Pureon Posted June 25, 2012 Report Share Posted June 25, 2012 Btw i am very excited today cause a short story of mine will be published in a newspaper of London (one of the diasporic ones). It is my fourth ever published story in a periodical/paper (i write psychological fiction)... I am still anxious about it...So did it get published in the end? Hope you got yourself a copy if it did Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted June 25, 2012 Author Report Share Posted June 25, 2012 Thank you, yes it did, but unfortunately the people in London were too cheap to send me a copy :/Anyway, it will get published again elsewhere. That was a first for me, in a foreign newspaper Quote Link to comment Share on other sites More sharing options...
Pureon Posted June 25, 2012 Report Share Posted June 25, 2012 What newspaper was it in? (I live in London) Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted June 25, 2012 Author Report Share Posted June 25, 2012 http://www.eleftheria.co.uk/It is a local paper of the greek community (or rather focuses on a part of the greek and greek/cypriot community).It was published two weeks ago. Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted July 6, 2012 Author Report Share Posted July 6, 2012 A week later, i am a bit more familiar with Blender. Here are two of my models: Quote Link to comment Share on other sites More sharing options...
feneur Posted July 6, 2012 Report Share Posted July 6, 2012 Seems like you're really getting somewhere And you seem to have a certain kind of style already, so keep at it I'd say Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted July 8, 2012 Author Report Share Posted July 8, 2012 (edited) Thank you Feneur I am currently creating a city with a castle. Will have to model a barbican as well. Still learning about Blender rendering and lighting... Edited December 4, 2012 by Kyriakos Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 4, 2012 Author Report Share Posted December 4, 2012 Hello again By now i have become reasonably familiarised with Blender. I can export collada files, and recall that you once wanted some strategic map city models (campaign map).Here is what my cities currently look like:I hope you are all well Quote Link to comment Share on other sites More sharing options...
NoMolester Posted December 4, 2012 Report Share Posted December 4, 2012 Woooah, what is this, some sort of civ like game? link? Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 4, 2012 Author Report Share Posted December 4, 2012 Hi, these were made as sets for civIII. After some discovery it was possible to have huge cities in that game Quote Link to comment Share on other sites More sharing options...
NoMolester Posted December 5, 2012 Report Share Posted December 5, 2012 So that is civ 3? i don't remember civ 3 having those graphics. Are you going to implement them on 0 ad? Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 5, 2012 Author Report Share Posted December 5, 2012 If they are needed.However i do not model anything in the scale of the game map buildings in 0 ad. Which is why i mentioned the old comment about the strategic map city models And civIII currently uses such graphics, by others and me. We are full 3d by now. Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 5, 2012 Report Share Posted December 5, 2012 darn, that's awesome ! Great work Kyriakos and thanks for sharing. Ca you offer us a closer look ? I'd love to see the same picture but 3 times bigger if you're ok.On the previous page I also saw a very interesting precolombian set that seems to have very rich details.Keep the good work. And it's good to know you're learning Blender fast. I'm learning it too, but slower I think.. Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 6, 2012 Author Report Share Posted December 6, 2012 (edited) Hi Ludo, thank you Those you quoted were made with Bryce, and cannot be exported. I am now using Blender.Some image of a Mauryan set i am making, using concept art found in this forum Edited December 6, 2012 by Kyriakos Quote Link to comment Share on other sites More sharing options...
NoMolester Posted December 6, 2012 Report Share Posted December 6, 2012 Excelent stuff *¬* Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 6, 2012 Author Report Share Posted December 6, 2012 Thank you Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 6, 2012 Report Share Posted December 6, 2012 By now i have become reasonably familiarised with Blender. I can export collada files, and recall that you once wanted some strategic map city models (campaign map).Welcome back buddy I created this very simple tutorial that explains how to get a 3D collada model into 0 A.D. - please try it and show us the results Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 6, 2012 Author Report Share Posted December 6, 2012 (edited) Hi Pureon I will have a look, although my work uses blender internal textures (easier for me to manipulate) and although by now i can uv-map, it is tedious and not really needed for most of my work. Which is why i mentioned the strategic map.Also you already have some great modellers around anyway The finished Greek and Mauryan sets: Edited December 6, 2012 by Kyriakos Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 6, 2012 Report Share Posted December 6, 2012 I will have a look, although my work uses blender internal textures (easier for me to manipulate) and although by now i can uv-map, it is tedious and not really needed for most of my work. Which is why i mentioned the strategic map.If you are interested, there's a quick way even if you use procedural textures. The process is very simple:-Join all meshes into one object.-Unwrap it with "U"->"Smart UV Project"-Create a new image.-Bake the textures into the image.Voilá, you have it UV unwrapped, and an image texture instead of procedural with 4 steps. Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 6, 2012 Author Report Share Posted December 6, 2012 Interesting. How do i "bake" the textures all in one image? Never done that before. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 6, 2012 Report Share Posted December 6, 2012 Interesting. How do i "bake" the textures all in one image? Never done that before.I'm guessing you are using a pre- 2.5 version of blender? (I remember that blue background as the world default)If that's the case I have to search how it's done. It's been a long time since I used the old interface versions.EDIT: here's how to bake in old blender versions: http://wiki.blender....ual/Render/BakeEDIT 2: You can find the bake button on the render panel, there you can select full render (with lights and shadows), textures only (what I was suggesting), normals and AO. Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 6, 2012 Author Report Share Posted December 6, 2012 I use Blender version 2.6.3 Will have a look, thanks... Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 6, 2012 Report Share Posted December 6, 2012 I use Blender version 2.6.3 Will have a look, thanks...Oh, sorry. In that case it's even simplier.You can find the bake pannel at the bottom of the render tab (the camera icon)Here's the info for the latest blender versions: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 6, 2012 Report Share Posted December 6, 2012 Thanks for helping out Enrique Quote Link to comment Share on other sites More sharing options...
Kyriakos Posted December 6, 2012 Author Report Share Posted December 6, 2012 (edited) Seems simple, i will get around to texturing in this way one of the models and then upload it here.Currently i am working on my Byzantine set, i saw some thread about the Empire, not sure if that project is still active though Edited December 7, 2012 by Kyriakos Quote Link to comment Share on other sites More sharing options...
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