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Wonders: what they need.


Perzival12
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So, I feel like wonders are an almost useless building. They cost a lot, are usually too big to place anywhere, and provide little return on your investment , so to speak. I have come up with a few ways to make them more interesting outside of capture the wonder mode:

#1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it.

#2: Give Wonders an aura that improves movement speed, gather rate, and melee damage (either global or localized).

#3: Make Wonders acts as more powerful civic centers that can’t train units or attack.

#4: Increase the resource trickle amounts from the Wonder.

Edited by Perzival12
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Thank you for the new thread!

1 hour ago, Perzival12 said:

#1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it.

Alternative: Increase the resources trickle (see below). This would amortize the Glorious Exp. Tech. earlier.

 

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I'd prefer tactical, diplomatic, or civilization-building bonuses. Economic bonuses are pretty annoying and make them after a wonder seems late. And military bonuses unbalance endgame battles and reduce the depth of strategies and troop movement.

We can imagine a passif bonus for wonder and one different by civilisation.

Passive :

increase capture resistance of the player X2, give 40 house population (not a pop cap).

Passive by civilisation : need fix it :arabia:

 

Civilization Passive Effect Details / RTS Notes
Rome Pax Romana Forces a global ceasefire for 1 minute. Cooldown: 10 minutes. / Useful for repositioning armies or delaying an assault. Can trade on roman camp. 
Maurya Universal Knowledge All technologies become free for the player. Permanent bonus. / Encourages technological superiority.
Sparta Double Hero & League Tax Can recruit a second hero simultaneously. “League Tax” bonus: receives 40 metal every 60 seconds per controlled ally (0 in duel, 120 in 4v4 team games).
Athens Hero Memory Allows recruitment of heroes who have died. / Encourages high-risk play and strategic planning.
Carthage Carthaginian Ingenuity Walls automatically regenerate. Metal mines deplete more slowly (+50% metal in each mine), Military production buildings construct 50% faster.
Bretons Champion Monks Monks can switch into melee combat units (like Immortals) via a button. Strong attack, weak resistance./ Adds strategic versatility, new unit for a lot cost 
Iberians Vigilance & Engineering Building have line of sight increased by 100%.- Castles construct 50% faster. Enhances map control and rapid fortifications.
Macedonians Macedonians strengh  Allow the recruitment of 4 general, higher champ cav, with 500 HP in stables. / Adds strategic versatility, new unit for a lot cost 
Kush                Camel expansion 

         New unit in stable slower than horse but they have an aura -25% attack for ennemy horses.          

Gauls               ? 

                                   ?   

Ptol                  Pyramid                              

All pyramid can produce all champ unit type and they heal like a temple       

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