Jeru Posted August 3, 2012 Report Share Posted August 3, 2012 I had this idea last night that we should perhaps set up a direct link between 0 A.D. and some social media platforms.That way a player could easily share game scores at the end of a game on Facebook/Twitter/G+, or take screenshots of in-game events and easily share them online. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 3, 2012 Report Share Posted August 3, 2012 I've never really used those features anywhere, but I agree: it can't hurt to have those. I imagine Age of Empires Online does something similar, too Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 3, 2012 Report Share Posted August 3, 2012 Great ideas Jeru. A button on the post-game statistics screen to post scores and results to Facebook and Twitter. In-game screenshot dialog to post screenshot to Facebook or to their image sharer of choice (Imgur, others?). Quote Link to comment Share on other sites More sharing options...
MishFTW Posted August 3, 2012 Report Share Posted August 3, 2012 Lovely idea. I can see this trend being pioneered and evolving all around us Plus its a great way to share the game. Quote Link to comment Share on other sites More sharing options...
samgj Posted August 3, 2012 Report Share Posted August 3, 2012 Just don't make it intrusive for people who don't use social media. Quote Link to comment Share on other sites More sharing options...
Jeru Posted August 3, 2012 Author Report Share Posted August 3, 2012 I'm glad you like it! I think as long as we keep it inobtrusive (no auto-invites and other annoyances), it could be a good idea.What does this require for implementation? Does it need Twitter/Facebook developers? Quote Link to comment Share on other sites More sharing options...
zoot Posted August 3, 2012 Report Share Posted August 3, 2012 IMO such things would be better done server-side on a future dedicated server, in order to avoid having to hardcode the latest social media fads (sorry, no fan ) into the client. If a given social network API breaks (which remote APIs tend to do), it's much easier to update a few server installations than it is to update thousands of consumer-level client installations.Honestly, it's a bit like getting a tattoo: it may be all the rage today, but will it still look cool 10 or 15 years down the line? (0 A.D. has the potential to be an evergreen which Twitter and Facebook IMO does not.) Quote Link to comment Share on other sites More sharing options...
howlingflute Posted August 3, 2012 Report Share Posted August 3, 2012 I agree with zoot. I would prefer to keep social media out of this game. Or at the very least make it an option at compile time to disable. I am not enamoured with the current social media trend. It could keep on going so it might be worthwhile to add to the game, but an option to disable the social media would be appreciated. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 3, 2012 Report Share Posted August 3, 2012 Why not just make it post the results to a web page here on the game's site saves all the api head aches is central besides I doubt that a lot of us are social media addicts Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Jeru Posted October 15, 2012 Author Report Share Posted October 15, 2012 I am wondering if a data export button would be useful.Perhaps the data could be exported into an external HTML file and that would include all the social media buttons, rather than the in-game interface. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 15, 2012 Report Share Posted October 15, 2012 This forum is enough of a social media, if a tool is made to publish scores here. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 15, 2012 Report Share Posted October 15, 2012 We do have a personal profile here, perhaps this profile may hold our statistics? And then we could publish it on Facebook or Twitter from here, and if convenient, later turn off the tool? Quote Link to comment Share on other sites More sharing options...
Jeru Posted October 15, 2012 Author Report Share Posted October 15, 2012 TBH I don't understand this "anti" feeling.People are sharing info from lots of proprietary games on social media, I don't understand why FOSS games like 0 A.D. need to be kept hidden from the public in forums for insiders only. 1 Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 15, 2012 Report Share Posted October 15, 2012 People are sharing info from lots of proprietary games on social media, I don't understand why FOSS games like 0 A.D. need to be kept hidden from the public in forums for insiders only.They are afraid of Facebook and Twitter services becoming obsolete and eventually deactivated, that would give players many errors if they try to send info to the deactivated services, and would cause only more headaches. Quote Link to comment Share on other sites More sharing options...
Jeru Posted October 15, 2012 Author Report Share Posted October 15, 2012 But 0 A.D. is an open source project and we can always change it later.I also suggested to move the social media buttons into an HTML file generated each time with the exported data, to make the buttons less conspicuous than, say, if they were in the game UI. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 15, 2012 Report Share Posted October 15, 2012 I don't see why we can't do a full-featured social media in-game UI, then give the player the ability to turn it off in Options if they desire.And people have been predicting the "death" of social media since Myspace imploded. It's not going to happen any time soon. Jeru is right, 0 A.D. is open source and easily fixed if one social media site or another goes under. Though, others are right that we shouldn't hard code the options presented and instead pull from our server. I also like the idea of presenting stats and such on a WFG profile or on the 0 A.D. page. Quote Link to comment Share on other sites More sharing options...
zoot Posted October 15, 2012 Report Share Posted October 15, 2012 (edited) I don't see why we can't do a full-featured social media in-game UI, then give the player the ability to turn it off in Options if they desire.And people have been predicting the "death" of social media since Myspace imploded. It's not going to happen any time soon. Jeru is right, 0 A.D. is open source and easily fixed if one social media site or another goes under. Though, others are right that we shouldn't hard code the options presented and instead pull from our server. I also like the idea of presenting stats and such on a WFG profile or on the 0 A.D. page.It's not a question of whether social media dies (it won't, it has been around in various forms since the 1970s), but of whether the specific APIs into Facebook and Twitter break, which they routinely do. See for instance this article about how it has affected Zynga.Also, you should be aware, though you may not disagree with it, that what is being suggested is essentially an ad: every time someone shares their scores this way, it's additional exposure for Facebook and their advertisers. By extension, when people are working on 0 A.D., they would also be working on boosting Facebook's revenue. I firmly believe that a lot of potential contributors would be turned off by the suggestion of them basically working for free for a corporation as crassly commercial as Facebook.Overall, I think everyone would be much better served by this going over some kind of intermediary server. Edited October 15, 2012 by zoot Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 15, 2012 Report Share Posted October 15, 2012 But, zoot, you like it or not, facebook and twitter are the most popular social media and by not using them we also lose. So i agree that it would be good for the game to be connected to those media. Quote Link to comment Share on other sites More sharing options...
zoot Posted October 15, 2012 Report Share Posted October 15, 2012 Which is why it was suggested that it be implemented via an intermediary server. Quote Link to comment Share on other sites More sharing options...
Yves Posted October 15, 2012 Report Share Posted October 15, 2012 I don't like social media integration.So if anyone implements it: please add an option (or better a build-switch) to completely disable it or remove it from the build.I'm sorry if it sounds harsh, but I don't like how social media is present everywhere. 2 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted October 17, 2012 Report Share Posted October 17, 2012 I don't like social media integration.So if anyone implements it: please add an option (or better a build-switch) to completely disable it or remove it from the build.I'm sorry if it sounds harsh, but I don't like how social media is present everywhere.I strongly agree! Quote Link to comment Share on other sites More sharing options...
quantumstate Posted October 17, 2012 Report Share Posted October 17, 2012 With some other games I have found a few negative things about social media integration. These are implementation issues to some extent.Adds clutter to the GUI. Many of our GUI pages already contain lots of useful elements.Loss of visual consistency. A standard facebook/twitter logo will not fix the visual style of 0 A.D.Slows loading times waiting for a website or elements end up popping into place later if it is asynchronous.If it was optional then these would go away, although there is still the issue of what default to choose.I also dislike the idea of having social media present everywhere, but I can see how some people might like it. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted October 17, 2012 Report Share Posted October 17, 2012 I don't like social media integration.So if anyone implements it: please add an option (or better a build-switch) to completely disable it or remove it from the build.I'm sorry if it sounds harsh, but I don't like how social media is present everywhere.An option to *completely remove* the feature from the build, even if an option to turn it off is included? Your dislike sounds like irrational hatred. No offense. Like it or not, social media is how are game is going to get exposure. In my opinion, including social media into the game is just simple prudence.I also dislike the idea of having social media present everywhere, but I can see how some people might like it.It's not about liking it or not. It's about making 0 A.D. as visible as possible. Quote Link to comment Share on other sites More sharing options...
zoot Posted October 17, 2012 Report Share Posted October 17, 2012 Should visibility be a goal in itself? Granted, Facebook may attract a lot of "newbie" players, but is that desirable if it scares off potential contributors? Quote Link to comment Share on other sites More sharing options...
Jeru Posted October 17, 2012 Author Report Share Posted October 17, 2012 Do potential contributors really get scared off by little buttons that say "Share"? Quote Link to comment Share on other sites More sharing options...
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