoned on the building that produced them (and take maybe the same as production time), while builders should be able to salvage structures (this working in reverse of building them). The return should be some fraction of the materials used in the first place (maybe except food). An independent thing could be the ability to sell certain units to other players, for metal. Edited yesterday at 09:29 by Thalatta Link to comment Share on other sites More sharing options...
Grautvornix Posted yesterday at 16:38 Share Posted yesterday at 16:38 Interesting idea - but isn't destroying you ship/house returining a fraction of its build costs already? (not a nice option though, of course) Link to comment Share on other sites More sharing options...
Thalatta Posted yesterday at 17:32 Share Posted yesterday at 17:32 43 minutes ago, Grautvornix said: Interesting idea - but isn't destroying you ship/house returining a fraction of its build costs already? (not a nice option though, of course) Just checked, and it doesn't seem so. I think you are confusing it with Self-Destroy for a building that has not been completely built yet. In that case I think the resources recouped are according to the unbuilt fraction, which makes perfect sense if one thinks of it as the resources having been set apart beforehand for construction, the resources already used being lost since Self-Destruct is (when not just a cancellation of plans) a fast destructive way to get rid of stuff (making things collapse or setting them on fire, maybe some graphics representing that would be nice, not so much for the suicide of organic units though...), quite different from salvaging. Link to comment Share on other sites More sharing options...
Asher Posted yesterday at 17:40 Share Posted yesterday at 17:40 I like the idea of garrisoning and having a long wait time to get the resources. You can get more than destroying them, but it takes longer Link to comment Share on other sites More sharing options...
Grautvornix Posted 23 hours ago Share Posted 23 hours ago Oops! Need to check - I always thought that destroying a building (like a storehouse) that I don't need anymore would give me a bit of resources back! Link to comment Share on other sites More sharing options...
Asher Posted 23 hours ago Share Posted 23 hours ago Wait, destroying your own buildings doesn't give loot? I thought it did Link to comment Share on other sites More sharing options...
Thalatta Posted 23 hours ago Share Posted 23 hours ago 4 minutes ago, Asher said: Wait, destroying your own buildings doesn't give loot? I thought it did Just checked again for buildings and organic units (since I did it only with ships before), and the answer is still no Link to comment Share on other sites More sharing options...
Asher Posted 8 hours ago Share Posted 8 hours ago (edited) 14 hours ago, Thalatta said: Just checked again for buildings and organic units (since I did it only with ships before), and the answer is still no I be kinda sad Edited 8 hours ago by Asher Link to comment Share on other sites More sharing options...
Grautvornix Posted 58 minutes ago Share Posted 58 minutes ago I believe I remember to have read it somewhere in this forum but cannot find it. Was that feature removed at some stage or was it more like a misudnerstanding from my side? The case I though I understood is really: I build a warehouse or a tower or whatever building. This cost x amount of resources. when I don't need that building anymore I can destroy it and get x/2 (or some other fraction) of the original resources back. Does anyone remember if this used to be the case and it was removed? Link to comment Share on other sites More sharing options...
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