Perzival12 Posted 17 hours ago Share Posted 17 hours ago Does it work? Like, I can use it to edit code and stuff? Link to comment Share on other sites More sharing options...
Asher Posted 16 hours ago Author Share Posted 16 hours ago 30 minutes ago, Perzival12 said: Does it work? Like, I can use it to edit code and stuff? Short answer: not really. It still needs a lot of work (I think the ai I am using is not very good, it is free, so that would make sense). So, sorry . But if you want to help, you can see the github repo on the first topic, or one of the later ones, and I can add you as a collaborator Link to comment Share on other sites More sharing options...
Perzival12 Posted 13 hours ago Share Posted 13 hours ago Okay, so I tried yours, but it wasn't very good (I presume you used ChatGPT or something on that level), and it was a messy Python script, so instead I asked Claude to make a new one, in HTML format (meaning it's browser software): 0ad-mod-maker.html Link to comment Share on other sites More sharing options...
Asher Posted 13 hours ago Author Share Posted 13 hours ago 3 minutes ago, Perzival12 said: Okay, so I tried yours, but it wasn't very good (I presume you used ChatGPT or something on that level), and it was a messy Python script, so instead I asked Claude to make a new one, in HTML format (meaning it's browser software): That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it... Link to comment Share on other sites More sharing options...
Perzival12 Posted 13 hours ago Share Posted 13 hours ago 1 minute ago, Asher said: That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it... I'll set up a GitLab ig. I don't use GitHub. Yes, it works, at least for making units. I plan on adding a bunch more features to what it can change, including auto-detecting damage and resource types; I also want to add a menu that allows you to access existing files within a mod. In short, I can set something up, but don't touch it for another week or so, till I can polish it a bunch. 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted 12 hours ago Share Posted 12 hours ago Here's the new repo: https://gitlab.com/Perzival12/0ad-mod-forge Link to comment Share on other sites More sharing options...
Asher Posted 12 hours ago Author Share Posted 12 hours ago I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12? Link to comment Share on other sites More sharing options...
Perzival12 Posted 12 hours ago Share Posted 12 hours ago (edited) Just now, Asher said: I guess the ai I was using wasn't very good. How long did it take you to make that with ai, @Perzival12? Around 30 minutes. I used Claude. Edited 12 hours ago by Perzival12 Link to comment Share on other sites More sharing options...
Asher Posted 12 hours ago Author Share Posted 12 hours ago It probably took me longer to do worse 1 Link to comment Share on other sites More sharing options...
Stan` Posted 1 hour ago Share Posted 1 hour ago The irony is we went from a messy python QT app to a messy html app There might be some downsides to it being htmls, like saving being download and replace, and other stuff with import Link to comment Share on other sites More sharing options...
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