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Replay analysis script/tool?


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I would enjoy to analyze my replays.

I know that 0AD has a tool to put all units' stats into tables ( https://trac.wildfiregames.com/browser/ps/trunk/source/tools/templatesanalyzer ), but I could not find an analysis script/tool.

Do scripts/tools to analyze a replay/savegame exist? If yes, where was I not looking?

BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-)

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2 hours ago, richelbilderbeek said:

I would enjoy to analyze my replays.

I know that 0AD has a tool to put all units' stats into tables ( https://trac.wildfiregames.com/browser/ps/trunk/source/tools/templatesanalyzer ), but I could not find an analysis script/tool.

Do scripts/tools to analyze a replay/savegame exist? If yes, where was I not looking?

BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-)

I can recommend the mod "Local Ratings". Afaik it works only on multiplayer replays, though

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2 hours ago, richelbilderbeek said:

Do scripts/tools to analyze a replay/savegame exist?

What kind of analysis are you looking for? Kill count? KD ratio? Eco?

2 hours ago, richelbilderbeek said:

BTW, I think it is super cool to have a checksum on each turn. I assume that is an anti-cheat mechanism :-)

Yes, this will also reduce OOS and make OOS easier to debug. However, it does increase the amount of information being transferred across network and processing demands, which means more lag. 

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  • 3 weeks later...

@Player of 0AD

> I can recommend the mod "Local Ratings". Afaik it works only on multiplayer replays, though

Thanks, I will take a look

@Yekaterina

> What kind of analysis are you looking for? Kill count? KD ratio? Eco?

Build orders. I can calculate by hand how to optimise a greedy strategy, but I feel that is overly clean.

You know any tool that does that? Worst case is that I will need to write it myself :-)

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long time ago i was reading the replays and renamed then the replays by this script: https://github.com/sl5net/rename_0ad_replays/blob/main/rename_0ad_replays.kt
"0ADgameType name0(civ0) VS name1(civ1), gameSpeed, mapType" And all "/" was replaced with ∕ in new FolderName

idk if anything helpful (for you) is inside. its a kotlinC script.

Edited by seeh
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