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Kyriakos

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Everything posted by Kyriakos

  1. I cannot find the Bake option. I read in some wiki blender pages that it should be in the bottom of the Render menu, but maybe in Cycles render it is not there?
  2. Seems simple, i will get around to texturing in this way one of the models and then upload it here. Currently i am working on my Byzantine set, i saw some thread about the Empire, not sure if that project is still active though
  3. I use Blender version 2.6.3 Will have a look, thanks...
  4. Interesting. How do i "bake" the textures all in one image? Never done that before.
  5. Hi Pureon I will have a look, although my work uses blender internal textures (easier for me to manipulate) and although by now i can uv-map, it is tedious and not really needed for most of my work. Which is why i mentioned the strategic map. Also you already have some great modellers around anyway The finished Greek and Mauryan sets:
  6. Hi Ludo, thank you Those you quoted were made with Bryce, and cannot be exported. I am now using Blender. Some image of a Mauryan set i am making, using concept art found in this forum
  7. If they are needed. However i do not model anything in the scale of the game map buildings in 0 ad. Which is why i mentioned the old comment about the strategic map city models And civIII currently uses such graphics, by others and me. We are full 3d by now.
  8. Hi, these were made as sets for civIII. After some discovery it was possible to have huge cities in that game
  9. Hello again By now i have become reasonably familiarised with Blender. I can export collada files, and recall that you once wanted some strategic map city models (campaign map). Here is what my cities currently look like: I hope you are all well
  10. Thank you Feneur I am currently creating a city with a castle. Will have to model a barbican as well. Still learning about Blender rendering and lighting...
  11. A week later, i am a bit more familiar with Blender. Here are two of my models:
  12. Yes, it is a blender question, not really a specific 0 ad one. But i am making some 0 ad usable models too. Any need for japanese medieval buildings?
  13. I finished my greek temple, but it needs a shadow. I know it is done with a plane, but am unsure about the correct way to achieve it. I tried asking in the blender forums but my thread has not yet appeared there since i have less than 10 posts... Anyone can provide an answer?
  14. A bit later, i polished the model somewhat, but still no statue there :/ And since i am on it, anyone know how to sepearate objects in groups so as to color them the same way faster, or to shrink.enlarge them etc?
  15. Nice statue, looks like it took some work though and i am lazy Also i would be needing a specifically ancient greek hoplite or deity looking statue. I guess there must be some easy way to make it using treachery and images
  16. Ok, got Blender and learned the very basics... Here is my model at the moment: It desperately needs some beautification... I am thinking of four statues, but i would like to ask if there is an easy way to make them. In Bryce i would use the symmetrical latice object, and load an image onto it. But here i am not sure how it is done. ps: sorry for the second thread, the other one was about 3ds max while now i am set to learn Blender
  17. Ok, here is my first ever Blender model, which is not that special: Will have to add some more detail
  18. Bryce's problem is that it does not export the full objects, but a part of them, so it is pointless to try to use it to export. Too bad cause it has by far the best interface in all 3d modellers i tried @Oal: thanks, found it I am currently looking at texturing tutorials for blender, cause again it is difficult to understand without them how to make a basic texture...
  19. Well i dled Blender and had a try. I managed to make a simple ancient temple with it. The interface looks a bit counter-intuitive though... Does anyone know where the boolean operations menu is in Blender? I want to group a negative and positive object so as to subtract the negative from the positive.
  20. I am thinking of moving my skills to 3ds max 2010, while up to now i was using Bryce 6.1. Bryce is ok for pseudo-3d gfx, since it is horrible at exporting the 3d models. I have used 3ds max before, so am not utterly a novice in it, although it will take a couple of weeks to be able to produce equal quality work as in Bryce. But the good news (i guess) is that 3ds max is a great exporter, so i should be able to post some stuff for 0 AD. Is there anyone else using 3ds max 2010? And if so can you direct me to some tutorial for getting from a finished model in that program, to a graphic that works in 0 AD? I hope that this time i will be able to actively help, instead of just being inspired by the graphics of this game
  21. http://www.eleftheria.co.uk/ It is a local paper of the greek community (or rather focuses on a part of the greek and greek/cypriot community). It was published two weeks ago.
  22. Thank you, yes it did, but unfortunately the people in London were too cheap to send me a copy :/ Anyway, it will get published again elsewhere. That was a first for me, in a foreign newspaper
  23. Some more stuff, a mongol yurt and a european war-tent
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