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Siege units able to capture?


Emacz
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So trying to get siege towers to be a little more historically accurate.  While yes they were garrisoned with troops to fire down at the enemy below they were also mostly used to breach the walls of castles and foritications so the troops inside could fight.  I have reduced arrow range of siege towers, but I tried to give them capture attack and also Alexander's aura but neither really seem to have an effect on ccs or any buidling for that matter.  Is there something I am missing here?  Are Siege Class unable to capture?  I don't see anywhere in the siege template that would make that the case... but maybe its somewhere else?  IS there a way to make them more of a support unit for capturing ccs/forts than a shoot and retreat style siege?

Any help would be greatly appreciated as always! 

And feel free to check out the new historical patch!


https://github.com/Emacz2/Historical-rebalance-patch
https://github.com/Emacz2/Historical-rebalance-patch/releases

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9 hours ago, wowgetoffyourcellphone said:

You have to take away Building AI and use unit attacking.

Taking away Building AI seems pretty easy Although will they no longer add arrows for garrisoned soliders? that's where that info is.

Unit attacking, im trying to find an example but i havent yet :(

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2 hours ago, Emacz said:

Taking away Building AI seems pretty easy Although will they no longer add arrows for garrisoned soliders? that's where that info is.

Unit attacking, im trying to find an example but i havent yet :(

Apologies for not being more specific. Yeah, as @real_tabasco_sauce says, removing the BuildingAI component from the template allows you to use capture attack, but also makes the tower attack like a single unit. 

A suggestion would be to give units a garrison aura that decreases repeat time for siege towers. This could be a nice simple workaround. Similar to the battering ram garrison aura. 

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On 01/12/2024 at 12:17 PM, wowgetoffyourcellphone said:

Apologies for not being more specific. Yeah, as @real_tabasco_sauce says, removing the BuildingAI component from the template allows you to use capture attack, but also makes the tower attack like a single unit. 

A suggestion would be to give units a garrison aura that decreases repeat time for siege towers. This could be a nice simple workaround. Similar to the battering ram garrison aura. 

Is the battering ram aura something that is coming out in a27?  The increased speed based on garrisoned units!?! That's something i suggested a while back.  I dont know how to work that in yet though.  Still too nub at this coding thing.

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5 hours ago, Emacz said:

Is the battering ram aura something that is coming out in a27?  The increased speed based on garrisoned units!?! That's something i suggested a while back.  I dont know how to work that in yet though.  Still too nub at this coding thing.

Yep! A27 will increase ram speed per garrisoned soldier. 

 

{
	"type": "garrison",
	"stackable": true,
	"affects": ["Ram"],
	"affectedPlayers": ["Player", "MutualAlly"],
	"modifications": [
		{ "value": "UnitMotion/WalkSpeed", "add": 0.15 },
		{ "value": "UnitMotion/Acceleration", "add": 1 },
		{ "value": "Position/TurnRate", "add": 0.5 }
	],
	"auraName": "Battering Team",
	"auraDescription": "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each garrisoned soldier."
}

 

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42 minutes ago, wowgetoffyourcellphone said:

Yep! A27 will increase ram speed per garrisoned soldier. 

 

{
	"type": "garrison",
	"stackable": true,
	"affects": ["Ram"],
	"affectedPlayers": ["Player", "MutualAlly"],
	"modifications": [
		{ "value": "UnitMotion/WalkSpeed", "add": 0.15 },
		{ "value": "UnitMotion/Acceleration", "add": 1 },
		{ "value": "Position/TurnRate", "add": 0.5 }
	],
	"auraName": "Battering Team",
	"auraDescription": "Battering Rams +0.15 speed, +1 acceleration, and +0.5 turn rate for each garrisoned soldier."
}

 

We need to do a rework with the towers. The defenses will be very weak.

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24 minutes ago, Lion.Kanzen said:

We need to do a rework with the towers. The defenses will be very weak.

Siege towers? Again I think if we changed the purpose of them a little, maybe make them harder to kill, but do less dmg lower range but somehow help them capture forts and ccs.... and they could get a slight speed boost.

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1 hour ago, Emacz said:

Siege towers? Again I think if we changed the purpose of them a little, maybe make them harder to kill, but do less dmg lower range but somehow help them capture forts and ccs.... and they could get a slight speed boost.

Normal towers. The whole tower defense system needs a rework with so many changes.

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1 hour ago, real_tabasco_sauce said:

A while back i had the idea to let siege tower capture attack be determined by the garrisoned units and let it be the only unit capable of capturing walls. The arrow attack would become secondary to the capture ability, or maybe replaced with some stone dropping function.

I think walls/forts and maybe ccs would be good.  But yeah they were mostly used for gettting over walls into cities/castles.

 

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