Jeru Posted July 30, 2012 Report Share Posted July 30, 2012 Could the community please help write some updated system requirements for 0 A.D.?The current website says: "1 GHz CPU, modern graphics card (GeForce 3 at minimum), 512 MB RAM".I am collecting this for the new website.Important: Please split this up to two categories:Minimum requirementsRecommended requirements - The ideal situation in which to run 0 A.D., allowing for a fully usable and enjoyable experience.Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 30, 2012 Report Share Posted July 30, 2012 Might be easier to have us post our system specs and fps values or some other performance datum then do an evaluation of the values posted might even find out something useful for optimization Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 31, 2012 Report Share Posted July 31, 2012 Perhaps we should gather some meta data first to make a determination. Something similar to the opt-in feedback form in the main menu screen. Quote Link to comment Share on other sites More sharing options...
feneur Posted July 31, 2012 Report Share Posted July 31, 2012 Something similar to the opt-in feedback form in the main menu screen.I'm pretty sure that (well not the form, but the statistics gathering function that is connected to it) already detects most (if not all) of these things, so it's more a matter of digesting the information (I don't recall if it does any performance testing though, I seem to remember it might, but I'm not sure, someone else with more knowledge on what it actually does will have to fill in with more information )Afaik it's pretty much impossible to get these perfect though, especially before the game is done. So I don't think we should stress out too much about getting it perfect. Also things like the OS matters a lot too, iirc Win7 requires 2 GB of RAM just on its own for example (or it's recommended you have 2 GB of RAM or something, either way the main point is that different OSs have different requirements/resource usage ), so running the game on Win7 as opposed to WinXP or a light-weight Linux OS might give very different performance results on the same machine. Quote Link to comment Share on other sites More sharing options...
majapahit Posted July 31, 2012 Report Share Posted July 31, 2012 (edited) Lets just say its recommended for 2gigs of RAM and few hundred megs of graphics RAM because many users waste their RAM on various unnecessary apps running in background. Edited July 31, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
dvangennip Posted July 31, 2012 Report Share Posted July 31, 2012 The OS indeed matters. On Windows 7 my MacBook Pro of 2007 can get up to 35+ fps, with OS X it struggles to get much beyond 25 fps (usually less). This seems mostly graphics related (moving away from crowded parts of a map has a noticeable effect on fps), but at least my 128 Mb Nvidia 8600GM could be considered just enough (minimum requirement). I have to admit I may stress my system a little by playing at a resolution of 1920x1080, I don't think it was meant for that Anyway, performance measurement should take the resolution into account.Perhaps it is easier to get an idea of systems that have difficulty running the system? On the other hand, my old desktop (AMD Athlon64 (single core) 2.2 Ghz, 2Gb RAM, 256 Mb Radeon X800XL) can barely run the game as it tends to be CPU heavy. When pathfinding/AI performance improves a bit it may be enough, so prematurely setting this in stone may not be the best option. Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 31, 2012 Report Share Posted July 31, 2012 Apple's openGL drivers are notoriously slow. I think you may win some FPS's if you play at the native resolution, though (compared to slightly lower). Quote Link to comment Share on other sites More sharing options...
MishFTW Posted July 31, 2012 Report Share Posted July 31, 2012 My old iMac from 06 with 1 gig of RAM can handle the game smoothly unless its late game and there are more than 4 AI players. Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 31, 2012 Author Report Share Posted July 31, 2012 Afaik it's pretty much impossible to get these perfect though, especially before the game is done.prematurely setting this in stone may not be the best option.Don't worry about getting it perfect and never having to change it. We'll just put up a notice that this is just a very rough estimate and we'll change it later as needed. Quote Link to comment Share on other sites More sharing options...
dvangennip Posted July 31, 2012 Report Share Posted July 31, 2012 Apple's openGL drivers are notoriously slow. I think you may win some FPS's if you play at the native resolution, though (compared to slightly lower).It is the native resolution of my external monitor (as I used it with Windows, so let's blame the drivers for the difference). Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 31, 2012 Report Share Posted July 31, 2012 (edited) The minimum requirement is purely from a technical point of view, as in there is a minimal set of hardware/software on which the game will run without serious errors. "Recommended" is more subjective, we should base it on the ability to run with decent frame rate, with all graphics settings enabled (no AIs since they can cause problems even on high end systems). We should break them both down by OS, since OS X users seem to think in terms of Mac version; whereas Windows and Linux users think more in terms of processor speed, RAM, video card, etc.Just to start things off, minimum requirements:WindowsVersion: 2000Processor: 1 GHz Intel or x86 compatible (I think 1 GHz is a decent cutoff without getting into specific processor types)Memory: 512 MBGraphics: card supporting OpenGL 1.3 w/ 3D hardware accelerated drivers and at least 128 MB memory; Radeon 9000, GeForce 3, or similar*Screen resolution: 1024x768OS XVersion: 10.52006 or later Intel-based Mac (http://en.wikipedia...._by_CPU_type#P6)Screen resolution: 1024x768LinuxProcessor: 1 GHz Intel or x86 compatibleMemory: 512 MBGraphics: card supporting OpenGL 1.3 w/ 3D hardware accelerated drivers and at least 128 MB memory; Radeon 9000, GeForce 3, or similar*Screen resolution: 1024x768* We can probably make a list of known graphics cards that don't work. Intel is not recommended, at least pre-Intel HD 3000, due to buggy drivers and terrible performance. Certain other brands are problematic. Edited December 2, 2012 by historic_bruno Feedback on Radeon card support 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 31, 2012 Report Share Posted July 31, 2012 I'm pretty sure that (well not the form, but the statistics gathering function that is connected to it) already detects most (if not all) of these things, so it's more a matter of digesting the information (I don't recall if it does any performance testing though, I seem to remember it might, but I'm not sure, someone else with more knowledge on what it actually does will have to fill in with more information )I don't think it gives performance data though. Quote Link to comment Share on other sites More sharing options...
zoot Posted July 31, 2012 Report Share Posted July 31, 2012 * We can probably make a list of known graphics cards that don't workThat should be a really good quality assurance exercise, one that can be done on the forum: 1. what graphics card do you have? 2. does it work? 3. if no, let's try and fix it. 4. if it still doesn't work, we'll add it to the list of cards with known issues. Quote Link to comment Share on other sites More sharing options...
feneur Posted July 31, 2012 Report Share Posted July 31, 2012 Processor: 1 GHz Intel or x86 compatible (I think 1 GHz is a decent cutoff without getting into specific processor types)The game can be run on a 1Ghz processor? I know you mean technically run, but still, that sounds like it would give like 1 FPS or something at max =)I don't think it gives performance data though.Maybe not. I think there might have been talk about it at least, to send a report a few seconds after a map has loaded Either way it should be possible to add if it isn't there already (Though it would probably be better to set it to send say 15 minutes into playing or something ) Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 1, 2012 Report Share Posted August 1, 2012 The game can be run on a 1Ghz processor? I know you mean technically run, but still, that sounds like it would give like 1 FPS or something at max =)If you have a 4ghz cpu with 4 cores, you'll nearly get the same result because the game doesn't use multiple cores and i'm sure there are people who do this. Kinda funny that more modern cpus have worse effect. Quote Link to comment Share on other sites More sharing options...
feneur Posted August 1, 2012 Report Share Posted August 1, 2012 If you have a 4ghz cpu with 4 cores, you'll nearly get the same result because the game doesn't use multiple cores and i'm sure there are people who do this. Kinda funny that more modern cpus have worse effect.Oh, I thought the GHz were per core, but I guess that would be weird (People can't be expected to add up the numbers themselves, can they ) Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 1, 2012 Report Share Posted August 1, 2012 Oh, I thought the GHz were per coreYou was right, it is frequency on which each core can work. And even with single-threaded 0 A.D. you still benefit from multiple cores, because besides 0 A.D. there are different system tasks and other applications, which can be distributed between multiple cores. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted August 14, 2012 Report Share Posted August 14, 2012 Also clock speed is a really bad indicator of cpu performance these days. New cpu designs do more per clock cycle. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted September 23, 2012 Report Share Posted September 23, 2012 Also clock speed is a really bad indicator of cpu performance these days. New cpu designs do more per clock cycle.I know right?It would also be nice to include a footnote or something saying that multiplayer requires Broadband Internet access. Data fees may apply. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted September 24, 2012 Report Share Posted September 24, 2012 The game is playable with just 512mb of RAM, but a 1 vs. 1 has to be beat quickly and larger games are basically impossible. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 3, 2012 Report Share Posted October 3, 2012 My CPU is an Intel i5-2310 2.9 GHz with 8 GB, with the GPU of the processor. Although the FPS was good, the game had some momentary freezing (of some milisecs every some seconds, nothing very annoying) on maps with many trees like the Deep Forest (which is one of the coolest, IMO), even at early game. I guess that's due to the crappy "GPU"... Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted October 3, 2012 Report Share Posted October 3, 2012 My CPU is an Intel i5-2310 2.9 GHz with 8 GB, with the GPU of the processor. Although the FPS was good, the game had some momentary freezing (of some milisecs every some seconds, nothing very annoying) on maps with many trees like the Deep Forest (which is one of the coolest, IMO), even at early game. I guess that's due to the crappy "GPU"...How many players, any AIs? Use F11 to open the profiler and see what is taking the most time, if it's rendering or something else. Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 6, 2012 Report Share Posted October 6, 2012 (edited) How many players, any AIs? Use F11 to open the profiler and see what is taking the most time, if it's rendering or something else.1x1, since i know the problems with many AIs. And as i thought, the problem seems to be my crappy GPU, as say the screenshots... Both taken on the Deep Forest map, in one i tried to force the lag, the other was back at my base (Not much difference, though).As i thought, the problem seems to be my crappy GPU, while trying to play the game in such a high res. I'm using windows 7, btw.EDIT: It's me against Aegis bot. Edited October 6, 2012 by Pedro Falcão Quote Link to comment Share on other sites More sharing options...
Pedro Falcão Posted October 7, 2012 Report Share Posted October 7, 2012 The game runs better in a single core processor. but in future that can change?I have no doubts about this, man. The only problem is how far ahead this change will happen. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted October 8, 2012 Report Share Posted October 8, 2012 Such tree dense maps are known to be an issue, you should probably avoid them if you are finding things slow. Quote Link to comment Share on other sites More sharing options...
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