Vrayer Posted 18 hours ago Share Posted 18 hours ago I need the CAV to be able to switch to different animals. For example, if you set them to hunt deer and there are sheep nearby, they won't switch to the sheep afterward. That's really annoying, especially when you're trying to build up your economy with Corrals. Link to comment Share on other sites More sharing options...
Gurken Khan Posted 17 hours ago Share Posted 17 hours ago You can cue that switch with shift+right click. 1 Link to comment Share on other sites More sharing options...
Vrayer Posted 4 hours ago Author Share Posted 4 hours ago Yes, but it doesn't solve what I have in mind. If my cavalry are farming goats near the corrals and I start producing pigs, I don't want to have to queue 15 goats and wait for the pigs to spawn before I can add them to the queue. Link to comment Share on other sites More sharing options...
Thalatta Posted 3 hours ago Share Posted 3 hours ago (edited) 13 hours ago, Gurken Khan said: You can cue that switch with shift+right click. But, if I'm not wrong, you would be tasking the hunt of individuals, and not whole (nearby) species. I see some use for things to be the way they are, that is, not to switch to an aggressive species, but I've also noticed the additional micro @Vrayer is referring to. Something I thought could be useful would be an "Target in Area" button, where after pressing it one would adjust the area of a target circle, and all attackable (Gaia and enemy for example) units inside it would be queued to be attacked. This would be useful for hunts and fights, not having to precisely pinpoint some target. It would also avoid a weird issue I usually have, which is that after the target unit is killed, the attackers retreat to their previous position instead of keep killing enemies they have just beside them, although maybe this is related to their stance. Edited 3 hours ago by Thalatta Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Share Posted 2 hours ago To do this, you would just need to remove this line: https://gitea.wildfiregames.com/0ad/0ad/src/commit/9598c6c2e1f4cc58f92d4fd6a54fda39ad195bf9/binaries/data/mods/public/simulation/components/UnitAI.js#L2755 But beware this line was obviously here for a reason. For example, if you are slaughtering a bunch of sheeps but an elephant comes by, then your units will attack this elephant. Link to comment Share on other sites More sharing options...
Atrik Posted 2 hours ago Share Posted 2 hours ago (edited) @Vrayer If you want to could add a poll to this thread (maybe also change the title) and if people think units should continue to hunt other animals it could be done for next release. It could also be possible to do it depending on animal "stance" for example units would keep hunting any other non-aggressive animals or any animals basically in the same stance that your initial order was. Edited 2 hours ago by Atrik 1 Link to comment Share on other sites More sharing options...
Vrayer Posted 1 hour ago Author Share Posted 1 hour ago 2 hours ago, Thalatta said: But, if I'm not wrong, you would be tasking the hunt of individuals, and not whole (nearby) species. I see some use for things to be the way they are, that is, not to switch to an aggressive species, but I've also noticed the additional micro @Vrayer is referring to. Something I thought could be useful would be an "Target in Area" button, where after pressing it one would adjust the area of a target circle, and all attackable (Gaia and enemy for example) units inside it would be queued to be attacked. This would be useful for hunts and fights, not having to precisely pinpoint some target. It would also avoid a weird issue I usually have, which is that after the target unit is killed, the attackers retreat to their previous position instead of keep killing enemies they have just beside them, although maybe this is related to their stance. I use ctrl or ctrl +A to attack in an area Link to comment Share on other sites More sharing options...
Thalatta Posted 54 minutes ago Share Posted 54 minutes ago 8 minutes ago, Vrayer said: I use ctrl or ctrl +A to attack in an area CTRL has its uses, but wouldn't do the hunt thing. CTRL+A rotates the view for me (I think I didn't define that). Link to comment Share on other sites More sharing options...
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