Succhiateste Posted March 16, 2012 Report Share Posted March 16, 2012 Hello people of 0 A.D.,I really love this game, and I (like many others I guess) am shivering with a full playable release of 0 A.D.; and I (like many others I guess) think this game has a huge potential to become a wonderful game.There is a crowd funding site called Kickstarter that recently is becoming decisive for the development of videogames that aren't backed by big videogame companies (example 1, example 2, example 3); watch the examples, they speak for themselves (Double Fine alone raised 1.000.000 $ in one single day!!!).I think 0 A.D. would have a huge success on this site, so you developers could enjoy of the deserved takings, we gamers could hope in a final release in a relatively short time, and a great open source game could enter in the videogames wall of fame :-)With loveMaurizio Quote Link to comment Share on other sites More sharing options...
Jeru Posted March 16, 2012 Report Share Posted March 16, 2012 Thanks Maurizio!We are developing 0 A.D. for fun and not interested in compensation. (We only decided to compensate one specific developer temporarily and under special circumstances.) Quote Link to comment Share on other sites More sharing options...
Spahbod Posted March 17, 2012 Report Share Posted March 17, 2012 Can't this be helpful during pledgies? Quote Link to comment Share on other sites More sharing options...
k776 Posted March 17, 2012 Report Share Posted March 17, 2012 Kickstarter needs a U.S.A. address and U.S.A. bank account, and conforming to U.S.A. tax laws, so it doesn't work for a world wide team of developers.Pledgie on the other hand can go into any Paypal account, so isn't tied to U.S.A. address, account or laws.So Kickstarter is not for us, we might stick with Pledgie. But thanks for the feedback. Quote Link to comment Share on other sites More sharing options...
Peter Posted May 7, 2012 Report Share Posted May 7, 2012 Kickstarter is all over the media these days, practically screaming for interesting new projects. The gaming community have just discovered that it can have a say in game development and the result is a bonanza over at Kickstarter with Double Fine-studio and the recent Wasteland project being prime examples that gain instant media recognition. I think it is foolish not take advantage of this new development. I don't know much about the "behind the scenes" work of this project, but I can hardly see the requirement for a USA based bank account, address and tax regulations as a problem if such a Kickstarter project were able to generate sufficiently large funds. It would take some organization and administering to get it up and running, admittedly some effort, but if the will was there I'm sure it could be realized. The funds could even be used to set up a USA based development studio with paid developers to work on the project full time. If the concern for the current developers being out of work has supremacy over getting a quality project out in a timely fashion for all of us players to enjoy I think the very core philosophy of the project should be reevaluated. But then again I'm just another gamer with a desperate hunger for quality games in this era of bland Triple-A, releases. Quote Link to comment Share on other sites More sharing options...
feneur Posted May 7, 2012 Report Share Posted May 7, 2012 Kickstarter is all over the media these days, practically screaming for interesting new projects. The gaming community have just discovered that it can have a say in game development and the result is a bonanza over at Kickstarter with Double Fine-studio and the recent Wasteland project being prime examples that gain instant media recognition. I think it is foolish not take advantage of this new development. I don't know much about the "behind the scenes" work of this project, but I can hardly see the requirement for a USA based bank account, address and tax regulations as a problem if such a Kickstarter project were able to generate sufficiently large funds. It would take some organization and administering to get it up and running, admittedly some effort, but if the will was there I'm sure it could be realized. The funds could even be used to set up a USA based development studio with paid developers to work on the project full time. If the concern for the current developers being out of work has supremacy over getting a quality project out in a timely fashion for all of us players to enjoy I think the very core philosophy of the project should be reevaluated. But then again I'm just another gamer with a desperate hunger for quality games in this era of bland Triple-A, releases.Well, the issue with the latter is probably more the opposite. Setting up a kickstarter project or something similar, and especially having some studio do some of the work, would mean the introduction of deadlines, and more importantly, the need to have something to show at a set time. (Even if that wouldn't be required when setting up the kickstarter project/wouldn't be stated, it would still be implied and expected.) And that would mean that we might have to release something we're not satisfied with.Regardless I doubt getting enough money to support a larger team working on the project isn't likely to happen, I mean it took 3 and a half month to reach 3250USD. Either way, the problem is probably more to be able to find someone/someones to do the work. The current team members don't generally aren't able to/want to, and it would take quite some time for someone else to know the code good enough for us to entrust with working on the game for money during a longer time. Once/if we'd have the funds necessary it might be enough to convince someone to spend the time to get knowledgeable with the code (provided we'd get the money without having someone, it's not so trustworthy to just say "we want to have a lot of money, if we get it we might find someone to pay" ). By then we'd probably be finished with part 1 anyway =)All that said, once part one is finished all cards are on the table again. If some members of the team wants to go through all the work and do part of the work/something different but still using the same engine/etc as a professional (i.e. for profit/or at least with paid developers) studio, then that's something we have to decide at that point. For now though it's out of the question. (The game is open source after all though, so it's not like anyone is forbidden to try and do something like what you describe ) Quote Link to comment Share on other sites More sharing options...
majapahit Posted May 8, 2012 Report Share Posted May 8, 2012 (edited) Thanks Maurizio!We are developing 0 A.D. for fun and not interested in compensation. (We only decided to compensate one specific developer temporarily and under special circumstances.)Is there any programming competition or something that 0 AD can at least have a chance to be funded? Edited May 8, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
ImG Posted June 19, 2012 Report Share Posted June 19, 2012 but you can pay money for professional models, textures, shaders, music, sounds, scenario and etc. Quote Link to comment Share on other sites More sharing options...
Arthur_D Posted June 20, 2012 Report Share Posted June 20, 2012 I doubt we'd get much better results from buying stuff. Either they would be buying generic models which may be used in other games, or they'd pay oodles of cash to get specialized models. The quality of the stuff already in 0 A.D. stands well enough on its own that I'd say it would be almost a complete waste of money. Quote Link to comment Share on other sites More sharing options...
Catalanoic Posted June 21, 2012 Report Share Posted June 21, 2012 (edited) There are some people that wants freeware and opensource videogames and projects on kickstarter. It's a source of money but isn't the way of 0 A.D, I think. But we can make a local campaign in US with kickstarter for make a campus party or anything similar for 0 AD.---Sorry for my bad english. Edited June 21, 2012 by Catalanoic Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 21, 2012 Report Share Posted June 21, 2012 There are some people that wants freeware and opensource videogames and projects on kickstarter. It's a source of money but isn't the way of 0 A.D, I think. But we can make a local campaign in US with kickstarter for make a campus party or anything similar for 0 AD.Indeed. I don't think you need WFG's express permission to do things 0 A.D.-related. You only cannot claim to do things in the name of WFG or defraud people claiming to be WFG. Quote Link to comment Share on other sites More sharing options...
majapahit Posted June 24, 2012 Report Share Posted June 24, 2012 (edited) Indeed. I don't think you need WFG's express permission to do things 0 A.D.-related. You only cannot claim to do things in the name of WFG or defraud people claiming to be WFG.Perhaps community activities & crowdfunding should be informed to WFG before and after the event to prevent misunderstanding?However it should be acceptable to publicly claim as 0 A.D. community or 0 A.D. supporters. Edited June 24, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
wrod Posted June 26, 2012 Report Share Posted June 26, 2012 Maybe the staff can contact a college and ask if they can present students working on video game design to help so that they can get experience for when looking for a job like an internship Quote Link to comment Share on other sites More sharing options...
majapahit Posted June 26, 2012 Report Share Posted June 26, 2012 (edited) Maybe the staff can contact a college and ask if they can present students working on video game design to help so that they can get experience for when looking for a job like an internshipThis is a nice idea so some students can get their internship points from WFG. However WFG must provide a proof/notification after the internship period is over to the faculty stated that the following student has performed internship and so on. Edited June 26, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
Arthur_D Posted June 26, 2012 Report Share Posted June 26, 2012 In that case, Google Summer of Code would be a better bet. Less management for 0 A.D. folks - they mainly have to provide guidance to one or more students, while Google and the student takes care of the more organizational aspects. At least that's what I've understood from it; no direct experience. Quote Link to comment Share on other sites More sharing options...
Peter Posted August 19, 2012 Report Share Posted August 19, 2012 "Where there's a will, there's a way" is an old English proverb that I think is fitting in this case. Have a look at this:http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rtsI think there is a huge interest for this game and if only people were alowed to contribute financially to it's success.. Please think about it one more time, please.. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 20, 2012 Report Share Posted August 20, 2012 "Where there's a will, there's a way" is an old English proverb that I think is fitting in this case. Have a look at this:http://www.kickstart...-generation-rtsI think there is a huge interest for this game and if only people were alowed to contribute financially to it's success.. Please think about it one more time, please..Thats pretty great, and I agree with you. But such decisions are based on consensus, so some more discussion might take place. Quote Link to comment Share on other sites More sharing options...
Arthur_D Posted August 20, 2012 Report Share Posted August 20, 2012 Problem is that it puts pressure on the team on several levels. And people still haven't gotten all of what they've already donated for in the previous two donation campaigns (mainly a more efficient pathfinder). I don't mind waiting, but I think people expect a higher level of responsiveness with larger campaigns like on Kickstarter. Quote Link to comment Share on other sites More sharing options...
k776 Posted August 20, 2012 Report Share Posted August 20, 2012 If we did a kickstarter, we'd need someone in the US that would be happy to lend their bank account (which is not likely given tax issues).We'd also need someone willing to work full time. We'd probably want to get 2 years worth to make it worth it (~$100,000 USD). Quote Link to comment Share on other sites More sharing options...
plumo Posted August 20, 2012 Report Share Posted August 20, 2012 I would vote against kickstarting 0 A.D. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 22, 2012 Report Share Posted August 22, 2012 I vote for boldness and big things and pushing boundaries. 1 Quote Link to comment Share on other sites More sharing options...
k776 Posted August 22, 2012 Report Share Posted August 22, 2012 Bottom line, kickstarter is too limited. It needs a USA bank account, which just won't work for us.However, I'm looking at alternatives. http://www.indiegogo.com looks like the second choice. I'll post back when I have something useful to say about it. Quote Link to comment Share on other sites More sharing options...
MoLAoS Posted August 22, 2012 Report Share Posted August 22, 2012 0 AD seems like it could make a boatload from a crowdfunding system. Its already got global exposure and support, you proved you could commit seeing as its been 10 years, work definitely gets done.On the other hand because its open source you already get it free. It seems like you are mostly paying for a speed increase and maybe a bit of codebase cohesion and optimaztion. Of course I presume there would also be cool swag for donating. God I hate the word swag... Quote Link to comment Share on other sites More sharing options...
fireprog Posted August 25, 2012 Report Share Posted August 25, 2012 I think that before you get into massive-scale crowdfunding, you'll need to have the new website up first and already have a merchandise store set-up. The quality of the main website does not portray the quality of the game imo. And having a merchandise store already set up would make further logistics of issuing possible rewards so much easier.The money made with crowdfunding could be used in many ways:- paying current developers and/or hiring freelancers to help with long-standing issues- hold your own competition for implementing new features or making new models- paid advertising, as a way to attract more developers & users. I mean smart advertising though, don't think that throwing piles of money on google adwords would help a lot...Atm 0 A.D. is a well known open-source project, but many indie gamers don't know about it (we would have seen more "Let's plays" otherwise). Crowd-funding could change that, I think Quote Link to comment Share on other sites More sharing options...
Peter Posted August 28, 2012 Report Share Posted August 28, 2012 (edited) The brilliant thing about this way of funding a project is that if a goal is not met, the backers get their money back. If the goal is say 250.000 then the work will only commence if this financial goal is met. In addition to this, it serves as a brilliant indicator for how much interest there is for any given project. But as I've said before, I still think there is a limited window of opportunity for this to work, the novelty factor is starting to go away and a few years from now no game or tech sites are gonna write about games being funded this way.I'm not an expert in open source etc, so forgive me if I'm incorrect, but wouldn't it be possible to branch of the project and use crowd funding to develop the branch further while the "original" keeps being developed the old fashioned way? The crowd-funded version could for instance focus more heavily on things like perfecting the on-line competitive aspect of the game etc Edited August 28, 2012 by Peter 1 Quote Link to comment Share on other sites More sharing options...
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