Perzival12 Posted August 10 Share Posted August 10 Does it work? Like, I can use it to edit code and stuff? Link to comment Share on other sites More sharing options...
Asher Posted August 10 Author Share Posted August 10 30 minutes ago, Perzival12 said: Does it work? Like, I can use it to edit code and stuff? Short answer: not really. It still needs a lot of work (I think the ai I am using is not very good, it is free, so that would make sense). So, sorry . But if you want to help, you can see the github repo on the first topic, or one of the later ones, and I can add you as a collaborator Link to comment Share on other sites More sharing options...
Perzival12 Posted August 10 Share Posted August 10 Okay, so I tried yours, but it wasn't very good (I presume you used ChatGPT or something on that level), and it was a messy Python script, so instead I asked Claude to make a new one, in HTML format (meaning it's browser software): 0ad-mod-maker.html 1 1 Link to comment Share on other sites More sharing options...
Asher Posted August 10 Author Share Posted August 10 3 minutes ago, Perzival12 said: Okay, so I tried yours, but it wasn't very good (I presume you used ChatGPT or something on that level), and it was a messy Python script, so instead I asked Claude to make a new one, in HTML format (meaning it's browser software): That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it... Link to comment Share on other sites More sharing options...
Perzival12 Posted August 10 Share Posted August 10 1 minute ago, Asher said: That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it... I'll set up a GitLab ig. I don't use GitHub. Yes, it works, at least for making units. I plan on adding a bunch more features to what it can change, including auto-detecting damage and resource types; I also want to add a menu that allows you to access existing files within a mod. In short, I can set something up, but don't touch it for another week or so, till I can polish it a bunch. 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted August 10 Share Posted August 10 Here's the new repo: https://gitlab.com/Perzival12/0ad-mod-forge Link to comment Share on other sites More sharing options...
Asher Posted August 10 Author Share Posted August 10 I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12? Link to comment Share on other sites More sharing options...
Perzival12 Posted August 10 Share Posted August 10 (edited) Just now, Asher said: I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12? Around 30 minutes. I used Claude. Edited August 10 by Perzival12 Link to comment Share on other sites More sharing options...
Asher Posted August 10 Author Share Posted August 10 It probably took me longer to do worse 1 Link to comment Share on other sites More sharing options...
Stan` Posted August 11 Share Posted August 11 The irony is we went from a messy python QT app to a messy html app There might be some downsides to it being htmls, like saving being download and replace, and other stuff with import Link to comment Share on other sites More sharing options...
Asher Posted August 11 Author Share Posted August 11 4 hours ago, Stan` said: The irony is we went from a messy python QT app to a messy html app There might be some downsides to it being htmls, like saving being download and replace, and other stuff with import The nice thing about html though, is that you don't have to compile it for windows, macos, linux. Anybody who has a browser can probably use it. About the messiness, maybe you should split it up into multipul files, @Perzival12. We probably could have ai make a desktop app also, so that you can save files easierly Link to comment Share on other sites More sharing options...
Perzival12 Posted August 11 Share Posted August 11 3 hours ago, Asher said: The nice thing about html though, is that you don't have to compile it for windows, macos, linux. Anybody who has a browser can probably use it. About the messiness, maybe you should split it up into multipul files, @Perzival12. We probably could have ai make a desktop app also, so that you can save files easierly Yeah, I’ll do that last though; in my experience it’s easier to get the ai to have a working product before splitting it into multiple files, since then it wants you to reupload load them for editing, and bllehhhhh 1 Link to comment Share on other sites More sharing options...
Asher Posted August 11 Author Share Posted August 11 1 minute ago, Perzival12 said: bllehhhhh Very technical term 1 Link to comment Share on other sites More sharing options...
Stan` Posted August 11 Share Posted August 11 5 hours ago, Perzival12 said: Yeah, I’ll do that last though; in my experience it’s easier to get the ai to have a working product before splitting it into multiple files, since then it wants you to reupload load them for editing, and bllehhhhh If you have a good plan, you can talk directly to the AI in VSCode or in the terminal, and it'll edit the files directly 1 Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Author Share Posted 1 hour ago @Perzival12, did you make a new version of the mod maker? How is all that going? Link to comment Share on other sites More sharing options...
Perzival12 Posted 12 minutes ago Share Posted 12 minutes ago 54 minutes ago, Asher said: @Perzival12, did you make a new version of the mod maker? How is all that going? I haven't gotten back to it yet; I've been working on some other things as of late. I'll get back to it within the next few weeks if i can. 1 Link to comment Share on other sites More sharing options...
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