Perzival12 Posted April 20 Author Share Posted April 20 On 18/4/2026 at 1:20 PM, MrDumb said: Hello, nice man. I like this mod. There is an issue in the 12.1 update, simulation\templates\template_player.xml or simulation/templates/template_player.xml is causing statistics not to show after match because FemaleCitizen was replaced with Civilian in 28.0 and some counter.js file got explosive. I just copied the xml from the mod, added Civilian to the UnitClasses tag and it seems to show the stats just fine now. Hope that helps Take cool Thank you so much! I’ve been trying to figure out what was breaking it, I’ll fix it for version 0.13. 1 1 Link to comment Share on other sites More sharing options...
Senaron Posted May 17 Share Posted May 17 Hello, my name is Senaron and I played the original Total war mod and spoke with Undying a good few times on total war center, even helping with balance fixes for some of the factions (like Ikana and the Deku Kingdom) late in it's life. I was curious about this mod and the game it runs on in general and would also like to cheer on your efforts to keep it alive! 1 1 Link to comment Share on other sites More sharing options...
Guest Posted May 18 Share Posted May 18 Hey, are there specific maps made for this mod? I think standard 0ad maps won't do the sci-fi setting justice. Something like space station maps, charred moons and toxic planets could be more appropriate for the mod. Link to comment Share on other sites More sharing options...
Eilat Posted May 18 Share Posted May 18 3 hours ago, Deicide4u said: Hey, are there specific maps made for this mod? I think standard 0ad maps won't do the sci-fi setting justice. Something like space station maps, charred moons and toxic planets could be more appropriate for the mod. There are specific maps for the mod, and there are maps being made to be added to the mod. But the things you mentioned, is there any confusion? Isn't this a fantasy world? 1 Link to comment Share on other sites More sharing options...
Eilat Posted May 18 Share Posted May 18 2 minutes ago, Eilat said: a fantasy world like this, for example 2 Link to comment Share on other sites More sharing options...
Senaron Posted May 18 Share Posted May 18 1 hour ago, Eilat said: like this, for example My assumption is maybe he saw his Star Fox game that he's been working on from his YouTube channel? The only thing close to sci-fi would be the Ooca who have power armored suits and the like, but that's still more Eberron type of fantasy than sci-fi. 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted May 18 Author Share Posted May 18 8 hours ago, Deicide4u said: Hey, are there specific maps made for this mod? Yes, around 20 or so. 8 hours ago, Deicide4u said: I think standard 0ad maps won't do the sci-fi setting justice. Something like space station maps, charred moons and toxic planets could be more appropriate for the mod. No idea what you mean by sci-fi, Zelda is pure fantasy XD Link to comment Share on other sites More sharing options...
Perzival12 Posted May 18 Author Share Posted May 18 (edited) On 17/05/2026 at 6:39 AM, Senaron said: Hello, my name is Senaron and I played the original Total war mod and spoke with Undying a good few times on total war center, even helping with balance fixes for some of the factions (like Ikana and the Deku Kingdom) late in it's life. I was curious about this mod and the game it runs on in general and would also like to cheer on your efforts to keep it alive! I'm glad you found the mod! Let me know what you think of the project, and if you ever want to chat, just let me know! you can also check out our Discord. https://discord.gg/EFW7v3G2cg. Edited July 6 by Perzival12 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted July 6 Author Share Posted July 6 I realized I haven't posted any updates on the progress of Revival for a few months now, so I thought I'd do a quick dump of stuff that me and my team have gotten done, before the upcoming release sometime soon. First, all of the Goron naval stuff: Barrel Sub: This is their primary trading ship. It's fragile, and not very fast, but it can submerge to escape some enemies. Troop Lander: Used for transporting soldiers and not much else, this ship is also a bit slow, but capable of holding a lot of units (30 garrison and 15 turret). Gunship: The primary warship of the Gorons, this large ship fires multiple cannons at once, and can carry a lot of troops. It is also super durable, able to resist most attacks. 4 Link to comment Share on other sites More sharing options...
Perzival12 Posted July 6 Author Share Posted July 6 (edited) Next, the Gerudo Navy: (These updates are multiple posts just in case something goes wrong) Badan: A small, fast fishing ship, this boat doesn't do much else than gather fish. Dhow: Used for transporting goods as a merchant ship, as well as troops for raids, this boat can easily escape enemy warships if needed to. Safin: The largest ship in the Gerudo fleet, and also the most dangerous, the Safin excels at capturing other ships (it's a pirate ship after all), as well as escaping from fights to difficult to win. (If this is posted before the Goron Navies, my apologies, for whatever reason my post needs to be approved by a moderator before it loads. Edited July 6 by Perzival12 5 Link to comment Share on other sites More sharing options...
Perzival12 Posted 1 hour ago Author Share Posted 1 hour ago Hi everyone! Happy Summer! To celebrate, here's a new, super improved release. First of all, the Darknut Legion has finally become a major faction! They're super slow, super powerful, with access to every mercenary in the game. They can't build more than the one starting civic center, but they can build smaller outposts. Next, the Gorons now use the Plot system. This means that they're a lot less OP, but they're still a strong faction. The Gorons also have a full navy, consisting of three ships with which to wage war across the seas. Their navy centers around durable boats, though they are a bit slower than most. Third, thanks to the dedicated work of Odysseus, the Hylians are fully, completely balanced. They went through some major rebalances, mainly of their technologies and higher tier units. Their heroes are set to three different tiers (Low level, Mid level, High level), each hero has a unit (or in Seres' case, a structure) locked behind training them, and a technology. They also have full hero levels, and (most) of their abilities. The Hylians also have a good navy, very average and durable. Speaking of which, Unit Abilities are finally in, thanks to Stan' over on the WFG team. Only the Hylians have their full sets of hero abilites, and a few units (mainly the ReDead, Fiddler, and Wind Witch) have access to abilties of their own. The Gerudo also have some rebalance changes, though not as many. They also have a new technology or two, a new unit (locked behind one of those techs), and a full navy! Their navy is fast, and excels at capturing other navies via piracy. I had been hoping to give Labrynna an entire navy in time for the release, but I wanted to get a lot of these new balagnce and bug fixes out, so they only have one: a Hot Air Balloon, capable of trading between markets like a merchant, or used as a mobile flying weapons platform. The Gohma have also gone through a large rebalance, at least structure wise. They rely a lot more on expanding their territory via buildings, and are a pretty aggressive faction. I have also gone to lengths to nerf their spawning, so they get a lot less free units (for example, spawned Mites now disappear after a few seconds). The Stalfos have had the least changes; all that has been altered is the ReDead now has an active ability for it's scream instead of an aura, and their units are a lot less durable. The Wizzrobes have been both nerfed and expanded upon; they even have a new Chilfos unit. There are WAY too many other balance changes to list, so you'll have to see for yourself. I hope to see you in the tournament. Perzival12 https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0130 1 Link to comment Share on other sites More sharing options...
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