Emacz Posted February 27 Share Posted February 27 Some of you have known the mod Historical Patch over the past few alphas. What started as a small side project during a25–a26 grew way beyond what I expected, thanks to everyone who asked questions, gave feedback, or just showed interest. Taking a break and coming back in a27 made me realize something important: this isn’t really a “patch” anymore. So I’m giving the project a new name — Classical Warfare AEA. Classical Warfare AEA (Africa–Europe–Asia) is all about bringing more authenticity and depth to the classical world in 0 A.D. The name reflects the game’s geographic range and also nods to the familiar “eae” tag that’s become part of the community’s culture. The goal is simple: make the classical era feel richer, more grounded, and more interesting to explore. One of the best parts of this project has been the people who’ve helped along the way. If you’re into ancient history, military systems, or just enjoy digging through sources, you’re welcome here. Modders, researchers, and especially artists — there’s plenty of room to contribute. The project is shifting toward a clean, emblem‑style visual identity, so if you enjoy designing units, architecture, emblems, or UI elements, your work would be hugely appreciated. I’m excited to keep building this with the community. Whether you want to help, give feedback, or just follow along, I’m glad to have you here. Emacz2/classical-warefare-aea 5 Quote Link to comment Share on other sites More sharing options...
Emacz Posted March 5 Author Share Posted March 5 I have a pretty "clean" updated version now (link above). If anyone is interested in testing out with me that would be greatly appreciated! If you test on your own via single player and notice anything off, please either pm me or post here! Thanks 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted March 9 Author Share Posted March 9 @Atrik helped me so it should be easier for the mod to work. I'm definitely looking for people who want to test it out. One of the biggest things I think we've done so far (besides add more units) is increase resource gathering thus hopefully allowing for more early attacks/skirmishes and strats. women gather rates 1.0 .75 3.0 .5 .25 .25 (Now only cost 40 food, 40 health) Gender rather rates 1.0 .5 3.0 .8 .43 .43 (50 food 50 health) CS gather rates .75 .25 3.0 .75 .4 .4 and then Serfs.... I think the game misrepresents the role of slingers in Classical Antiquity. Talking to some of the historians who have helped on the game, a lot of the civs didnt have slingers per say.... they were more like low class citizens who were the laborers, but sometimes would need to skrimish throwing rocks or other small objects at the invaders. So the civs that have women only all have a serf unit. For slingers its 50% less dmg, 25% less range but only cost 40F 10S and 10W their gather rates are: .75 .25 3.45 .86 .46 .46 (Berries, farms, meat, wood, stone, metal) Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago (edited) On 27/02/2026 at 1:22 PM, Emacz said: Some of you have known the mod Historical Patch over the past few alphas. What started as a small side project during a25–a26 grew way beyond what I expected, thanks to everyone who asked questions, gave feedback, or just showed interest. Taking a break and coming back in a27 made me realize something important: this isn’t really a “patch” anymore. So I’m giving the project a new name — Classical Warfare AEA. Classical Warfare AEA (Africa–Europe–Asia) is all about bringing more authenticity and depth to the classical world in 0 A.D. The name reflects the game’s geographic range and also nods to the familiar “eae” tag that’s become part of the community’s culture. The goal is simple: make the classical era feel richer, more grounded, and more interesting to explore. One of the best parts of this project has been the people who’ve helped along the way. If you’re into ancient history, military systems, or just enjoy digging through sources, you’re welcome here. Modders, researchers, and especially artists — there’s plenty of room to contribute. The project is shifting toward a clean, emblem‑style visual identity, so if you enjoy designing units, architecture, emblems, or UI elements, your work would be hugely appreciated. I’m excited to keep building this with the community. Whether you want to help, give feedback, or just follow along, I’m glad to have you here. Emacz2/classical-warefare-aea What is the best way I can help out. I kind of know the xml and .json and js stuff, i'm not the greatest at it though. Just let me know how I can help, I can try to do it Edited 2 hours ago by Asher Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Maybe you have already reduced SPARTIÁTÊS (the really good guys from Spartans), but maybe there should be a limit of SPARTIÁTÊS you can get, each mess hall increases it by ten; Sparta was a city state, it wasn't that big, so to get a big army they would have to expand, it might make it somewhat historically accurate (Sorry if this is confusing ) Quote Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Do you know if you can change map settings (like night/day, rain, etc.) during the game? Quote Link to comment Share on other sites More sharing options...
Stan` Posted 1 hour ago Share Posted 1 hour ago Night/Day and terrain are not exposed to the simulation so no. Rain are particles, so you can spawn and unspawn them. Quote Link to comment Share on other sites More sharing options...
Emacz Posted 1 hour ago Author Share Posted 1 hour ago 31 minutes ago, Asher said: Maybe you have already reduced SPARTIÁTÊS (the really good guys from Spartans), but maybe there should be a limit of SPARTIÁTÊS you can get, each mess hall increases it by ten; Sparta was a city state, it wasn't that big, so to get a big army they would have to expand, it might make it somewhat historically accurate (Sorry if this is confusing ) well we actually made spartaites kinda OP but because of that and yes the fact it was a city state we brought back the old popluation limit they get 10% of max population... 41 minutes ago, Asher said: What is the best way I can help out. I kind of know the xml and .json and js stuff, i'm not the greatest at it though. Just let me know how I can help, I can try to do it ideas ideas ideas and with "evidence" to back up those ideas Quote Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago 19 minutes ago, Emacz said: ideas ideas ideas and with "evidence" to back up those ideas How about more ideas of civilizations? I did a search of lesser known civilizations and this is what it said: Garamantes: Desert dwellers of North Africa known for advanced irrigation systems in the Sahara. Nabataeans: Masters of desert trade who constructed the rock-cut city of Petra. Illyrians: Balkan raiders who successfully resisted Greek and later Roman expansion. Scythians: Powerful nomadic horsemen dominating the Black Sea and Eurasian steppes. Sarmatians: A later wave of horse-riding nomads on the Eurasian steppe. Thracians: Skilled metalworkers and warriors from the Balkans. Bactrians: Traders on the Silk Road located in modern-day Afghanistan. Arameans: Nomadic conquerors who spread the Aramaic language and culture across the Near East. 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 59 minutes ago Author Share Posted 59 minutes ago 6 minutes ago, Asher said: How about more ideas of civilizations? I did a search of lesser known civilizations and this is what it said: Garamantes: Desert dwellers of North Africa known for advanced irrigation systems in the Sahara. Nabataeans: Masters of desert trade who constructed the rock-cut city of Petra. Illyrians: Balkan raiders who successfully resisted Greek and later Roman expansion. Scythians: Powerful nomadic horsemen dominating the Black Sea and Eurasian steppes. Sarmatians: A later wave of horse-riding nomads on the Eurasian steppe. Thracians: Skilled metalworkers and warriors from the Balkans. Bactrians: Traders on the Silk Road located in modern-day Afghanistan. Arameans: Nomadic conquerors who spread the Aramaic language and culture across the Near East. The biggest problem for me with adding new civs is I have zero art skills, so we would just be using the same actors/portraits as other civs and rename them. We could use some AI... but I actually think there are a decent amount of civs in the base game. Sythians are already in as mercs, but just their archers.... Maybe created some merc horse units? Where they employed, allies of any of the current civs. Similarly the Thracians are in as merc. I have heard/read about the Sarmatians a little. We could potentially start with one, that overlaps the least with currenty civs/territories. But again the artwork will be problematic. Unless you are an OP graphics artist Quote Link to comment Share on other sites More sharing options...
Asher Posted 55 minutes ago Share Posted 55 minutes ago 1 minute ago, Emacz said: 11 minutes ago, Asher said: How about more ideas of civilizations? I did a search of lesser known civilizations and this is what it said: Garamantes: Desert dwellers of North Africa known for advanced irrigation systems in the Sahara. Nabataeans: Masters of desert trade who constructed the rock-cut city of Petra. Illyrians: Balkan raiders who successfully resisted Greek and later Roman expansion. Scythians: Powerful nomadic horsemen dominating the Black Sea and Eurasian steppes. Sarmatians: A later wave of horse-riding nomads on the Eurasian steppe. Thracians: Skilled metalworkers and warriors from the Balkans. Bactrians: Traders on the Silk Road located in modern-day Afghanistan. Arameans: Nomadic conquerors who spread the Aramaic language and culture across the Near East. Expand The biggest problem for me with adding new civs is I have zero art skills, so we would just be using the same actors/portraits as other civs and rename them. We could use some AI... but I actually think there are a decent amount of civs in the base game. Sythians are already in as mercs, but just their archers.... Maybe created some merc horse units? Where they employed, allies of any of the current civs. Similarly the Thracians are in as merc. I have heard/read about the Sarmatians a little. We could potentially start with one, that overlaps the least with currenty civs/territories. But again the artwork will be problematic. Unless you are an OP graphics artist I am not the greatest at art or model design (unless we want a stick figure civilization ). Is there an art guy on the forum that we could ask? Quote Link to comment Share on other sites More sharing options...
Asher Posted 48 minutes ago Share Posted 48 minutes ago I was just playing Spartans with you mod, and I got this 1 Quote Link to comment Share on other sites More sharing options...
Emacz Posted 42 minutes ago Author Share Posted 42 minutes ago (edited) 6 minutes ago, Asher said: I was just playing Spartans with you mod, and I got this Thank you! I haven't had that come up. Are you playing with advanced bot or any other mods? Some of that warnings don't make sense to me ie foundation undefined PartOfArmy undefined. I'm gonna play vs ai and see if i can recreate, sometimes that helps me figure out where to look to make the fixes. Otherwise I usually just ask @Atrik Edited 41 minutes ago by Emacz Quote Link to comment Share on other sites More sharing options...
Asher Posted 40 minutes ago Share Posted 40 minutes ago The only other mod I was using was a simple one that changes settings (like resources and population) at the start of the game. Here is the mod: newsettingvalues(28).zip Also this one Quote Link to comment Share on other sites More sharing options...
Asher Posted 29 minutes ago Share Posted 29 minutes ago We could add the Phoenicians, we could do mostly Carthaginian structures and units, but maybe they are more trading and economy based with some good water trading bonuses Quote Link to comment Share on other sites More sharing options...
Emacz Posted 27 minutes ago Author Share Posted 27 minutes ago Aren't the Carthaginians often referred to as Phoeicians? yes the starting warrnings I get too, i need to fix or or 2, the rest im not quite sure whats causing them, something to do with the ai units. Quote Link to comment Share on other sites More sharing options...
Asher Posted 6 minutes ago Share Posted 6 minutes ago (edited) The Carthaginians are descended or somehow related to Phoenicians. I was playing Spartan, and the SPARTIÁTÊS seemed pretty bad. Also, in the structure tree I saw: the IV is off the window type thing Edited 6 minutes ago by Asher Quote Link to comment Share on other sites More sharing options...
Asher Posted 3 minutes ago Share Posted 3 minutes ago Or we could just give Carthaginians some good trading bonuses Quote Link to comment Share on other sites More sharing options...
Emacz Posted 3 minutes ago Author Share Posted 3 minutes ago 2 minutes ago, Asher said: The Carthaginians are descended or somehow related to Phoenicians. I was playing Spartan, and the SPARTIÁTÊS seemed pretty bad. Also, in the structure tree I saw: the IV is off the window type thing Just rome though right? No one else should have p4 at moment. Spartiates are pretty good once you mass them, and you need to phase up as they get some phase up bonuses. Otherwise they mighjt be too OP if they had all their regular stats in p1 Quote Link to comment Share on other sites More sharing options...
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