Souldbyt Posted Sunday at 14:49 Report Share Posted Sunday at 14:49 You can select a building behind the wall and then the rocks will phase through them Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted Sunday at 19:16 Report Share Posted Sunday at 19:16 That's the same as for any other projectile on land. Walls do not really protect you from javelineers, slingers, catapults etc. , but only stops/slows down your opponent's movement. Quote Link to comment Share on other sites More sharing options...
Dakara Posted 21 hours ago Report Share Posted 21 hours ago 18 hours ago, Souldbyt said: You can select a building behind the wall and then the rocks will phase through them i don't see the issue Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 11 hours ago Report Share Posted 11 hours ago The issue is that in reality, walls are built to protect what is behind. In 0aD walls serve to stop enemy movement but do not really block the attack. (Ok, AI sometimes focusses at the wall itself rather than what is behind.) Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 10 hours ago Report Share Posted 10 hours ago This game isn't Stronghold, realistic walls are not a priority. However, there is ongoing work to make walls more usable. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 10 hours ago Report Share Posted 10 hours ago I know, just wanted to explain. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 10 hours ago Report Share Posted 10 hours ago Sorry, my reply was meant for the OP Quote Link to comment Share on other sites More sharing options...
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