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World Rising


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Thanks for the tip, I'll see how it works.
On 17/08/2025 at 02:08, wowgetoffyourcellphone said:

Posso sugerir o uso do Photopea? Ele já vem com um gerador de mapas normal pronto para uso. 

Você também pode alterar facilmente os canais dos mapas normais depois que eles forem criados. 

 

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Photopea has been the first "photoshop" app I've paid for in years. The developer is one guy, I think, and he actually added a feature based on my direct request (a checkbox to save transparency to alpha channel when exporting PNG; a huuuuuge help when creating textures for 0 a.d.). So yeah, he got my loyalty with that one. It has about 95% of the features as Adobe Photoshop at 10% of the price. And you can still use it for free without paying for it. Paying for it simply removes the side banner ads. 

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I saw the software and thank you for the recommendation, but I already use Photoshop and the website I sent you earlier. I need to learn how to use this program. Since I'm new to this mod area, I'm learning everything at the same time: modeling, editing, animating, programming, creating, etc. This would be another tool to learn.

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  • 2 weeks later...
Here's the translation:
Hello, friends!
I'm excited to share more updates about my mod, Worldrising. This time, I've made significant progress on the Japan map, which I'm developing with great care to bring an immersive and authentic experience.
My goal is to create specific missions for this map, making gameplay even more strategic and engaging. Additionally, I'm exploring the possibility of implementing cutscenes to add depth and highlight important game moments. If anyone has experience or tips on creating cutscenes in mods, I'd be grateful!
I've also created new structures, reworked units and buildings, and adjusted various parameters to balance gameplay. I've implemented technologies and upgrades tied to structures and units. For example, when advancing to the 2nd Era (Polished Stone Era), villagers are automatically updated and gain access to new constructions. Existing buildings, like houses, also evolve through technologies.
I've created many new props and textures and refined some existing ones.
Check out some images below and share your comments, suggestions, or tips!
Challenges I'm still facing:
Structure animation: Gatehouse animations appear lying down in-game, while they're upright in Blender. I've tried repositioning the wall, but the animation ended up inverted... It's a problem I haven't solved yet.
Animal animation: They still have the same animation issue.
Thanks for your support, and see you next time!

foto03.png

mapa do japao.png

foto01.png

foto02.png

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