Jump to content

Scouting Mod


Asher
 Share

Recommended Posts

This is my scouting mod, it is not complete yet, but if anybody want's to test it, that would be great! If you find any errors or have suggestions, please post them

It is also on Github (which is updated more frequently:)): https://github.com/Jeff-web-sketch/Scouting

Version 1.3 -> 5/14/26

Fixed Roman scout cav portrait

New tech: +15% pierce damage for scout cav or +15% vision range

Command tent now has 4 garrison, with a heal rate; you can build 2 command tents

Roman Army camp works as a dropsite; they can only build 1 command tent

Adds advanced scout cav for Romans: 130 health 12 damage, can build siege wall (now, normal scout cav can't), limit of 4, command tent increases limit by 4, tent increases by 1, normal scout cav promotes to advanced scout cav

(Rome) scout cav can build palisade wall

Scouting-1.3.zip

 

Version 1.2 -> 5/14/26

Adds a vision range tech -> research from command tent

Portraits and actors are updated

Scouting-1.2.zip

Version 1.1 -> 5/13/26

Adds command tent -> train healers and champions for some civs, population bonus of 7, train roman centurions, works as a dropsite, not Available till town phase 

Tent now has 5 population bonus 

Scout cav can build palisade wall, roman scout cav can build siege wall instead

Scouting-1.1.zip

Version 1.0 -> 5/12/26

Adds a scout cav that can build an outpost and scout tent. Scout cav have 25 resource capacity

Tent -> train scout cav and jav infantry, if the civ has it

Outpost upgrades -> lvl2 +10 vision range, lvl3 +10 vision range and shoots arrows

Scouting-1.0.zip

636368388_PastedGraphic.thumb.png.2e08dd7aded2b6bada613f1418175f57.png

image.thumb.png.441ef0c9ca99196e13839147059eb3c3.png

Edited by Asher
  • Like 2
Link to comment
Share on other sites

1 hour ago, Asher said:

Anybody know how I could make it so you can't get a unit unless you have a certain ally?

I'm not sure, but I don't think we have anything for that; maybe something related to technology would have a similar effect, but I have no idea how it could be done.

Link to comment
Share on other sites

Well, possibly you can define an automatic benefit for that ally? IIRC, some heroes provide allies with benefits in some cases. Possibly the same mechanism can be reversed to provide these benefits automatically from certain civs to yourself? Nevertheless, it sounds rather complex.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...