Grautvornix Posted yesterday at 20:24 Report Share Posted yesterday at 20:24 Is there a definition what biome selection does actually with your resources? (alpine = + 10% wood, nubia= -5%wood+5%stone, or the like) If that was the case, I could select (in SP a biome that suit my civ best or olne that poses most constrianed environment. That could be quite interesting! Quote Link to comment Share on other sites More sharing options...
TheCJ Posted yesterday at 22:26 Report Share Posted yesterday at 22:26 Well, you can just take a look at the biomes? Compared to temperate, which is the default in most tgs I played, Aegean-Anatolian has less dense forests and less hunt, Subalpine is pretty similar, Arctic has less dense forests and hunt that fights back, Rhine Valley (Fall) is pretty similar, India has elephants and massive trees, Nubia has no wood, Sahara also has no wood, Sudanian Savanna also has elephants and little wood, Eurasian Steppe has small trees which you can build buildings on. Cant give you percentages though, sorry. I think metal and stone mines are pretty similar in every biome. 1 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 22 hours ago Report Share Posted 22 hours ago 4 hours ago, Grautvornix said: Is there a definition what biome selection does actually with your resources? Different biomes offer different amounts and distributions of each resource. TheCJ has pretty much summarised it but I can see some additional things with my GUI mod: Aegean has medium sized forest, more stone than metal, but the density of woodline is high. Hunt is abundant and mostly passive. You might get apple trees. This is the pro biome as it allows all strategies but discourages turtle / ecobot. Subalpine has woodlines of all sizes and a range of densities. Less hunt than Aegean. Plenty of stone but few metal mines - bad for champs and mercs. Boom with slings and attack early! Rhine valley is the best one for wood as the forests are the most dense and large. There might be clearings in the middle for you to build ultra efficient storehouses. Very bad hunting options and not enough mines. So the correct play is just boom hard. India has giant berries and giant trees - potential for epic boom. Sadly due to pathfinder bug and complicated meshes, the biome is quite bugged for most low spec players. Not recommended unless you use EnhancedGUI mod in which case it becomes amazing. Elephants are good hunt but mines are not enough. Nubia has insane amounts of metal - perfect for mercs and Cav rush. The woodlines are small though sufficiently dense. The berries are double the normal size. Savannah has wood in the form of large baobab trees dotted everywhere. But there is elephant to hunt and sufficient mines. Sudanian Savannah has exceptionally large and dense forests with 600 wood trees. However, hunt and mines are scarce. This is another boom biome in disguise. Temperate is the most loved biome of A27 TGs because it always offer some extra food in the form of apple trees or additional berries. Hunt and mines are plentiful, so all strategies can be played. The woodlines are quite irregular here and in general less dense than Rhineland or Aegean. Most players get confused by the leaves. Arctic has medium and small woodlines but are always very dense. Obviously no apple trees but the chance of extra hunt is high. Mines are also scarce. You either rush with cav or boom for early inf attacks. 1 1 Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 22 hours ago Report Share Posted 22 hours ago From the above, you can see why temperate is played the most: it doesn't not favour a particular strategy nor civilisation, so balance is maximised and no one can predict other people's strategies. Aegean is also played a lot by higher rated players in 1v1 but most players might find it more difficult than temperate. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 12 hours ago Report Share Posted 12 hours ago Thanks a lot! Should that be part of tips & tricks? (or is it already?) @Vantha Quote Link to comment Share on other sites More sharing options...
Seleucids Posted 12 hours ago Report Share Posted 12 hours ago (edited) A screenshot of each biome on Mainland: Aegean-Anatolian: Subalpine: Arctic: Rhineland: India (remember each tree here is equal to 3 trees of other biomes and each berry is 2 times) Nubia, Sahara and Sudanian Savannah look more or less the same: Temperate is seen in my youtube videos Finally Eurasian Steppe (note that each tree here is half of other biomes) Edited 12 hours ago by Seleucids Quote Link to comment Share on other sites More sharing options...
Deicide4u Posted 10 hours ago Report Share Posted 10 hours ago @Seleucids, I can't see the images. Quote Link to comment Share on other sites More sharing options...
Vantha Posted 3 hours ago Report Share Posted 3 hours ago 9 hours ago, Grautvornix said: Thanks a lot! Should that be part of tips & tricks? (or is it already?) @Vantha It is, albeit quite short: Quote BIOMES Biomes can be used on some random maps to determine which region of the world the map represents. They influence the appearence of the maps and also the available amount of different resources. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 2 hours ago Report Share Posted 2 hours ago Yep, that is fine. Would it make sense to provide this also percentages? (if possible at all) I mean we discuss that all the time with respect to attack/health/speed etc. It might provide a bit more insight 22 hours ago, TheCJ said: Aegean-Anatolian has less dense forests and less hunt, Subalpine is pretty similar, Arctic has less dense forests and hunt that fights back, Rhine Valley (Fall) is pretty similar, India has elephants and massive trees, Nubia has no wood, Sahara also has no wood, Sudanian Savanna also has elephants and little wood, Eurasian Steppe has small trees which you can build buildings on. Cant give you percentages though, sorry. I think metal and stone mines are pretty similar in every biome. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted 1 hour ago Report Share Posted 1 hour ago @Seleucids @TheCJThanks great explanations! I just always thought it is the map itself that defines how many resources are available and their distribution. Does the biome add additional ones/reduce the available? (just played Wild Lake with sahara biome and there were quite lots of trees, appeared rather similar to Rhine Valley (Fall) biome). No wood at all would certainly also be problematic - the map would then need to provide treasures at least. Sorry for insisting... Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted 1 hour ago Report Share Posted 1 hour ago 13 minutes ago, Grautvornix said: @Seleucids @TheCJThanks great explanations! I just always thought it is the map itself that defines how many resources are available and their distribution. Does the biome add additional ones/reduce the available? (just played Wild Lake with sahara biome and there were quite lots of trees, appeared rather similar to Rhine Valley (Fall) biome). No wood at all would certainly also be problematic - the map would then need to provide treasures at least. Sorry for insisting... That's because sahara isn't actually low wood. It's pretty medium wood. It's most defined by being high food--more date trees and usually good hunt. It also has slightly more mines. If you want to see low wood--see savannah. Very low wood. Lots of mines. A map like wild lake has less differences between biomes. There are trees around the lake regardless of biome. The biome effects are most noticeable on something like mainland. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.