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Peaceful Mode/Male Workers - 0 A.D. Release 28


t.ekema
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Hi Everyone,

I'm trying to create a "peaceful mode" for my younger kids. I noticed that by setting all players to the same team it immediately declares victory...but then allows continued playing. Then it's almost like a peaceful city-builder game with AI civs you can trade and interact with. The only issues are:

1. The game music continually plays victory music instead of standard
2. The map is revealed, instead of being gradually explored which is more interesting.
3. It would be nice to have some sort of goals, like complete the tech tree, explore the whole map, build a wonder, etc.

I think a mod altering the victory conditions is the way to go. I started creating a simple mod with "peaceful" entry in the game types and no scripts. Things load ok, but it still proclaims victory (reveals map, plays victory music) and you still have to make sure everyone is on the same team.

At the least, I'd like it to not proclaim victory (can be endless with no goals if need be, just don't want the map to be explored or the music to stop). Anybody feel like giving a few pointers?

On a similar note, I feel the female civilians are too sexualized for kids (or adults, for that matter). Attached is a mod that replaces them with males, if anyone is interested.

peaceful_mode.zip male_workers_only_mod.zip

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50 minutes ago, t.ekema said:

Hi Everyone,

I'm trying to create a "peaceful mode" for my younger kids. I noticed that by setting all players to the same team it immediately declares victory...but then allows continued playing. Then it's almost like a peaceful city-builder game with AI civs you can trade and interact with. The only issues are:

1. The game music continually plays victory music instead of standard
2. The map is revealed, instead of being gradually explored which is more interesting.
3. It would be nice to have some sort of goals, like complete the tech tree, explore the whole map, build a wonder, etc.

I think a mod altering the victory conditions is the way to go. I started creating a simple mod with "peaceful" entry in the game types and no scripts. Things load ok, but it still proclaims victory (reveals map, plays victory music) and you still have to make sure everyone is on the same team.

At the least, I'd like it to not proclaim victory (can be endless with no goals if need be, just don't want the map to be explored or the music to stop). Anybody feel like giving a few pointers?

On a similar note, I feel the female civilians are too sexualized for kids (or adults, for that matter). Attached is a mod that replaces them with males, if anyone is interested.

peaceful_mode.zip 1.84 kB · 0 downloads male_workers_only_mod.zip 2.31 kB · 0 downloads

This is a good idea, there should be a built in peaceful or creative mode. Build a Wonder is a victory condition, in the game setup. Also, you can select Revealed Map and Explored Map. also in the game setup page.  Also, in the game setup, if you click on the little checkdot that says Conquest, it will disable victory all together, so you can build endlessly.

As for the female citizens thing, two thoughts:
A: R28 removed female citizens, with randomized men or women models.
B: What makes men less sexualized than women? What about for most girls? They certainly think men are more... ahem... than women are.

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