Vantha Posted Thursday at 14:14 Author Report Share Posted Thursday at 14:14 21 hours ago, guerringuerrin said: In the case of AOE2/Starcraft, the parchment overlay is typically shown either before or after the mission starts, not during gameplay—it’s part of a GUI page. Meanwhile, the hero dialogue layout is used in-game, as it often highlights specific areas of the map, such as the player's starting position, key locations to reach, resources, enemies, and so on. That said, there are many other games where the parchment-style overlay is shown during gameplay and they can be combined. Which of the two would you all prefer? If there's no clear tendency then I suggest to provide both options and leave it too up to campaign makers how and when to use them. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 6 hours ago Report Share Posted 6 hours ago Quote Link to comment Share on other sites More sharing options...
Vantha Posted 3 hours ago Author Report Share Posted 3 hours ago 3 hours ago, Stan` said: I came across this a while ago, I have yet to try it out, but it looks fantastic. It's one of the things that I'd like to pick up or help with, if only I had more time. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted 1 hour ago Report Share Posted 1 hour ago On 15/05/2025 at 10:14 AM, Vantha said: If there's no clear tendency then I suggest to provide both options and leave it too up to campaign makers how and when to use them. Offhand, do both. Quote Link to comment Share on other sites More sharing options...
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