Loki1950 Posted August 6, 2012 Report Share Posted August 6, 2012 Ce beau General reminds me of some formations off the New Brunswick coast locally called the Flower Pots Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 7, 2012 Report Share Posted August 7, 2012 The rocks looks nice, but there are a few problems, namely they do not extend below the terrain grid. This is important, as rocks are not always placed on flat ground. I know the old rocks don't extend into the ground either, but those are old. All new assets need to extend into the ground. The same goes for your Fortress--it needs a foundation that extends into the ground in case someone wants to put one on a hill or something. Most of the newer buildings have this. Also, the normal and spec maps won't work until someone commits a build. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 7, 2012 Author Report Share Posted August 7, 2012 Hmm... Didn't know that... Making foundations for rocks could be weird... - Assuming that foundations are simple boxes under each model, right? I can already see some texturing issues...Specially for map makers... Hmm... I'm gonna have to look into that. Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 7, 2012 Report Share Posted August 7, 2012 Actually, just extend the rock below the ground (in a rock-like manner). "Foundations" merely means "part of the model that can be revealed when on a hill", not actual blocky squares. 1 Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 12, 2012 Author Report Share Posted August 12, 2012 Just update and checkout the new StoneMines for Temperate Terrain! 1 Quote Link to comment Share on other sites More sharing options...
Almin Posted August 12, 2012 Report Share Posted August 12, 2012 Indeed! It looks amazing! Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 14, 2012 Author Report Share Posted August 14, 2012 Thanks New stonemines committed.Somehow the AO is messed up... Need to fix that, but not right now. Bed time. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 14, 2012 Report Share Posted August 14, 2012 The badlands ones are amazing, bro! Can't wait to add them to the game. I'd even want you to make another set of them for max variety. The rock formations in Cappadocia are insane. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 14, 2012 Author Report Share Posted August 14, 2012 Thanks But I'm not happy with the AO - don't know what's happening, the faces not receiving sun-light are black - nor with the current texture... It looks too whiteish for me.And i just noticed that I may need to fix the geometry on some spots BTW, Michael, if you get the time, can you create a table, like this one for geology stuff (with references)? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 14, 2012 Report Share Posted August 14, 2012 BTW, Michael, if you get the time, can you create a table, like this one for geology stuff (with references)?Probably don't need a table per se. Every single biome will need the same geology assets: Metal Mines, Stone Mines, and smaller cosmetic "stone" actors to scatter about the mines. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 14, 2012 Author Report Share Posted August 14, 2012 Yeah, but a place where I could work from and get the feeling of getting the job done would be awesome Or I can just keep adding random rocks Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted August 14, 2012 Report Share Posted August 14, 2012 Just update and checkout the new StoneMines for Temperate Terrain! Those look great. I was just thinking, you could do some pretty cool effects for metal mines with specular maps. You could do sparkles like granite or ribbons/rifts of shiny silver/gold. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 14, 2012 Report Share Posted August 14, 2012 Wow, beautiful rocks Except for the AO artifacts but overall nice work Metal mines can definitely benefit from the new effects too. Eventually it would be nice to get rid of the "sparkle" particles but we should make sure everyone can see the specular mapping first (currently requires GLSL). Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 14, 2012 Author Report Share Posted August 14, 2012 Those look great. I was just thinking, you could do some pretty cool effects for metal mines with specular maps. You could do sparkles like granite or ribbons/rifts of shiny silver/gold.Indeed! Wow, beautiful rocks Except for the AO artifacts but overall nice work Yeah. I really don't know why the AO is doing that. Maybe it's too strong? I'll have to check it out. Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted August 14, 2012 Report Share Posted August 14, 2012 Dude, these rocks look a ton lot better than most rocks you see in a RTS game. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 15, 2012 Report Share Posted August 15, 2012 Metal mines can definitely benefit from the new effects too. Eventually it would be nice to get rid of the "sparkle" particles but we should make sure everyone can see the specular mapping first (currently requires GLSL).I like the sparkle particles though. And the "specular" effects on a rock aren't as spectacular as you may be envisioning. The sun has to be at the right angle and it usually isn't. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 15, 2012 Report Share Posted August 15, 2012 I like the sparkle particles though. And the "specular" effects on a rock aren't as spectacular as you may be envisioning. The sun has to be at the right angle and it usually isn't.The environment mapping Myconid was working might look more interesting - something like this: Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 16, 2012 Report Share Posted August 16, 2012 The environment mapping Myconid was working might look more interesting - something like this:We're talking about a speckled rock though, not a hunk of copper or iron. Though, actual *reflections* as in your example in the speckles on the metal mines might actually be noticeable. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 17, 2012 Report Share Posted August 17, 2012 I like the sparkle particles though. And the "specular" effects on a rock aren't as spectacular as you may be envisioning. The sun has to be at the right angle and it usually isn't.I wouldn't call them "sparkly" though, more like fireflies rising from the mine or something. OK it makes them stand out, but it's not what we wanted originally Specular is probably not noticeable enough for small flecks, but what about adding a new shader effect that reuses the specular map? Something that can add an occasional glint or bling to arbitrary objects, noticeable at distance (enabled in the material of course, as an addition to specularity). It would look nice on spear tips, swords, helmets and such. Replicating that with particles would be difficult, we'd need to actually add prop points all over the different models. Quote Link to comment Share on other sites More sharing options...
zoot Posted August 17, 2012 Report Share Posted August 17, 2012 Probably the specularity shader could be hacked to see a light source at the camera. That should make the specular highlight always show. Then, if need be, you could add a sinus function or some such to make it show up only periodically. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 18, 2012 Author Report Share Posted August 18, 2012 And then maybe we can think about lensflares and ghosts Just kidding. (but it would look quite cool in a future-startrekish-mod)Back to the rocks. In case you didn't notice, yesterday I went and fixed the specular for the Temperate Rock formations that are playable on the BelgianBog map. I'm really with not very much time on my hands anymore, so the progress into "Rocking" will be really more slow, but I'll try to get them done (For Alpha 11, I think they are quite nice so far). Sorry about that guys :/ Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 19, 2012 Author Report Share Posted August 19, 2012 Now committed:I really believe that I should start doing some metal mines... But, I really don't know how would they look like... Hmm... Does anybody knows good reference images? 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted August 19, 2012 Report Share Posted August 19, 2012 (edited) Not really. When your mining, you usually dig down and create quarries like this iron mine here.I've always thought that rocks lying upon the ground in Age of Empires looked silly. Edited August 19, 2012 by Sighvatr Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 20, 2012 Report Share Posted August 20, 2012 There's one badlands rock variation where the large flat rock has stretched textures. Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted August 21, 2012 Author Report Share Posted August 21, 2012 There's one badlands rock variation where the large flat rock has stretched textures.Should be fixed... Hmm... I'm not really sure about making underground mines... I think I'm going for an AoC Style... as we almost have now. I just need some references for inspiration. Quote Link to comment Share on other sites More sharing options...
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