Blackhydra Posted 9 hours ago Share Posted 9 hours ago When I play, I often (after a battle) try to select all of the soldiers with high experience. It always takes a big amount of time which often also results in me losing. So do we have a hotkey for this or should I simply just not try it because it takes so much time? Link to comment Share on other sites More sharing options...
hyperion Posted 8 hours ago Share Posted 8 hours ago Just experience doesn't change anything, it's only used for promotions. You can double click to get all units of the same type and if you triple click you can limit the selection to the same rank. Generally micro isn't of much relevance until you become really really good at the game, so I'd suggest to focus on macro instead. Link to comment Share on other sites More sharing options...
Thalatta Posted 6 hours ago Share Posted 6 hours ago 2 hours ago, hyperion said: Just experience doesn't change anything, it's only used for promotions. It could be different to the point of changing the outcome of the next battle, for example: if he needs half his CS to fight, and the other half to collect resources, and they are all of the same rank, but have different experience, then choosing the half with more experience to fight would be the better option, expecting a higher proportion to rank up during the next battle. It's a detail, but in theory having sliders to filter those with HP, experience, etc, higher or lower than the chosen value from a selection could be a thing (I know there's the "injured" selection, but this could replace that, being clearer and more flexibly customisable). Link to comment Share on other sites More sharing options...
Gurken Khan Posted 4 hours ago Share Posted 4 hours ago 1 hour ago, Thalatta said: there's the "injured" selection, but this could replace that I'm very much for keeping the "injured" selection. Link to comment Share on other sites More sharing options...
hyperion Posted 1 hour ago Share Posted 1 hour ago 4 hours ago, Thalatta said: It could be different to the point of changing the outcome of the next battle Getting to a hundred pop a minute faster beats any of this optimizations hands down. 3 hours ago, Gurken Khan said: I'm very much for keeping the "injured" selection. Indeed, much more useful. Link to comment Share on other sites More sharing options...
Thalatta Posted 17 minutes ago Share Posted 17 minutes ago 25 minutes ago, hyperion said: Getting to a hundred pop a minute faster beats any of this optimizations hands down. Those things don't have to be related, since one doesn't even have to move the XP slider if one doesn't want to, and just use some default. Exactly the same as what happens with batch training size, there's a default in Game Options, but it can be modified in-game, which can have its uses. It's only adding the possibility to do what I previously described. 3 hours ago, Gurken Khan said: I'm very much for keeping the "injured" selection. 27 minutes ago, hyperion said: Indeed, much more useful. Same as above. By "replace" I mean enhance, not remove. The wounded unit health in Game Options would be the default, which one could modify in-game if wanted, since one might want to control what amount of units to actually select, and not so much what % of HP should they have (which could be useless in certain situations). Nothing is being removed. Link to comment Share on other sites More sharing options...
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