Jeru Posted November 5, 2012 Report Share Posted November 5, 2012 Several commenters on YouTube have that we include the tutorial videos we are producing with the downloadable game, making them available for offline viewing, and have them accessible from the main game menu.I think people are much more likely to watch the videos than read a manual.Is this feasible? Quote Link to comment Share on other sites More sharing options...
ribez Posted November 5, 2012 Report Share Posted November 5, 2012 maybe you could offer 2 installation files:complete, game plus videosonly the game, but videos could be downloaded as an option during the installation process, like Warzone 2100, or with a command in the game interface Quote Link to comment Share on other sites More sharing options...
zoot Posted November 5, 2012 Report Share Posted November 5, 2012 Is this feasible?It can be done with FFmpeg (or some lighter alternative). I personally would be more interested in implementing interactive tutorials, though. 1 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 5, 2012 Report Share Posted November 5, 2012 It can be done with FFmpeg (or some lighter alternative). I personally would be more interested in implementing interactive tutorials, though.Me too. So if anyone starts implementing triggers count me in!Having triggers before 0AD part 2 is still my dream. Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 5, 2012 Author Report Share Posted November 5, 2012 I personally would be more interested in implementing interactive tutorials, though.Yeah, it's obviously the best option, but videos are a good compromise between that and a simple text-based manual. Quote Link to comment Share on other sites More sharing options...
zoot Posted November 5, 2012 Report Share Posted November 5, 2012 Yeah, it's obviously the best option, but videos are a good compromise between that and a simple text-based manual.It is a good compromise if someone is able to implement it. Otherwise, the interactive path may be the only option (we already have 2 volunteers ). 1 Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 5, 2012 Author Report Share Posted November 5, 2012 The videos are under development, and the other is underway, both by the talented video artist BrynnOfCastlegate. Quote Link to comment Share on other sites More sharing options...
BrynnOfCastlegate Posted November 5, 2012 Report Share Posted November 5, 2012 The videos are under development, and the other is underway, both by the talented video artist BrynnOfCastlegate. Thank you! Have you had a chance to look at the slightly modified second video on Vimeo? I uploaded it in place of the first version. If you like it, I can put that one up on YouTube as well.--Brynn Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 5, 2012 Report Share Posted November 5, 2012 Thank you!Have you had a chance to look at the slightly modified second video on Vimeo? I uploaded it in place of the first version. If you like it, I can put that one up on YouTube as well.--BrynnI like your work, too. And I don't think it's exclusively manual OR video OR interactive tutorial. But I'd love to have triggers (and with trigger based random map generation access to all the entity attributes for that ^^). Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 5, 2012 Author Report Share Posted November 5, 2012 Brynn, thanks for reminding me, please see the task thread for discussion. And I don't think it's exclusively manual OR video OR interactive tutorial. Me neither, a written manual must exist no matter what, either online or bundled with the game.But I'd love to have triggers (and with trigger based random map generation access to all the entity attributes for that ^^).To be sure, so would I and many other contributors, but we should be realistic and focus on goals that can be accomplished quickly and easily. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted November 5, 2012 Report Share Posted November 5, 2012 There must be an Open alternative to Bink video tools... Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 5, 2012 Report Share Posted November 5, 2012 (edited) To be sure, so would I and many other contributors, but we should be realistic and focus on goals that can be accomplished quickly and easily.I agree on that, too. Just wanted to say clearly I miss triggers and that their absence makes many things painful and ugly to implement (especially but not exclusively RMGEN and AI), that I'm willing to work hard to contribute to triggers IF the team decides now is the time to do it and that I dream of the day they'll be up and running. Nothing more, nothing less ^^. Edited November 5, 2012 by FeXoR Quote Link to comment Share on other sites More sharing options...
fabio Posted November 5, 2012 Report Share Posted November 5, 2012 (edited) There must be an Open alternative to Bink video tools...Theora and Webm/VP8/libvpx are likely alternatives. They are already used in games (see e.g.: game that use theora). Edited November 11, 2012 by fabio Quote Link to comment Share on other sites More sharing options...
luziferius Posted November 5, 2012 Report Share Posted November 5, 2012 (edited) another (and hdd-space friendly) alternative to video files would be using the game engine itself to do the same as the video.you would need some graphics, and (heaviest point) a scriptable UI, then those 'videos' could be replayed by the engine.idk what would be more efford,rendering and bundling tutorial videos and playing those files ingameorscripting the UI, including showing overlays and mouse cursor movement and then replay some sort of replay-file that contains all those actionsusing the scripts has the advantage that it can adapt game changes easily Edited November 5, 2012 by luziferius Quote Link to comment Share on other sites More sharing options...
fabio Posted November 5, 2012 Report Share Posted November 5, 2012 Wikipedia article has some examples of cutscenes used in games: http://en.wikipedia.org/wiki/Cutscene#Types Quote Link to comment Share on other sites More sharing options...
MishFTW Posted November 5, 2012 Report Share Posted November 5, 2012 If I recall correctly, the game was meant to be modular. If we get that implemented, its just another option on the downloads page. TL;DRGo for it! Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 5, 2012 Report Share Posted November 5, 2012 I like tutorial videos as an option, but the game data is already growing quite large, so I wouldn't bundle them. We could simply link from within the game to YouTube/Vimeo/whatever. Even if we had downloadable tutorials as a modular option, we wouldn't really be able to compete with the options and quality of established streaming services like YouTube. Plus, nobody wants to wait for a full HD video to download before watching their tutorial, and compromising on quality or resolution seems like a bad idea So we could offer the original videos for people who want that, otherwise direct people to YouTube/Vimeo/wherever - the best of both worlds. 1 Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 6, 2012 Author Report Share Posted November 6, 2012 That sounds like a good idea.What do we need to do to implement it? Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 6, 2012 Report Share Posted November 6, 2012 That sounds like a good idea.What do we need to do to implement it?Are you about Ben's proposition about the link to Youtube? We already have the link to http://wildfiregames.com/0ad/ in the main menu. We can just add another one near it - this is a few lines of code (almost entirely copy/paste).(I prefer this approach too, btw) Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 6, 2012 Author Report Share Posted November 6, 2012 Okay, sounds good.I'll start a playlist on YouTube of the tutorial videos. We should link to that rather than to the whole channel.In the game, I would also like a picture with a "play" button instead of just plain text, I'll make a mockup later today. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 6, 2012 Report Share Posted November 6, 2012 we should be realistic and focus on goals that can be accomplished quickly and easily.This. Videos are the best option and brynn's are high quality. Quote Link to comment Share on other sites More sharing options...
zoot Posted November 6, 2012 Report Share Posted November 6, 2012 This. Videos are the best option and brynn's are high quality.For my part, not disputing that they are. But implementing a video player isn't "quick and easy" if no one wants to do it.Linking to the videos seems like a clean solution, though, and allows updating them or adding new ones after the game is released too. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted November 6, 2012 Report Share Posted November 6, 2012 For my part, not disputing that they are. But implementing a video player isn't "quick and easy" if no one wants to do it.Linking to the videos seems like a clean solution, though, and allows updating them or adding new ones after the game is released too.The problem is: the people is asking for an offline solution besides written manual. Not saying this must be implemented, but a solution should be at least thought of and maybe a ticket added as "would be nice to have". Quote Link to comment Share on other sites More sharing options...
Jeru Posted November 6, 2012 Author Report Share Posted November 6, 2012 I'll start a playlist on YouTube of the tutorial videos. We should link to that rather than to the whole channel. Okay, . Quote Link to comment Share on other sites More sharing options...
fabio Posted November 6, 2012 Report Share Posted November 6, 2012 The videos shouldn't have embedded text, but could use youtube subtitles that can be translated to different languages. Quote Link to comment Share on other sites More sharing options...
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