Asher Posted yesterday at 16:30 Share Posted yesterday at 16:30 3 hours ago, Emacz said: They have been the least tweaked. We took the pop away from wagons along with a few other small things. Didn't realize anything happened to the encampment though. Will have to take a look. Why did you take the population away? I think it was a good special thing for Germans Quote Link to comment Share on other sites More sharing options...
Emacz Posted yesterday at 16:34 Author Share Posted yesterday at 16:34 2 minutes ago, Asher said: Why did you take the population away? I think it was a good special thing for Germans don't they become more special? We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? 32 minutes ago, Asher said: What about, in addition to the team bonus, you added a bonus based on allies (Like if 2 civs were allied in history, and you are allied with them in 0ad, you get some bonus) I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files. I really only txt edit. Quote Link to comment Share on other sites More sharing options...
Asher Posted yesterday at 16:38 Share Posted yesterday at 16:38 3 minutes ago, Emacz said: I like the idea, I think its something we have talked about in the past, its just way above my pay grade when it comes to manipulating the files. I really only txt edit. Could you just copy the team bonus and modify it so it only applies if it is a certain civ Quote Link to comment Share on other sites More sharing options...
Asher Posted yesterday at 16:40 Share Posted yesterday at 16:40 5 minutes ago, Emacz said: don't they become more special? We took away pop from traders as well (although I guess a trader would have a person directing the cart) But the german carts in theory can be pulled by your workers, so they dont really take up a population do they? ok, I didn't notice that they didn't take population, what if they gave like 1 or 2 population? Quote Link to comment Share on other sites More sharing options...
Asher Posted 3 hours ago Share Posted 3 hours ago I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarm 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 3 hours ago Author Share Posted 3 hours ago 32 minutes ago, Asher said: I did a game where the ai bot was Spartan, they didn't do like anything, they only trained 7 people. It was like a 30 min game at 2x speed. Also, in Macedonian, this unit didn't garrison when I raised the alarm Yeah, the ai doesnt know how to play with the changes we made to sparta. Will have to see if @Seleucids can reprogram it again to understand our sparta Ill look into the mace civlians, I just switched them back to civilians from women since they no longer have serfs. Quote Link to comment Share on other sites More sharing options...
Asher Posted 3 hours ago Share Posted 3 hours ago Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional? Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago 3 minutes ago, Asher said: Also when you get Marian Reforms in Romans, the some units that it affects couldn't gather (it was a friend playing it, so I don't know all the details). Was that intentional? yes! but they build 25% faster. Although We may change it slightly. Happy to hear a friend is playing as well! If they find anything else that seems off, please let me know! Would love to have more people play, especially mp tgs to see how everything works together. Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago What if it also lowered their gather rate by 25% Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago 20 minutes ago, Asher said: What if it also lowered their gather rate by 25% yes we were thinking about something like that... although Legnionaries from my understanding didnt really do a lot of "gathering" they were building the inferstructure. However, when out campaigning they must have hunted for food and gathered some resources right? Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Yes, that would make sense. Could you add tents for Romans? Maybe you could train the cs spearman in there once you get Marian Reforms? Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago well my understanding is once they switched to legionnaires, they didnt really have too many spear units... they relied more on merc to fill in the weakspots that the legionaries weren't as good at? They do have spearman from the camps, an elite unit, the third liners. Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago They could train the cs swordsmen maybe? Maybe some cs unit besides civilians Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago what would be different between the tents and the camps? they can train cs spear from cc after reforms. The idea is if you go reforms you are putting more emphasis on ur military and less on your eco... hoping to end the game soon with that little boost. But yes open to all ideas Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago The tents would be like mini camps I guess, you could only get like one or two types of units from it, maybe an upgrade. You could get quick population (maybe it is only 2 or 3) Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago did just add 15% better meat/wood gather rate than rank3 soldiers but 25% slower metal/stone Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago What do you think of a scout cavalry? They could build scout towers, maybe they are fast but low attack and resistance. Another thing for Romans: Milecastles or Fortlets. They already have army camps, so maybe that wouldn't be good to add Quote Link to comment Share on other sites More sharing options...
Emacz Posted 2 hours ago Author Share Posted 2 hours ago scout calvary for all civs or just rome? We had "hunt" cav in a27 which basically was faster cav, but weaker... good for hunting and ok for scouting. Its definitely something to consider bringing back. The whole thing about citizen cavalary is tricky though. Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Probably for all civs. Maybe the scout cav also have a big vision range Quote Link to comment Share on other sites More sharing options...
Emacz Posted 1 hour ago Author Share Posted 1 hour ago I like the idea, one of the hardest things with "new" units though is actors and portraits, so you don't confuse them with the original units. Quote Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago For similar civs, could you use the texture from a different civ? (like if you are adding a cav to Spartan, you could use a Athenian cav texture) It might not work for all civs though Quote Link to comment Share on other sites More sharing options...
Emacz Posted 1 hour ago Author Share Posted 1 hour ago yeah, i can actually handle the actors OK... it just a little bit of work, but portriats is where im struggling the most. Quote Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago (edited) Could you just get a screenshot of a unit in game? Or if you are rendering it in blender, you could do it there Edited 1 hour ago by Asher Quote Link to comment Share on other sites More sharing options...
Emacz Posted 44 minutes ago Author Share Posted 44 minutes ago I get the screen shots from atlas... what is blender? I have a hard time removing the background and placing it on the correct background. Quote Link to comment Share on other sites More sharing options...
Asher Posted 42 minutes ago Share Posted 42 minutes ago Could you send me one of the images. Blender is a modeling and art work maker thingy, I didn't know if you used that. What is the correct background, just black? Quote Link to comment Share on other sites More sharing options...
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