Asher Posted 28 minutes ago Share Posted 28 minutes ago Just now, Emacz said: The original roman spearman p1 doesnt cost any metal at all. If you go p2 too soon.... thats on you for not having your resources figured out! P1 rome is fine, spearman 50/50 and Javelineer 50/50 just like base game costs. The Problem with the Roman one, is you can only get it from the cc, not the barracks. So you can't mass produce them very well. Also, with Macedonian the basic pikeman costs metal, and that is hard for starting, because archers are pretty bad in my opinion. Another thing is that the Roman Siege catapult did very little damage, is that intentional or a bug? Link to comment Share on other sites More sharing options...
Asher Posted 27 minutes ago Share Posted 27 minutes ago Sorry if I keep saying the same thing Link to comment Share on other sites More sharing options...
Emacz Posted 23 minutes ago Share Posted 23 minutes ago 3 minutes ago, Asher said: The Problem with the Roman one, is you can only get it from the cc, not the barracks. So you can't mass produce them very well. Also, with Macedonian the basic pikeman costs metal, and that is hard for starting, because archers are pretty bad in my opinion. Another thing is that the Roman Siege catapult did very little damage, is that intentional or a bug? No, p1 rome starts with spearman from CC and Barracks... are you playing the same mod? ) I have thought about macedonians ones a little.... and since we reduced resistances on pikeman im also considering removing that metal cost. But again for now Im focused on bugs, and improving AI. 1 Link to comment Share on other sites More sharing options...
Asher Posted 13 minutes ago Share Posted 13 minutes ago 6 minutes ago, Emacz said: No, p1 rome starts with spearman from CC and Barracks... are you playing the same mod? ) Oh, I didn't realize that. How are you supposed to get going then, just get a bunch of units, then go to P2, or have horrible units? 7 minutes ago, Emacz said: But again for now Im focused on bugs, and improving AI. If you want me to change it, I can Link to comment Share on other sites More sharing options...
Emacz Posted 10 minutes ago Share Posted 10 minutes ago Just now, Asher said: Oh, I didn't realize that. How are you supposed to get going then, just get a bunch of units, then go to P2, or have horrible units? If you want me to change it, I can I don't want you to change Rome! Again, I would have to watch you play, play with you to give you some ideas. But Rome is definitely one of the stronger civs that doesn't need too much help. What makes spearman horrible units? So then should we change the tribal units that start with spearman/javelineers? I think we should play some games together so you can see how each civ can be quite strong. Link to comment Share on other sites More sharing options...
Asher Posted 8 minutes ago Share Posted 8 minutes ago Just now, Emacz said: I don't want you to change Rome! Again, I would have to watch you play, play with you to give you some ideas. But Rome is definitely one of the stronger civs that doesn't need too much help. Sorry, I meant change Macedonian 1 minute ago, Emacz said: What makes spearman horrible units? So then should we change the tribal units that start with spearman/javelineers? I mean javelineers/archers are pretty bad, at least early game, like with Macedonian. It is hard starting out with archers being the only non metal guy Link to comment Share on other sites More sharing options...
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