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Mod Maker


Asher
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30 minutes ago, Perzival12 said:

Does it work? Like, I can use it to edit code and stuff?

Short answer: not really. It still needs a lot of work (I think the ai I am using is not very good, it is free, so that would make sense). So, sorry :). But if you want to help, you can see the github repo on the first topic, or one of the later ones, and I can add you as a collaborator 

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3 minutes ago, Perzival12 said:

Okay, so I tried yours, but it wasn't very good (I presume you used ChatGPT or something on that level), and it was a messy Python script, so instead I asked Claude to make a new one, in HTML format (meaning it's browser software): 

That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it... 

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1 minute ago, Asher said:

That looks much better, and if it is html, it would be more easily accessable, but does it work? If you want I could help setup github pages to host it... 

I'll set up a GitLab ig. I don't use GitHub.
Yes, it works, at least for making units. I plan on adding a bunch more features to what it can change, including auto-detecting damage and resource types; I also want to add a menu that allows you to access existing files within a mod.
In short, I can set something up, but don't touch it for another week or so, till I can polish it a bunch.

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