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Classical Warfare AEA


Emacz
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3 hours ago, Emacz said:

They have been the least tweaked. We took the pop away from wagons along with a few other small things.  Didn't realize anything happened to the encampment though.  Will have to take a look.

Why did you take the population away? I think it was a good special thing for Germans

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2 minutes ago, Asher said:

Why did you take the population away? I think it was a good special thing for Germans

don't they become more special? :) 
We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? :)

32 minutes ago, Asher said:

What about, in addition to the team bonus, you added a bonus based on allies (Like if 2 civs were allied in history, and you are allied with them in 0ad, you get some bonus)

I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files.  I really only txt edit.

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3 minutes ago, Emacz said:

I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files.  I really only txt edit.

Could you just copy the team bonus and modify it so it only applies if it is a certain civ

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5 minutes ago, Emacz said:

don't they become more special? :) 
We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? :)

ok, I didn't notice that they didn't take population, what if they gave like 1 or 2 population?

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I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarmimage.png.8cf7de0a979dd3937c47d81f1bb861ea.png

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32 minutes ago, Asher said:

I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarmimage.png.8cf7de0a979dd3937c47d81f1bb861ea.png

Yeah, the ai doesnt know how to play with the changes we made to sparta.  Will have to see if @Seleucids can reprogram it again to understand our sparta :)

Ill look into the mace civlians, I just switched them back to civilians from women since they no longer have serfs.

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Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional?

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3 minutes ago, Asher said:

Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional?

yes! but they build 25% faster. Although We may change it slightly.  

Happy to hear a friend is playing as well! If they find anything else that seems off, please let me know!

Would love to have more people play, especially mp  tgs to see how everything works together.

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20 minutes ago, Asher said:

What if it also lowered their gather rate by 25%

yes we were thinking about something like that... although Legnionaries from my understanding didnt really do a lot of "gathering" they were building the inferstructure.  However, when out campaigning they must have hunted for food and gathered some resources right?

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well my understanding is once they switched to legionnaires, they didnt really have too many spear units...  they relied more on merc to fill in the weakspots that the legionaries weren't as good at?  They do have spearman from the camps, an elite unit, the third liners.

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what would be different between the tents and the camps? they can train cs spear from cc after reforms.  The idea is if you go reforms you are putting more emphasis on ur military and less on your eco... hoping to end the game soon with that little boost.  But yes open to all ideas :)

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The tents would be like mini camps I guess, you could only get like one or two types of units from it, maybe an upgrade. You could get quick population (maybe it is only 2 or 3)

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What do you think of a scout cavalry? They could build scout towers, maybe they are fast but low attack and resistance. Another thing for Romans: Milecastles or Fortlets. They already have army camps, so maybe that wouldn't be good to add

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scout calvary for all civs or just rome? We had "hunt" cav in a27 which basically was faster cav, but weaker... good for hunting and ok for scouting.  Its definitely something to consider bringing back.  The whole thing about citizen cavalary is tricky though.

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For similar civs, could you use the texture from a different civ? (like if you are adding a cav to Spartan, you could use a Athenian cav texture) It might not work for all civs though

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