comp3820 Posted March 22, 2011 Report Share Posted March 22, 2011 (edited) I made this map working off of the first few Google images for "Carthage," so its not exactly a research project. I also scaled things a little bit different, in order to get a few more city features into a smaller area. You don't even want to know how many docks I put in that center dock - a smarter person probably would have just made the Carthaginian dock in blender .A few more pictures:Img 1Img 2Img 3Img 4Img 5Img 6 Edited March 23, 2011 by comp3820 Quote Link to comment Share on other sites More sharing options...
Jeru Posted March 22, 2011 Report Share Posted March 22, 2011 Whoa! *Jaw drop* Quote Link to comment Share on other sites More sharing options...
Pureon Posted March 22, 2011 Report Share Posted March 22, 2011 Wow! Massive Quote Link to comment Share on other sites More sharing options...
satchitb Posted March 22, 2011 Report Share Posted March 22, 2011 I must play this </awe> Quote Link to comment Share on other sites More sharing options...
bill2505 Posted March 23, 2011 Report Share Posted March 23, 2011 Wow! Massivei am afraid to ask but can we have something like this in game Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted March 23, 2011 Report Share Posted March 23, 2011 Thats epic, woah.Hahaha, don't think we'll be seeing that in the finished game, you did use a ridiculous amount of docks didn't you? An Extreme Naval Creation Machine! Quote Link to comment Share on other sites More sharing options...
comp3820 Posted March 23, 2011 Author Report Share Posted March 23, 2011 (edited) Yeah, there are a few docks in there . @satchitb: the problem with playing this map is that the players aren't set up right. The first time I worked on it, I made the buildings Player 1, but after I reopened it Atlas must have defaulted back to Gaia, so the rest of the buildings are Gaia. Also, it constantly gives me errors for "missing projectile" for the wall towers (since they're shooting at the ships). Does anyone know how you could change a ton of buildings to a different player at once, or is that a job for sometime when I'm really bored? Edited March 23, 2011 by comp3820 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 23, 2011 Report Share Posted March 23, 2011 You probably accidentally used Actors instead of Entities. Actors have no ownership or stats, so they "revert" to Gaia. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 23, 2011 Report Share Posted March 23, 2011 Yeah, there are a few docks in there . @satchitb: the problem with playing this map is that the players aren't set up right. The first time I worked on it, I made the buildings Player 1, but after I reopened it Atlas must have defaulted back to Gaia, so the rest of the buildings are Gaia. Also, it constantly gives me errors for "missing projectile" for the wall towers (since they're shooting at the ships). Does anyone know how you could change a ton of buildings to a different player at once, or is that a job for sometime when I'm really bored?See Michael's reply for what might be the likely cause in this case. To change buildings/units to a different player quicker (it's not exactly all that quick when you have hundreds of units) you can use the 1-8 + 0 keys (i.e. every number key but the number nine, and the normal number keys above the letters not the numerical keyboard) to change the player to the corresponding number. Gaia is 0. To do it quicker, and if you want to change all units a player own you should be able to open the map XML file in a text editor and do a search and replace to replace for example "<Player>1</Player>" with "<Player>2</Player>". (Gaia is <Player>0</Player>) Quote Link to comment Share on other sites More sharing options...
comp3820 Posted March 23, 2011 Author Report Share Posted March 23, 2011 Ah, thank you. Exactly what I was hoping for. I think I'll use find/replace to make everything player 1, then if I need to I can add a few attacking player two units and actually test this map out.Is there any way to suppress the errors that come up for "missing projectile" ? Quote Link to comment Share on other sites More sharing options...
oshron Posted March 24, 2011 Report Share Posted March 24, 2011 THIS is what i was talking about months ago in the suggestion thread when i said there should be multiplayer maps based on cities! Quote Link to comment Share on other sites More sharing options...
plumo Posted March 24, 2011 Report Share Posted March 24, 2011 Why multiplayer ? I want to siege this in an epic singleplayer campaign. Quote Link to comment Share on other sites More sharing options...
oshron Posted March 24, 2011 Report Share Posted March 24, 2011 then why not both? dont you think it would also be awesome to play against someone in a pre-made ancient rome where youre chased out of the city and then come back with an army to lay siege and take rome for yourself? Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted March 25, 2011 Report Share Posted March 25, 2011 (edited) And when might this fine map be released? Edited March 25, 2011 by asmartgoat Quote Link to comment Share on other sites More sharing options...
comp3820 Posted March 25, 2011 Author Report Share Posted March 25, 2011 As soon as I find all the little mistakes and make sure it works correctly I playtested it with 250 legionaries vs 222 mostly Celtic infantry. Since I made quite a few of the Celts super infantry, or used heroes, to make them look/act a little more like desperate Carthaginians, the Carthaginians swamped the romans. Not exactly a historical ending.I did use the find/replace method to change all the buildings to player 1, and then again later (some of us don't learn ) to change the celts to player 1. In doing so, I figured out that there were 1027 buildings ( plus any that were already Player 1, including all the docks) on the map, and 222 Carthaginian soldiers.The biggest problem is that it ran fairly slow at first, then sped up a little later - I actually think it ran faster than it was supposed to - it felt like it was trying to "catch up." And I've got a Radeon HD 4670 that runs AOEIII like a champ. Hopefully if I reduce the number of Carthaginian soldiers it will run faster. A few more issues: due to my use of the flattening tool (I think), there is occupiable land outside of the viewable area, so the legionaries tend to get stuck out there. Also, as far as I know there is no victory condition yet unless you destroy all the opponent's units and buildings. Good luck! Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted March 26, 2011 Report Share Posted March 26, 2011 (edited) comp3820, i've noticed the bug you mentioned with the viewable area in one of my own maps, there is a trick, it'll take a tiny bit of time but hopefully it'll fix your problem.First use a Thin brush to paint just inside the perimeter of the map, be sure to use a thin brush.Save (as a new file.)open the XML file, find the line near the top that says something similar to [i]circular map="true" a[/i]nd remove it (but remember the line (save a copy of THAT line only and its position in the file)Now, open up your map again and make a SHARP drop to ocean for everything just outside of the line you painted.also clean up any stray buildings / trees that somehow end up there o.OSaveGo back to the XML file and add the line you remove. Test and have fun!I hope that fixes your problem. Remember: you can upload your map to 0ad.me, and nobody has to register to DOWNLOAD maps. (There is no waiting , but mods are high bandwidth so we require registration for those) Edited March 26, 2011 by asmartgoat Quote Link to comment Share on other sites More sharing options...
SMST Posted March 26, 2011 Report Share Posted March 26, 2011 HELL YEAH! Quote Link to comment Share on other sites More sharing options...
comp3820 Posted March 29, 2011 Author Report Share Posted March 29, 2011 (edited) Well, I got most of the bugs worked out. you can check it out at 0ad.me.The numbers are down to 200 Romans vs 80 Carthaginians, but the Carthaginians have desperation (or a lot of heroes) on their side. It seems to run mostly smoothly on my computer, although it does bog down at times. Edited March 29, 2011 by comp3820 Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted April 2, 2011 Report Share Posted April 2, 2011 Thanks for uploading it to 0ad.meIts a great map, and already has over 15 downloads. Quote Link to comment Share on other sites More sharing options...
DkySven Posted April 4, 2011 Report Share Posted April 4, 2011 Having to destroy the city is actually a pretty good victory condition for this map since utterly destroying Carthage is actually why the Romans went there in the first place.Impressive map! Quote Link to comment Share on other sites More sharing options...
Alpha of the Eagles Posted April 4, 2011 Report Share Posted April 4, 2011 Having to destroy the city is actually a pretty good victory condition for this map since utterly destroying Carthage is actually why the Romans went there in the first place.The third time, yes.Awesome map! Quote Link to comment Share on other sites More sharing options...
comp3820 Posted April 9, 2011 Author Report Share Posted April 9, 2011 Ok, so I went and did it: I built some buildings to model the actual dock. It took a bit of doing, seeing as though I had to teach myself how to mod. But here are the screenshots: Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted April 9, 2011 Report Share Posted April 9, 2011 (edited) One word: WOW!That looks Beautiful... I Can't wait. That should become an building usable in the editor, not that you could use it for anything but a carthage map. Edited April 9, 2011 by asmartgoat Quote Link to comment Share on other sites More sharing options...
Vlad123 Posted April 10, 2011 Report Share Posted April 10, 2011 is the limit! I can use (with some difficulty) the editor! But I can not play in the sense that because the game is in true 3D (not the fake one or "imperium" of "terra militaris" (Browser game, get it and see what kind of graphics can support up to my computer)! Quote Link to comment Share on other sites More sharing options...
asmartgoat Posted May 3, 2011 Report Share Posted May 3, 2011 (edited) Woah! 115 Downloads,Thats amazing, It shows how many people read forums.The Final Siege of Carthage.zipDownloaded:115 timesSize:114.17 KBDownload at 0ad.meNo registration Required. Edited May 3, 2011 by asmartgoat Quote Link to comment Share on other sites More sharing options...
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