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Scouting Mod


Asher
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This is my scouting mod, it is not complete yet, but if anybody want's to test it, that would be great! If you find any errors or have suggestions, please post them

It is also on Github: https://github.com/Jeff-web-sketch/Scouting

Version 1.3 -> 5/14/26

Fixed Roman scout cav portrait

New tech: +15% pierce damage for scout cav or +15% vision range

Command tent now has 4 garrison, with a heal rate; you can build 2 command tents

Roman Army camp works as a dropsite; they can only build 1 command tent

Adds advanced scout cav for Romans: 130 health 12 damage, can build siege wall (now, normal scout cav can't), limit of 4, command tent increases limit by 4, tent increases by 1, normal scout cav promotes to advanced scout cav

(Rome) scout cav can build palisade wall

Scouting-1.3.zip

 

Version 1.2 -> 5/14/26

Adds a vision range tech -> research from command tent

Portraits and actors are updated

Scouting-1.2.zip

Version 1.1 -> 5/13/26

Adds command tent -> train healers and champions for some civs, population bonus of 7, train roman centurions, works as a dropsite, not Available till town phase 

Tent now has 5 population bonus 

Scout cav can build palisade wall, roman scout cav can build siege wall instead

Scouting-1.1.zip

Version 1.0 -> 5/12/26

Adds a scout cav that can build an outpost and scout tent. Scout cav have 25 resource capacity

Tent -> train scout cav and jav infantry, if the civ has it

Outpost upgrades -> lvl2 +10 vision range, lvl3 +10 vision range and shoots arrows

Scouting-1.0.zip

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Edited by Asher
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