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Mod Volatile Market(0.6.0). Added 4 new resources. Prices on the market change during the game. Units rebalanced.


mod_3d
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VM1.thumb.png.30724eb783be0fa296146e64948fdbba.png
 

 

When playing with bots  requires you to select Bot Petra Expert(Volatile Market).

Bot.thumb.png.1eb4f63df21cea8de9020a75804789a3.png

 

UPDATE: Version 0.6.0

New scenario types

At the start of the game, unit recruitment and structure construction are OFF.
Activation requires researching free technologies.

1668383272_TechScenario.thumb.png.6e979b61a2198b9c8beeb9aaea60d20e.png

Option 1:
No bonuses. Standard scenario. Units and structures will have no additional bonuses in the game.

Option 2:
Technology for units will give a bonus to gathering speed to all workers, but will increase the cost and time to recruit.

Technology for structures a choice between:

Fast and low-cost construction, with debuffs to all parameters
Or long and expensive, but structures will get bonuses to all characteristics
The number of bonuses is about 15.

Moving to the next Town or City phase also gives bonuses to all units. The upgrade cost has been increased

 

Rebalanced ranged units

Increased range by 2x or more,
Javelineers from 30 to 60,

Archers from 60 to 150.
Reduced accuracy and reload time

424050141_UnitsRange.thumb.png.b21deda91e339b180b452580c82e0550.png

 

Mercenaries

Once recruited, units will consume food and coins.
If the balance becomes negative, the player will not be able to build structures or hire units.

870126587_MercenaryResourceTrickle.thumb.png.32aef45b15c28356caeae027cd88b8f5.png

 

Corral

Recruitment Rebalance

Bot will build 5 structures and actively buy units.
Cows and sheep give bonus to food and coins

172539057_5Corrals.thumb.png.c7625c36f7d76888fea7fe643f8b088f.png

 

Resources:

8 units can work on the field.
Each next unit after the first gains a +7% speed bonus.

Large deposits of stone and metal:
The number of units is increased to 30
Every next unit after the first one gains +3.3% speed bonus.

 

UPDATE: Version 0.5.0

Construction of  Market, Forge, Temple, Theater, Library, Wonder now brings income in coins.


The amount of resources that can be gathered has been increased:
Large Stone and Metal from 5000 to 20000.
Small Stone and Metal from 1000 to 5000.


Increased requirement to move to the next phase:
Town Phase: from 5 to 10 Village class buildings.
City Phase: Market, Forge and Temple and 30 Village class buildings.

New building added: Embassy.
Available to factions: Athens, Carthage, Macedonia, Ptolemies, Rome, Seleucids and Sparta.
Opens access to mercenaries starting from Town Phase.

Carthage Embassy

cart_embassy.thumb.png.a28d425391681ed5888f53eeef27ca97.png

Units:
Ranged unit stats are reduced(especially javelineers).
Melee infantry stats are increased.
Mercenaries:
Recruitment cost includes resources food and coins.

+ + +
Recruitment time is reduced to 2sec. 
Units of the second rank.

- - -
Limited on the map (no more than 20 units of the same class).
Do not gather resources.
Have high loot values (100% coins and 50% food).

Loot.thumb.png.588d4ae5236d3868e05574e92863c50a.png

 

UPDATE: Version 0.4.0

The cost of recruiting units includes coins.
New resources are included in the cost of building construction.

Building a temple unlocks new technology. Support units will start generating income in the form of coins.

 

 

 

UPDATE: Version 0.3.1 ( Fixed Summary tab )

NOTES:

The mod changes some parts in the GUI. Access to Barter and Resources through the button in the top Panel.

 

8 Resources in the Game.

Barter_and_Trade.thumb.png.791d6f49d88345c30b5967c1adc69abf.png

New: Amphoras, Olives, Papyrus, Coins.

 

Description:

Base Barter rate at the start of the game: 100 to 82.

After the first Barter on the Market, the rate for each resource starts to change dynamically.

If 100 units of a resource can be exchanged for a number greater than 82 it means a more favorable rate. And vice versa.

Dynamics of Rates:

 

Standard - when prices are updated, the rate can increase or decrease with equal probability, i.e. 50%/50%.

Growing - when prices are updated, the rate is more likely to rise than to fall. For example 85% increase, 15% decrease.

 

New Resources are available only in the Civic Center (technology) and Market (technology and barter).

CC.thumb.png.f139dc28cf8675f56594cbf2415fb4b9.png

 

The Civic Center generates new resources 2 times faster than the Market.

 

Amphora

Available to all factions in CC and Market through technology.

standard price

standard dynamics

 

Olives

standard price

standard dynamics

Access :

Market through technology in all factions

 

CC

Production is available to the following factions through technology

Athens

Iberians

Macedonians

Ptolemies

Rome

Sparta

 

Papyrus

standard price

standard dynamics

Access :

Market through technology in all factions without bonuses

CC

Ptolemies first technology is available in Phase 1.

The rest of the factions from Phase 2.

 

Coins

Price: standard

Dynamics: Growing (this resource increases in price during the game)

Available to all factions in CC and Market through technology.

 

 

 

 

Version(0.2.0):

Added 5th type of resource "Coins"

The resource is NOT AVAILABLE for mining on the map, and for traders moving between markets.

 

Ways to get the resource:

1.It is possible to barter for other resources in the Market.

2.The Civic Centers and the Markets generate coins after researching technologies:

Technology branch in the Civic Center (Coinage).

Technology branch in the Market (Profit from local comerce)

 

Feature of this resource:

Has positive price dynamics

Coins become more expensive over time.

 

Market in the Mod:

After the first Deal, prices become dynamic, in other words they change:

1.If players Barter resources in the Market

2.If players do NOT Barter resources on the Market

The exchange rate may gradually decrease or increase over time.

 

In a new game, the exchange rates will be different from the previous game.

Each next trade will increase or decrease the price differently.

The interval between updates has been increased to 7sec.

The market recovers unevenly for each update interval.

 

Infrequent events where there is a significant jump in rates.

 

Installation method:

Right-click on the archive

Select open with - specify 0 AD.

In the Settings menu the Mod should be displayed in Green color. Save and Restart the game

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Volatile_Market_0.6.0.zip

Edited by mod_3d
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  • mod_3d changed the title to Mod Volatile Market(0.2.0). Added Coins. Resource prices change during the game.
  • mod_3d changed the title to Mod Volatile Market(0.3.0). 8 Resources(4 New). Prices change during the game.
  • mod_3d changed the title to Mod Volatile Market(0.3.1). 8 Resources(4 New). Prices change during the game.
  • mod_3d changed the title to Mod Volatile Market(0.4.0). 8 Resources(4 New). Prices change during the game.
  • mod_3d changed the title to Mod Volatile Market(0.5.0). Added 4 new resources. Prices on the market change during the game. Units rebalanced.

Mod updated(0.6.0)

More details with screenshots described in 1 post.

In the mod integrated Bot Petra Expert(Volatile Market).

Added new technologies.

Rebalance units and structures.

To activate units and structures requires selecting a game scenario(branches of technology in the Civ Center).

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  • mod_3d changed the title to Mod Volatile Market(0.6.0). Added 4 new resources. Prices on the market change during the game. Units rebalanced.

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