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The ALPHA 7 PREVIEW thread!


Mythos_Ruler
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Some bugs/suggestions about the new GUI:

1) pressing F10 during game prints:

ERROR: JavaScript error: __internal(2) press line 0
ReferenceError: openMenuDialog is not defined
__eventhandler138 (press)([object Object])@__internal(2) press:0

2) singleplayer -> match -> C (Configure AI settings) prints:

ERROR: GUI: Trying to use style 'wheatWindow' that doesn't exist.
ERROR: GUI: Trying to use style 'wheatWindowTitleBar' that doesn't exist.
ERROR: GUI: Trying to use style 'wheatExit' that doesn't exist.
ERROR: GUI: Trying to use style 'wheatDropDown' that doesn't exist.
ERROR: GUI: Trying to use style 'wheatButton' that doesn't exist.
ERROR: GUI: Trying to use style 'wheatButton' that doesn't exist.

3) in the main menu please add the release version (Alpha VI: Fortuna) that is alredy printed on the in-game top bar.

Over than that the new GUI and widgets looks very nice :)

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  On 29/08/2011 at 12:05 PM, Pureon said:

If we animated the oars they'd do something like this:

- so we need to wait for someone to fix the various node/animation bugs first.

Seems like better Blender support for COLLADA animation isn't too far off: http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender/Diary_and_Notes

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  On 29/08/2011 at 10:25 AM, fabio said:

3) in the main menu please add the release version (Alpha VI: Fortuna) that is alredy printed on the in-game top bar.

It is already added (at the bottom of the menu), but it's fairly small and hard to see, so perhaps should be made a bit bigger :)

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  On 29/08/2011 at 1:05 PM, feneur said:

Seems like better Blender support for COLLADA animation isn't too far off: http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender/Diary_and_Notes

Unfortunately I don't think

is caused by the Blender exporter, it's more likely to be 0AD's model importer incorrectly reading the collada data. Philip mentions it here.
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http://www.google.de/imgres?imgurl=https://plus6.safe-order.net/magellannarfe//Roman%2520Fleet/merchantship.jpg&imgrefurl=http://www.ancientsites.com/aw/Places/Property/1103933&usg=__cL3RzxZA7MQyg3k6VosyYq-s2Dw=&h=276&w=364&sz=36&hl=de&start=56&zoom=1&tbnid=6cwNYDmZ_CMgFM:&tbnh=139&tbnw=169&ei=hjdlTqDXBo6Wswb4v6D3CQ&prev=/search%3Fq%3Dcarthaginian%2Btrade%2Bship%26um%3D1%26hl%3Dde%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:de:official%26biw%3D1280%26bih%3D623%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=508&vpy=314&dur=4832&hovh=195&hovw=258&tx=140&ty=159&page=4&ndsp=17&ved=1t:429,r:2,s:56

this link shows some of the ancient mediterrenean trade-ships in comparison to war ships. i think both the old age of empires trade ship in the one depicted in the 0 a.d. carthaginian flag got some truth on their sides.

since a trade ship isn't a trade ship ;)

and a medieval cog has nothing to do with ancient vessels... ;)

------------------------------------------------------------------------------------------

by the way: hopefully the alpha 7 will be already compiled for mac?!

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  On 26/08/2011 at 6:06 PM, Potter said:

You mean the display of the old menu on the right, or the splitting into two levels of menu?

I think that two levels of menu would eventually have to be included:

1. Learn to Play

2. Single Player

- Matches

- Scenarios

- Campaigns

3. Multi Player

- Matches

- Campaigns (why not? This could add a new twist to the RTS genreshrug.gif)

4. Settings

- Graphics

5. Custom Content

- Add/Remove from Game

- Browse & Download

6. History

- (Diff factions)

SIR, i would not like to dissapoint but rather inform, That multiplayer campaigns are not new :P

Ever played battle for wesnoth? 'Tis a turn based RTS with that just featue :P

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