Average Concept Enjoyer Posted March 4 Report Share Posted March 4 As my name might suggest, I like making concepts. Most of them are not very good, such as this one. And I yap a lot. I made a whole google docs and I did see someone else make this, but I decided to make it somewhat decent. The Judeans were in the modern day Israel since their return from Babylon in 527 BC, but only as subjects to larger empires like the Persians and Macedonians. In 167 BC, under the Seleucids, the Judeans revolted, creating the Maccabean Revolt under Judas Maccabeus. Although Judas would not see independence, another man by the name of John Hyrcanus would see Judea independent in 128 BC. Despite early successes in expansion and consolidation in power, civil wars and Roman interference eventually saw Judea subjugated once again, this time under the eagle of Rome. The Judeans are primarily a turtling faction. Their bonuses focus on defensive gameplay, but can have an explosive start with the right strats. Their team bonus, Shores of Plenty, allows fishing ships to work 20% faster. although useless in most maps, this can help with food in the early game. The other civ bonuses can be fun if done right. Their highlight trait is Maccabean Revolt, unlocking heroes in the village phase while making them available from Civic Centers. Although probably unable to invest in during village phase, having heroes at the start of the game is a leg up compared to other civs. Recon is also an early game boon, giving your citizen soldiers an extra 5 meters in view range. Their last trait is frontier defenses, allowing towers to be built in neutral territory. Although this can be toxic, The Judeans cannot build their towers if an enemy center's influence is within a tower's firing range The Judeans have a good set of Citizen infantry, including slingers and swordsmen in the village phase, and archers and spearmen in the town phase. The Judeans had a partially Hellenic army, and as such, their Spearmen have phalanx available. Their Cavalry is unremarkable though, having only sword cavalry and Nabatean mercenary cavalry. The typical armor was scale armor, but often soldiers wore leather armor. The Judeans only have two champions. Pious Guard are a champion swordsman that has better fighting stats when in proximity to a temple. They also have a weaker form of a hero's inspired defense. Their Mercenary bodyguard are a standard champion cavalry spearmen. The Judean's have one unique building: the Frontier Stronghold. This is not technically a unique building, but it is what the Judeans upgrade their sentry towers into. This is the halfway point between an archery tower and a fortress. Their wonder is the Temple of Solomon, and have access to both 5 pop and 10 pop houses, essentially a mid version of what Carthage has. Judea's heroes are fairly strong if not all that unique. Judas Maccabeus, a infantry swordsman is definitely the strongest one. His first trait is Hanukkah, which reduces the Temple's costs by 20% and their repair time by 30%. His other trait, Guerilla Commander, Increases citizen infantry movement speed by 10% within 60 meters of him, while also granting them a 50% attack bonus against champions. The next hero is Simon Thassi, a cavalry swordsman, has Beloved Hero as his trait, which gives all citizen soldiers have +1 in all armor, as well as a 30% faster attack speed, within 40 meters of him. The last hero, John Hyrcanus, is a priest hero that improves the stats of all priests, giving them 20% speed and +2 heal rate. Lastly, Technologies. Kosher system, available in the town phase, unlocks cattle one phase earlier but removes pigs. Pharisees allows priests to garrison recruitment buildings to reduce recruitment time, and Tribal Confederation increases the maximum population limit by 10%. This is the same as the population bonus on Mauryas and Han, but Judea has to buy it. Well that was a lot of yapping. If you do read this in full, thank you. Took me a while to design this and put it on here, so I tried to put my heart into this. 1 Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted 4 hours ago Report Share Posted 4 hours ago If they improve the world builder tools we should make a Maccabees campaign. I don't think Judeans are a big enough kingdom to be a civilization in the main game but we could make one for the campaign. Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 3 hours ago Report Share Posted 3 hours ago (edited) The player who chose Judeans in a TG be like: your CC was promised to me 3000 years ago! Jokes aside, this civ actually exists somewhere on GitHub or in Endovelico. Please take a look around and see if you can port it to R28 Edited 3 hours ago by Seleucids 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted 1 hour ago Report Share Posted 1 hour ago 1 hour ago, Seleucids said: Jokes aside, this civ actually exists somewhere on GitHub or in Endovelico. Please take a look around and see if you can port it to R28 Good point. @Seleucids . Last year @Duileoga created new structure models and an initial idea for units; I ported them to the game and made some corrections. @Alisson Fabrini Baked the AO textures, refined some details, and implemented some best practices. Currently, the civilization is playable, but without much flavor, as we have many other civilizations to carry out these other processes, and the Jews will definitely not be the chosen people over others. LOL. If you want to use the materials already created, with proper attribution, you can easily create a mod for this civilization, but be sure to check out other very interesting civilizations in the same status. Quote Link to comment Share on other sites More sharing options...
Average Concept Enjoyer Posted 52 minutes ago Author Report Share Posted 52 minutes ago 2 hours ago, Seleucids said: Jokes aside, this civ actually exists somewhere on GitHub or in Endovelico. Please take a look around and see if you can port it to R28 I have actually looked around on github and wasn't very successful. I had figured someone would've made it, but the only mentions of it I could find were here on the forums. I'll look again, although I have never heard of Endovelico. 55 minutes ago, Lopess said: If you want to use the materials already created, with proper attribution, you can easily create a mod for this civilization, but be sure to check out other very interesting civilizations in the same status. I would have to learn from scratch first, but it's something I could possibly do. Maybe add some flavor too, idk. 1 Quote Link to comment Share on other sites More sharing options...
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