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Increase Max Gatherers for 'Small' Ruins #8945


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For the context, please read https://gitea.wildfiregames.com/0ad/0ad/issues/8599.

I want to explain why I choose 5 gatherers for small ruins.

Many entities inherit from template_gaia_ruins.xml, with different amount of stone and metal. I will do a summary of them:

STONE

stone_statues_kushite_bird, stone_statues_kushite_lion, stone_statues_kushite_ram 200

standing_stone, stone_statues_egyptian, stone_statues_kushite, stone_statues_roman, stone_structure_small 300
stone_column_roman 400
column_doric, roman_rostrum, stone_statues_persian_lamassu, stone_structure_farmstead, stone_structure_house, stone_structure_tower 500

METAL

metal_statue_discobolus, metal_statue_poseidon 400

metal_statue_apollo, metal_statue_isis, metal_statue_wolf 800

 

As reference a small cut of rock has 1000 of stone and 12 gatherers, so I thought that would be a good deal to set 5 gatherers for something that has around 400

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