Gurken Khan Posted February 23 Report Share Posted February 23 Just was curious about your opinions. Yesterday I captured a CC and couldn't build spearmen and jav cav from it, hardly exotic units. Strictly speaking it might not be arbitrary, but when I capture from a random civ neighbor it does feel random if I then can produce the same units as in my OG buildings. "The former tenant didn't do it" doesn't really convince me. 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted February 23 Report Share Posted February 23 2 hours ago, Gurken Khan said: "The former tenant didn't do it" I think it's a "bug-feature" aka limitation of current system*, but I like it and it make sens. You can think of it as representing the conquered territory not having the same capacities then your mainland ones. You can imagine that a town you occupy can't straight away produce what your mainland with it's culture and techs do. *Basically trainable units are stored in template and this later doesn't change upon ownership changes. 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted February 24 Report Share Posted February 24 Other optional units should be possible. Mercenary style. I don't know if I'm understanding the whole topic. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted March 1 Report Share Posted March 1 Maybe we should define a different policy as follows: If I conquer a building or a CC, those people can produce only the units they were used to produce - except for any champion units (the "ruling class" of that kingdom that has been pushed aside due to the conquest). After you conquered a kingdom, it is unlikely that that kingdom has the ability (and the will) to exactly match your capabilities. As an example, if Maurians conquer a gaulish CC they cannot expect to get worker elephants from the CC, but they might get gaulish melees etc. This would lead certainly to a mixed population - my player colours would be borne by my own troops plus the ones of a different Civ - the ones I have produced in the conquered areas. In the above example i would have gaulish troops as part of the Maurian army. Complex, confusing or interesting? i'd be curious to hear you opinion! 1 Quote Link to comment Share on other sites More sharing options...
Classic-Burger Posted March 2 Report Share Posted March 2 15 hours ago, Grautvornix said: Maybe we should define a different policy as follows: If I conquer a building or a CC, those people can produce only the units they were used to produce - except for any champion units (the "ruling class" of that kingdom that has been pushed aside due to the conquest). After you conquered a kingdom, it is unlikely that that kingdom has the ability (and the will) to exactly match your capabilities. As an example, if Maurians conquer a gaulish CC they cannot expect to get worker elephants from the CC, but they might get gaulish melees etc. This would lead certainly to a mixed population - my player colours would be borne by my own troops plus the ones of a different Civ - the ones I have produced in the conquered areas. In the above example i would have gaulish troops as part of the Maurian army. Complex, confusing or interesting? i'd be curious to hear you opinion! A mix should be made with all the civs. It would be something like what would happen if this civ controls this building. Quote Link to comment Share on other sites More sharing options...
Pandravabal Posted March 2 Report Share Posted March 2 (edited) On 23/02/2025 at 5:44 PM, Atrik said: Basically trainable units are stored in template and this later doesn't change upon ownership changes. I also don't fully understand how this works. Can somebody explain the mechanism? This happened when I played Carth and captured a Gaul base Gaul cc can train woman, spearman, and jav cav. I take it that these units are shared by the cc template of the 2 civs Gaul barrack can train spearman and archer. Why Gaul barracks can train archers? Gaul stable can train jav cav and spear champ cav. Carth can get champs from the captured stables but not from their own stables! Is that on purpose? Edited March 2 by Pandravabal Quote Link to comment Share on other sites More sharing options...
Atrik Posted March 2 Report Share Posted March 2 (edited) 19 minutes ago, Pandravabal said: Why Gaul barracks can train archers? This is because most civ's barracks inherit from a parent template barrack that train all cs. So again it's not really something done purposefully, more a limitation, but doesn't need to be bad. However Idk where it is defined that barracks can't train champ for Carth. @real_tabasco_sauce or @Emacz probably know as they do play around with templates. Edited March 2 by Atrik Quote Link to comment Share on other sites More sharing options...
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