Pedro Falcão Posted November 12, 2012 Report Share Posted November 12, 2012 The right one looks much more cool now, with texture. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 12, 2012 Report Share Posted November 12, 2012 Indeed, I like the right one better myself Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 12, 2012 Report Share Posted November 12, 2012 Whenever the texture seams I have to fix it manually :/With such nice modelling skills you should consider switching to Maya, Blender or Max. If not for the modelling (wich probably you would get better once you learn the UI) at least for the texturing part.But I'm speaking without any Sketchup knowledge, just the information I read.Also, if you are happy with any model you have already do, you can post it here, and we can fix seams issues with your permission Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 (edited) Whenever the texture seams I have to fix it manually :/Try looking at this (http://support.googl...58148&ctx=topic) page, it was very helpful to me. Edited November 12, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 12, 2012 Report Share Posted November 12, 2012 Try looking at this (http://support.googl...58148&ctx=topic) page, it was very helpful to me.ooh wow, I'm learning all kinds of new things that's awesome, thanks man Quote Link to comment Share on other sites More sharing options...
Josh Posted November 12, 2012 Report Share Posted November 12, 2012 ooh wow, I'm learning all kinds of new things that's awesome, thanks manYour Welcome! (I also only found that function today myself ) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 13, 2012 Report Share Posted November 13, 2012 I love both. I question the utility, though, of the round arch above the door on the right one. Are people supposed to walk on the sloping/round walkway above that? Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted November 13, 2012 Report Share Posted November 13, 2012 I love both. I question the utility, though, of the round arch above the door on the right one. Are people supposed to walk on the sloping/round walkway above that? Without the arch it seemed too simple and i couldn't imagine a toran there... That's why i didn't question it. But anyways it would be a good place to throw things at invaders, wouldn't it? Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted November 13, 2012 Report Share Posted November 13, 2012 Just a question that has been bugging me.You're using sketchup, right, LordGood? Your models and texturing are looking great, however my main concern is about UVW Maps. I don't know if Sketchup creates UVW maps or if you're using that old sketchup texturing method to paint the faces with the texture. (I could be wrong, since it's been years when I last fired up Sketchup.)In order to import models ingame, it must have an UVW map - I guess you know that And I'm afraid we wont be able see such awesome work - the way it is right now - ingame. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 13, 2012 Report Share Posted November 13, 2012 (edited) Just a question that has been bugging me.You're using sketchup, right, LordGood? Your models and texturing are looking great, however my main concern is about UVW Maps. I don't know if Sketchup creates UVW maps or if you're using that old sketchup texturing method to paint the faces with the texture. (I could be wrong, since it's been years when I last fired up Sketchup.)In order to import models ingame, it must have an UVW map - I guess you know that And I'm afraid we wont be able see such awesome work - the way it is right now - ingame. Well I've previously looked into what your saying, and when painting and positioning the texture onto the face Sketchup writes that face's address(?) into the UVW map which is invisible to the Sketchup user but exports into 3DS Max. Basically, I think I should be able to convert his Sketchup files to mapped DAEs as long as he is only using one material in Sketchup. Edited November 13, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted November 13, 2012 Report Share Posted November 13, 2012 My main concern is getting the UVw map quite messy... But if it imports okay in 3ds, with the right UVW coordinates then everything should be fine. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 14, 2012 Report Share Posted November 14, 2012 I don't mind re-mapping it if there's a problem. Can you try exporting one and uploading it here LordGood? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 14, 2012 Report Share Posted November 14, 2012 How do I attach a file to a message? I've been rolling the images off of my Deviantart Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 14, 2012 Report Share Posted November 14, 2012 How do I attach a file to a message?Pack the file into an archive (e.g. zip). Click 'More Reply Options' under the reply area and use the 'Attach Files' dialog there. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 14, 2012 Report Share Posted November 14, 2012 awesome, thanks this is the tower Mauryan Defensive Tower.zip roof is still seamed Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 14, 2012 Report Share Posted November 14, 2012 This is what I get when I import :/What other file formats can you export? OBJ? Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 14, 2012 Report Share Posted November 14, 2012 This is what I get when I import :/What other file formats can you export? OBJ?It works for me. The problem seems to be that it is divided in several objects, and their origins are messed up.It has UVs coordinates but they're heavily stretched.I have no knowledge about Sketchup, but if there's an option to join all objects into one mesh it may probably fix the origins issue.here's what I get: Quote Link to comment Share on other sites More sharing options...
Josh Posted November 14, 2012 Report Share Posted November 14, 2012 Sketchup exports dae file very strangely, if I could get the *.skp file I'm pretty sure I can get it to work. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted November 14, 2012 Report Share Posted November 14, 2012 I guess a .obj will do (Where's the mauryan tex? I'm completely outdated Is it already in the repository?) Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 14, 2012 Report Share Posted November 14, 2012 That happens to me tooJust give it a little shake and everything goes back to where it should beCtrl A move, then escapeI do have blender, and that always happens with my dae filesMaking it one mesh will greatly increase the polygon count Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 14, 2012 Report Share Posted November 14, 2012 That happens to me tooJust give it a little shake and everything goes back to where it should beCtrl A move, then escapeI do have blender, and that always happens with my dae filesMaking it one mesh will greatly increase the polygon countI can't fix it that way , could you please be more specific? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 14, 2012 Report Share Posted November 14, 2012 I can't fix it that way , could you please be more specific?If you import in blender, select everything, then proceed to move the whole thing. everything will go back to where it should be. don't complete the move command but escape out of it, and everything should go back to their original coordinates and scale Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 14, 2012 Report Share Posted November 14, 2012 If you import in blender, select everything, then proceed to move the whole thing. everything will go back to where it should be. don't complete the move command but escape out of it, and everything should go back to their original coordinates and scaleI can't reproduce that in blender 2.64. I tried in object and edit mode, but still everything in the same place. Which Blender version are you using?You could try exporting from Sketchup in .OBJ file or importing .dae in blender, fixing and then posting the .blend file in a .zip Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 14, 2012 Report Share Posted November 14, 2012 aaah alrighty, I cant promise that the textures will come out looking peachyMy blender is outdated too 3D Media.zip Quote Link to comment Share on other sites More sharing options...
quantumstate Posted November 14, 2012 Report Share Posted November 14, 2012 For 0 A.D. the building should only use one texture. Will this cause problems with sketchup?Also looking at your obj file it references Mauryan_defensive_tower.mtl which isn't in your zip. Quote Link to comment Share on other sites More sharing options...
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