Shield Bearer Posted November 13, 2010 Report Share Posted November 13, 2010 You could also try adding some shades to the overall screen, or make textures a bit different, but that's just my tastes.don't worry, Mythos is gonna do something Quote Link to comment Share on other sites More sharing options...
plumo Posted November 13, 2010 Report Share Posted November 13, 2010 (edited) No achievements ? Thanks god for not adding achievements. Good work guys Edited November 13, 2010 by plumo Quote Link to comment Share on other sites More sharing options...
fabio Posted November 15, 2010 Report Share Posted November 15, 2010 Summary screen done and committed.If you use svn version you can see it in the game right now Great work fcxSanya and thanks for adding vegetarian ratio! Quote Link to comment Share on other sites More sharing options...
fabio Posted November 15, 2010 Report Share Posted November 15, 2010 Just a note on vegetarian food and the recently added treaure gathering: food gathered as a treasure should not count as non-vegetarian food, it should be showed as gathered food but ignored on the vegetarian ratio (like the food initially provided). Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 17, 2010 Author Report Share Posted November 17, 2010 Just a note on vegetarian food and the recently added treaure gathering: food gathered as a treasure should not count as non-vegetarian food, it should be showed as gathered food but ignored on the vegetarian ratio (like the food initially provided).Agreed. Currently treasures appears like general resources, we need to change a number of things with treasure gathering: collect resources immediately, don't count them in statistics, don't switch to treasures, when searching for next resource for gathering, and vice versa - don't switch to resources when treasure is gathered. We discussed this in the IRC and I hope to implement this in the near time. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 17, 2010 Report Share Posted November 17, 2010 I think treasures should still be counted in statistics, but maybe just as "treasures collected = 3" or something. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 17, 2010 Report Share Posted November 17, 2010 Number of treasures would be a great new stats column. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 18, 2010 Author Report Share Posted November 18, 2010 I think treasures should still be counted in statistics, but maybe just as "treasures collected = 3" or something.Yeah, good idea. I added this to my workplan ) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 19, 2010 Report Share Posted November 19, 2010 Some tab ideas:CivicsUnits Trained | Avg Lifespan | Settlements Captured | Buildings Constructed | Treasures Collected | Technologies Researched | Temples | Special BuildingsEconomicsTotal Resources | Food Collected | Vegetarian Ratio | Wood Collected | Deforestation | Stone Collected | Metal Collected | Trade Profit | Tribute Sent | Tribute Received | LootWarfareUnits Killed | Units Lost | Warships Destroyed | Warships Lost | Kill/Death Ratio | Buildings Razed | Buildings Lost | Buildings Captured | Females Captured | Number of Super Units | Most Bloodthirsty Hero | Heroes Killed | Favorite Military Unit Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 19, 2010 Author Report Share Posted November 19, 2010 Some tab ideas:Oh, a lot of new counters! What I thinking about new statistics:need other things to be implemented first * Settlements Captured, Buildings Captured, Females Captured - need capturing * Tribute Sent/Tribute Received - needs diplomacy/tribute * Trade Profit - needs trading * Technologies Researched - needs technologies * Loot - needs looter (I'm working on it, so probably I will be able to implement this counter)some questions * Total Resources = Food Collected + Wood Collected + Stone Collected + Metal Collected + Trade Profit ? How "Total Resources" is related to "Tribute Sent"/"Tribute Received", should we take them into account? * Deforestation - what is it? it is percent of all forests, which is felled by specific player? * Kill/Death Ratio = Enemy units killed / Units lost ? * Temples - derived from template_structure_civic_temple.xml * Special Buildings - derived from template_structure_special.xml * Warships Destroyed/Warships Lost - warships - derived from template_unit_mechanical_ship_bireme.xml/template_unit_mechanical_ship_quinquereme.xml/template_unit_mechanical_ship_trireme.xml * Number of Super Units - derived from template_unit_super.xml * Heroes Killed - here is probably no questions implementation thoughts * Favorite Military Unit - can be implemented as dictionary { unit : count }, when some unit is trained we will search it in the dictionary and increase counter if it is there, or create new record with count = 1 if there is no such unit. * Most Bloodthirsty Hero - dictionary { heroName: enemiesKilled } * Avg Lifespan - add to Health component "birthday" (time when unit was trained), then when unit is killed accumulate lifespans in statistics. Common question about specific unit/building types, should we count them as generic types (e.g. should we count warships as units and civ centres as buildings) ?About layoutLets start for that, what we already have and see what and how we can add.Currently in the SVN we have following:Units/buildingsUnits trained, Units lost, Enemy units killed, Buildings constructed, Buildings lost, Enemy buildings destroyed, Civ centres built, Enemy civ centres destroyedResourcesFood gathered, Vegetarian ratio, Wood gathered, Metal gathered, Stone gatheredIn my work-in-progress version I added civ icons and widen player name field, so now all counter from first tab don't fit into 1024 pixels and I moved "Civ centres built" and "Enemy civ centres destroyed" to the new "Conquest" tab. I'm working now on implementing "Map exploration" and "Treasures collected" statistics. I think first should go on the Conquest tab and second on the Resources tab. So after these changes summary screen should contain following:Units/buildingsUnits trained, Units lost, Enemy units killed, Buildings constructed, Buildings lost, Enemy buildings destroyedConquestCiv centres built, Enemy civ centres destroyed, Map explorationResourcesFood gathered, Vegetarian ratio, Wood gathered, Metal gathered, Stone gathered, Treasures collectedOn the Units/buildings tab currently there is place for one more column so it looks like we can fit up to 7 counters on each tab. I mean regular counters with header like enumerated above and numeric value, if we need values like this (it seems like forum insert space char in the middle of the link and brake it) obliviously we need more space for each of counters I think from counters, which you enumerate, the "Most Bloodthirsty Hero" and "Favorite Military Unit" can claim more space.It is my first try to place new countersUnitsUnits trained, Units lost, Enemy units killed, Avg Lifespan, Kill/Death Ratio, Warships Destroyed, Warships LostAdvanced unitsNumber of Super Units, Most Bloodthirsty Hero, Heroes Killed, Favorite Military UnitBuildingsBuildings constructed, Buildings lost, Enemy buildings destroyed, Temples, Special BuildingsConquestCiv centres built, Enemy civ centres destroyed, Map explorationGathered resourcesFood gathered, Vegetarian ratio, Wood gathered, Deforestation, Metal gathered, Stone gathered, Total ResourcesCollected resourcesTreasures collected, Loot Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted November 20, 2010 Report Share Posted November 20, 2010 How about some way to see which players won and lost? It doesn't need to be text, AoK had some icons next to the player names (for winning players). Even though right now only one player can win, they can be on teams and have diplomacy. Also I've worked on a change to EndGameManager to allow team victories.So for the summary screen, it would require looping through player entities and checking if their state is "won" or not, and if so do something special. Not a big priority though. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 20, 2010 Author Report Share Posted November 20, 2010 So for the summary screen, it would require looping through player entities and checking if their state is "won" or not, and if so do something special. Not a big priority though.Yeah, it is useful feature. I can display some icon if Michael (or someone else) will draw it. Or someone can propose another way to mark out victors. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 20, 2010 Author Report Share Posted November 20, 2010 Currently treasures appears like general resources, we need to change a number of things with treasure gathering: collect resources immediately, don't count them in statistics, don't switch to treasures, when searching for next resource for gathering, and vice versa - don't switch to resources when treasure is gathered. We discussed this in the IRC and I hope to implement this in the near time.Done in the 8670.In my work-in-progress version I added civ icons and widen player name field, so now all counter from first tab don't fit into 1024 pixels and I moved "Civ centres built" and "Enemy civ centres destroyed" to the new "Conquest" tab.I committed this version in the 8671, so current layout of the summary screen is following:Units/buildingsUnits trained, Units lost, Enemy units killed, Buildings constructed, Buildings lost, Enemy buildings destroyedConquestCiv centres built, Enemy civ centres destroyedResourcesFood gathered, Vegetarian ratio, Wood gathered, Metal gathered, Stone gathered Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 21, 2010 Author Report Share Posted November 21, 2010 I added "map exploration" in the 8679. Probably I will add also "treasures collected" counter soon, because it is already implemented in the simulation part, just need to be added into layout and tested. And then I think I will create a trac ticket for other counters and move to more priority tasks. Quote Link to comment Share on other sites More sharing options...
feneur Posted November 23, 2010 Report Share Posted November 23, 2010 Splendid, will have to try that out as soon as possible Looking forward to having treasures as well and to see other things implemented as well, keep up the good work Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 25, 2010 Author Report Share Posted November 25, 2010 I committed "treasures collected" counter and created ticket on trac about other counters. Here is all for now, I'm moving to other tasks. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted November 25, 2010 Report Share Posted November 25, 2010 Excellent work Alexander! I'm looking forward to seeing what you do next! Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 25, 2011 Report Share Posted July 25, 2011 (edited) To continue this discussion, I've implemented the following:ConquestCiv Centres Built, Enemy Civ Centres Razed, Map ExplorationArmySoldiers Trained, Soldiers Lost, Enemy Soldiers Killed, Kill/Death Ratio, Favourite UnitNavyWarships Built, Warships Lost, Enemy Warships Destroyed, Kill/Death Ratio, Favourite WarshipBuildingsBuildings Built, Buildings Lost, Enemy Buildings Razed, Temples Built, Special Buildings BuiltEconomyWorkers Trained, Food Gathered, Wood Gathered, Metal gathered, Stone gathered, Total Resources, Vegetarian RatioLoot and TreasureFood Looted, Wood Looted, Metal Looted, Stone Looted, Total Looted, Treasures CollectedNewly implemented:Unit count split into army (infantry and cavalry), navy (warships) and workers (female citizens)Kill/death ratios for army and navyFavourite units for army and navyTemples and special buildings countWorkers trained countsTotal for gathered resourcesLoot counts for all resources Edited July 25, 2011 by Ross Bearman Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 25, 2011 Report Share Posted July 25, 2011 "Workers" in our game's context include citizen soldiers (they count as soldiers and workers). Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 25, 2011 Report Share Posted July 25, 2011 If I'm correct the soldiers don't get the Worker class, but get the CitizenSoldier class instead. As it is they are't be counted on the "Workers Trained" as it only counts units with the Worker class.Would it be preferable to rename that stat to "Citizens Trained", or include the citizen soldiers in the count? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 25, 2011 Report Share Posted July 25, 2011 If I'm correct the soldiers don't get the Worker class, but get the CitizenSoldier class instead. As it is they are't be counted on the "Workers Trained" as it only counts units with the Worker class.Would it be preferable to rename that stat to "Citizens Trained", or include the citizen soldiers in the count?I'd probably just include citizensoldiers in the count. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 25, 2011 Report Share Posted July 25, 2011 Okay, that's fixed now. Hopefully I'll add the patch for all this tonight, just testing now. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 25, 2011 Report Share Posted July 25, 2011 Excellent work Ross Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 25, 2011 Report Share Posted July 25, 2011 A patch with all these changes can be found on ticket #686.Unit count split into army (infantry and cavalry), navy (warships) and workers (female citizens and citizen soldiers)Kill/death ratios for army and navyFavourite units for army and navyTemples and special buildings countWorkers trained countsTotal for gathered resourcesLoot counts for all resourcesEntity identities can have an optional <StatisticsGroupName>, to be used for statistics gathering where classes aren't flexible enough (currently only on temples and special buildings.)The summary GUI code has been changed a lot in this patch, so any edits to the summary.js and summary.xml files that aren't on SVN may not merge well. However I'm happy to merge any of these manually. Quote Link to comment Share on other sites More sharing options...
Sayyan Posted July 25, 2011 Report Share Posted July 25, 2011 Were there any ideas for the implementation of the deforestation stat? I assume it would be the percentage of the total trees that were cut down; but I imagine it would be non-trivial to get the total number of trees in the map at the beginning of the round. Quote Link to comment Share on other sites More sharing options...
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