t.ekema Posted yesterday at 20:34 Report Share Posted yesterday at 20:34 Hi Everyone, I'm trying to create a "peaceful mode" for my younger kids. I noticed that by setting all players to the same team it immediately declares victory...but then allows continued playing. Then it's almost like a peaceful city-builder game with AI civs you can trade and interact with. The only issues are: 1. The game music continually plays victory music instead of standard 2. The map is revealed, instead of being gradually explored which is more interesting. 3. It would be nice to have some sort of goals, like complete the tech tree, explore the whole map, build a wonder, etc. I think a mod altering the victory conditions is the way to go. I started creating a simple mod with "peaceful" entry in the game types and no scripts. Things load ok, but it still proclaims victory (reveals map, plays victory music) and you still have to make sure everyone is on the same team. At the least, I'd like it to not proclaim victory (can be endless with no goals if need be, just don't want the map to be explored or the music to stop). Anybody feel like giving a few pointers? On a similar note, I feel the female civilians are too sexualized for kids (or adults, for that matter). Attached is a mod that replaces them with males, if anyone is interested. peaceful_mode.zip male_workers_only_mod.zip Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted yesterday at 21:33 Report Share Posted yesterday at 21:33 50 minutes ago, t.ekema said: Hi Everyone, I'm trying to create a "peaceful mode" for my younger kids. I noticed that by setting all players to the same team it immediately declares victory...but then allows continued playing. Then it's almost like a peaceful city-builder game with AI civs you can trade and interact with. The only issues are: 1. The game music continually plays victory music instead of standard 2. The map is revealed, instead of being gradually explored which is more interesting. 3. It would be nice to have some sort of goals, like complete the tech tree, explore the whole map, build a wonder, etc. I think a mod altering the victory conditions is the way to go. I started creating a simple mod with "peaceful" entry in the game types and no scripts. Things load ok, but it still proclaims victory (reveals map, plays victory music) and you still have to make sure everyone is on the same team. At the least, I'd like it to not proclaim victory (can be endless with no goals if need be, just don't want the map to be explored or the music to stop). Anybody feel like giving a few pointers? On a similar note, I feel the female civilians are too sexualized for kids (or adults, for that matter). Attached is a mod that replaces them with males, if anyone is interested. peaceful_mode.zip 1.84 kB · 0 downloads male_workers_only_mod.zip 2.31 kB · 0 downloads This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are. 1 Quote Link to comment Share on other sites More sharing options...
Tapothei Posted yesterday at 21:38 Report Share Posted yesterday at 21:38 You could try extending the ceasefire to longer duration/permanent and with locked teams[in case they don't mistakenly become allies at some point], or search through here https://gitea.wildfiregames.com/0ad/0ad/search?q=ceasefire. Goodluck. Quote Link to comment Share on other sites More sharing options...
t.ekema Posted 23 hours ago Author Report Share Posted 23 hours ago (edited) 1 hour ago, Perzival12 said: This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page. Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly. As for the female citizens thing, two thoughts: A: R28 removed female citizens, with randomized men or women models. B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are. Nice, I didn't realize that you could un-check all victory options, thanks! This is a good work-around for the time being, solves #1 and #2. It'd be nice to have a mod option, though, with some goals or peaceful "victory" options without setting all players to the same team. It doesn't work for the wonders/relic victories, for example, it just declares victory immediately if you are all on the same team. A. Yup, this "male worker only" mod relies on R28. Its just a simple hack to make it all male instead of random male/female. B. This will probably distract from the purpose of this thread Just my view and shared the mod in case anybody feels the same. 1 hour ago, Tapothei said: You could try extending the ceasefire to longer duration/permanent and with locked teams[in case they don't mistakenly become allies at some point], or search through here https://gitea.wildfiregames.com/0ad/0ad/search?q=ceasefire. Goodluck. Permanent ceasefire might be the way to create the peaceful mode, that's a good idea! I'll probably look into at some point. Is there a way to turn off allied victories in the vanilla game? That would be nice, then you could make/lose allies (I think) by whatever you do economically. Also, you could do the wonder/relic victories while being on the same team as everyone else. Edited 23 hours ago by t.ekema 1 Quote Link to comment Share on other sites More sharing options...
Tapothei Posted 23 hours ago Report Share Posted 23 hours ago 40 minutes ago, t.ekema said: Is there a way to turn off allied victories in the vanilla game? That would be nice, then you could make/lose allies (I think) by whatever you do economically. Also, you could do the wonder/relic victories while being on the same team as everyone else. I'll let others answer that, I don't know much of modding. An idea for if you can code an economy win condition/[technology for wonder] say if any player reaches all resources above >10k/15k/20k/25k so on and so forth will win the game. Quote Link to comment Share on other sites More sharing options...
t.ekema Posted 22 hours ago Author Report Share Posted 22 hours ago (edited) 1 hour ago, Tapothei said: I'll let others answer that, I don't know much of modding. An idea for if you can code an economy win condition/[technology for wonder] say if any player reaches all resources above >10k/15k/20k/25k so on and so forth will win the game. Yeah, I thought about that - it's just that resources are non-renewable so depending on if or how many AI players you have with you, victory might not be achievable. Maybe if all the resources were infinite, but then you can't clear trees for structures.... Other rough ideas might be: Trade Victory - sell/buy a certain amount of a certain good Diplomacy Victory - maybe earn points for gifts to other civs, or become allied with all players Structure Victory - create a wonder, or maybe one of each structure, or maybe an enclosed city Military Victory - create an army of a certain size, maybe within a certain time period Tech Tree Victory - fully advance through the tech tree Edited 21 hours ago by t.ekema Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 22 hours ago Report Share Posted 22 hours ago .. or a territory victory - expand your realm to a certaion percentage of the map. BTW. resources are not endless (except food) but you can barter at any time to gain more that what is available oin the map. Quote Link to comment Share on other sites More sharing options...
Tapothei Posted 17 hours ago Report Share Posted 17 hours ago 5 hours ago, t.ekema said: It's just that resources are non-renewable so depending on if or how many AI players you have with you, victory might not be achievable. Maybe if all the resources were infinite, but then you can't clear trees for structures.... You can always change the map to larger then >large. Making traders then trade from the other side of the world can always be an option late game where stone, metal, wood are no longer. Or just pick maps with high amount of wood, to atleast cover 2/4 resources. Even modding out stone, metal and or wood to 2x/3x/4x/5x/10x/15x the amount individually to your taste. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 13 hours ago Report Share Posted 13 hours ago There is already a no violence mod which removes blood and combat. Just needs an update https://mod.io/g/0ad/m/noviolence-mod#description Quote Link to comment Share on other sites More sharing options...
t.ekema Posted 2 hours ago Author Report Share Posted 2 hours ago 11 hours ago, Stan` said: There is already a no violence mod which removes blood and combat. Just needs an update https://mod.io/g/0ad/m/noviolence-mod#description I didn't see that one. I did see the "no blood and gore" mod, which also needs an update. After looking into it a bit, I don't plan to pursue a "Peaceful Mode" mod... but I still it's a good idea for someone else to do I think I'm good with the workaround for now, it accomplishes most of what I want at the moment: 1. Deselect all victory options 2. Set all players on the same team 3. Lock teams Thanks everyone! 1 Quote Link to comment Share on other sites More sharing options...
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