Souldbyt Posted April 27 Report Share Posted April 27 You can select a building behind the wall and then the rocks will phase through them Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted April 27 Report Share Posted April 27 That's the same as for any other projectile on land. Walls do not really protect you from javelineers, slingers, catapults etc. , but only stops/slows down your opponent's movement. Quote Link to comment Share on other sites More sharing options...
Dakara Posted April 28 Report Share Posted April 28 18 hours ago, Souldbyt said: You can select a building behind the wall and then the rocks will phase through them i don't see the issue Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted April 28 Report Share Posted April 28 The issue is that in reality, walls are built to protect what is behind. In 0aD walls serve to stop enemy movement but do not really block the attack. (Ok, AI sometimes focusses at the wall itself rather than what is behind.) Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted April 28 Report Share Posted April 28 This game isn't Stronghold, realistic walls are not a priority. However, there is ongoing work to make walls more usable. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted April 28 Report Share Posted April 28 I know, just wanted to explain. Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted April 28 Report Share Posted April 28 Sorry, my reply was meant for the OP Quote Link to comment Share on other sites More sharing options...
alre Posted April 29 Report Share Posted April 29 there are multiple accounts of attackers throwing at targets behind city walls (usually incendiary projectiles) Quote Link to comment Share on other sites More sharing options...
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