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About sniping and balancing the game


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Hi

To control sniping (that is annoying) u dont need to change damage of units

The best way is to limit the number of units that can snipe ( like max 30 units)

The same limitation should be put on number of champs ( like max 20) because some players ( often op players) turtle and spam many champs in that case nothing can stop them. This limitations can help to balance the game.

The new community mod ( 0.26.6) doesnt solve the mentioned problems and also can causes problems ( like op early camel rush)

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2 hours ago, king reza the great said:

Hi

To control sniping (that is annoying) u dont need to change damage of units

The best way is to limit the number of units that can snipe ( like max 30 units)

The same limitation should be put on number of champs ( like max 20) because some players ( often op players) turtle and spam many champs in that case nothing can stop them. This limitations can help to balance the game.

The new community mod ( 0.26.6) doesnt solve the mentioned problems and also can causes problems ( like op early camel rush)

Arbitrary limitations on in-game functions like champs or sniping show that balance problems are present, capping the number of these things isnt really a solution but a coping mechanism. 

So far there hasn't been enough gameplay of the new mod to establish what, if anything is OP. Many people claim certain things are op when they lose to it, but there needs to be widespread agreement to make a conclusion.

In fact several in game factors in the mod are changed to the detriment of the camel rush, consider:

  • non random building arrows (kills individual camels as opposed to weakening all of them)
  • spearcav have increased damage (this is mathematically before the 3x counter, so the counter is effectively buffed)

 

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Honestly, I think the best way to control sniping is to just make it an inherent part of the game that unitAI does automatically. There was a forum topic awhile where no one was able to agree on it--I think we should revisit it.  

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14 hours ago, king reza the great said:

The best way is to limit the number of units that can snipe ( like max 30 units)

 

Indeed, I once had the notion of a <MaxAttackers> element in the templates. Maybe...

 

<MaxAttackers>
  <Melee>8</Melee>
  <Ranged>10</Ranged>
</MaxAttackers>

So that if more than 10 ranged units target this unit the excess will seek out a different target. Similar to how resources have max gatherers. 

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  • 4 weeks later...
On 30/01/2024 at 3:58 PM, king reza the great said:

sniping (that is annoying)

Hi, why do you think that sniping annoying? 

I believe that it is a valid strategy. Sniper soldiers are being deployed in modern battlefields, for example in Palestine. You assassinate enemy units so that your army endures less damage per second. 

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