Mythos_Ruler Posted August 27, 2011 Author Share Posted August 27, 2011 Link to comment Share on other sites More sharing options...
tribalbeat Posted August 27, 2011 Share Posted August 27, 2011 I want to have your babies. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 28, 2011 Author Share Posted August 28, 2011 I want to have your babies.Not sure if possible. Will consult and get back w/you. Link to comment Share on other sites More sharing options...
Shield Bearer Posted August 28, 2011 Share Posted August 28, 2011 Carthaginian Trireme loves only other Triremes. And its maker Link to comment Share on other sites More sharing options...
Pureon Posted August 28, 2011 Share Posted August 28, 2011 Great job Shield Bearer Link to comment Share on other sites More sharing options...
SMST Posted August 28, 2011 Share Posted August 28, 2011 I still think the trade ship doesn't look like a trade ship. Link to comment Share on other sites More sharing options...
Jeru Posted August 28, 2011 Share Posted August 28, 2011 Facebook fans are asking for polycounts and whether the ships are animated. Link to comment Share on other sites More sharing options...
Shield Bearer Posted August 28, 2011 Share Posted August 28, 2011 Answered Link to comment Share on other sites More sharing options...
Pureon Posted August 28, 2011 Share Posted August 28, 2011 Shame our Blender animations won't work properly Link to comment Share on other sites More sharing options...
Jeru Posted August 28, 2011 Share Posted August 28, 2011 Thanks, Amish.If you like, next time you can post the answer here and then I can post it up as the official 0 A.D. account. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 28, 2011 Author Share Posted August 28, 2011 What does everyone think about the "sunray" pattern on one of the sail textures I made? Is it too Japanese or what? The palm tree could pass for a bonzai or something. I like it--it's bold--but not sure if fits. Link to comment Share on other sites More sharing options...
Shield Bearer Posted August 28, 2011 Share Posted August 28, 2011 Oh, yeah, i forgot about that Sorry. Maybe if u put the artist name it wouldn't look like a stranger is commenting I'll post the answer here next time Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted August 28, 2011 Share Posted August 28, 2011 (edited) will the rudders sometime move forth and back - as a moving-animation?and another annoying eye-candy question: will the ships sometime have a little swell on the water? I would love that.by the way: Carthaginian fleet looks awesome! keep the great work up. Edited August 28, 2011 by JuliusColtranePille Link to comment Share on other sites More sharing options...
DGMurdockIII Posted August 29, 2011 Share Posted August 29, 2011 (edited) I still think the trade ship doesn't look like a trade ship.some info to help make trade ship look betterhttp://ageofempires.wikia.com/wiki/Trade_Boathttp://en.wikipedia.org/wiki/Cog_%28ship%29 Edited August 29, 2011 by DGMurdockIII Link to comment Share on other sites More sharing options...
fabio Posted August 29, 2011 Share Posted August 29, 2011 Some bugs/suggestions about the new GUI:1) pressing F10 during game prints:ERROR: JavaScript error: __internal(2) press line 0ReferenceError: openMenuDialog is not defined __eventhandler138 (press)([object Object])@__internal(2) press:02) singleplayer -> match -> C (Configure AI settings) prints:ERROR: GUI: Trying to use style 'wheatWindow' that doesn't exist.ERROR: GUI: Trying to use style 'wheatWindowTitleBar' that doesn't exist.ERROR: GUI: Trying to use style 'wheatExit' that doesn't exist.ERROR: GUI: Trying to use style 'wheatDropDown' that doesn't exist.ERROR: GUI: Trying to use style 'wheatButton' that doesn't exist.ERROR: GUI: Trying to use style 'wheatButton' that doesn't exist.3) in the main menu please add the release version (Alpha VI: Fortuna) that is alredy printed on the in-game top bar.Over than that the new GUI and widgets looks very nice Link to comment Share on other sites More sharing options...
Pureon Posted August 29, 2011 Share Posted August 29, 2011 will the rudders sometime move forth and back - as a moving-animation?If we animated the oars now they'd do something like this: - so we need to wait for someone to fix the various node/animation bugs first. Link to comment Share on other sites More sharing options...
feneur Posted August 29, 2011 Share Posted August 29, 2011 If we animated the oars they'd do something like this: - so we need to wait for someone to fix the various node/animation bugs first.Seems like better Blender support for COLLADA animation isn't too far off: http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender/Diary_and_Notes Link to comment Share on other sites More sharing options...
feneur Posted August 29, 2011 Share Posted August 29, 2011 3) in the main menu please add the release version (Alpha VI: Fortuna) that is alredy printed on the in-game top bar.It is already added (at the bottom of the menu), but it's fairly small and hard to see, so perhaps should be made a bit bigger Link to comment Share on other sites More sharing options...
Pureon Posted August 29, 2011 Share Posted August 29, 2011 Seems like better Blender support for COLLADA animation isn't too far off: http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender/Diary_and_NotesUnfortunately I don't think is caused by the Blender exporter, it's more likely to be 0AD's model importer incorrectly reading the collada data. Philip mentions it here. Link to comment Share on other sites More sharing options...
Jordyboi Posted August 30, 2011 Share Posted August 30, 2011 nicee cant wait till relese :banana: Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 30, 2011 Author Share Posted August 30, 2011 Link to comment Share on other sites More sharing options...
Pureon Posted August 30, 2011 Share Posted August 30, 2011 Brilliant work guys (Shield Bearer + Mythos), they look great! Link to comment Share on other sites More sharing options...
JuliusColtranePille Posted September 5, 2011 Share Posted September 5, 2011 http://www.google.de/imgres?imgurl=https://plus6.safe-order.net/magellannarfe//Roman%2520Fleet/merchantship.jpg&imgrefurl=http://www.ancientsites.com/aw/Places/Property/1103933&usg=__cL3RzxZA7MQyg3k6VosyYq-s2Dw=&h=276&w=364&sz=36&hl=de&start=56&zoom=1&tbnid=6cwNYDmZ_CMgFM:&tbnh=139&tbnw=169&ei=hjdlTqDXBo6Wswb4v6D3CQ&prev=/search%3Fq%3Dcarthaginian%2Btrade%2Bship%26um%3D1%26hl%3Dde%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:de:official%26biw%3D1280%26bih%3D623%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=508&vpy=314&dur=4832&hovh=195&hovw=258&tx=140&ty=159&page=4&ndsp=17&ved=1t:429,r:2,s:56this link shows some of the ancient mediterrenean trade-ships in comparison to war ships. i think both the old age of empires trade ship in the one depicted in the 0 a.d. carthaginian flag got some truth on their sides. since a trade ship isn't a trade ship and a medieval cog has nothing to do with ancient vessels... ------------------------------------------------------------------------------------------by the way: hopefully the alpha 7 will be already compiled for mac?! Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 5, 2011 Author Share Posted September 5, 2011 Yeah, this will likely be the Roman trade ship:Before anyone gets excited, Romans aren't in Alpha 7. Link to comment Share on other sites More sharing options...
AuroN2 Posted September 6, 2011 Share Posted September 6, 2011 You mean the display of the old menu on the right, or the splitting into two levels of menu?I think that two levels of menu would eventually have to be included:1. Learn to Play2. Single Player - Matches - Scenarios - Campaigns3. Multi Player - Matches - Campaigns (why not? This could add a new twist to the RTS genre)4. Settings - Graphics5. Custom Content - Add/Remove from Game - Browse & Download6. History - (Diff factions)SIR, i would not like to dissapoint but rather inform, That multiplayer campaigns are not new Ever played battle for wesnoth? 'Tis a turn based RTS with that just featue Link to comment Share on other sites More sharing options...
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