Abadu Posted December 7, 2006 Report Share Posted December 7, 2006 Cool!Also,have the team ever thinked about a "part III",with focus on bronze age?I understand that the game is focused on the romans,but that would be coolAnd about the helenes heroes,why dont have pericles or miltiades(to represent marathon)? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 8, 2006 Report Share Posted December 8, 2006 At one point, I do believe Miltiades was in the design, but we scrapped him (and Socrates) when we combined the Spartan and Athenian branches into the "Poleis" branch.About the Bronze Age, that would be a cool add-on or mod. Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted December 8, 2006 Report Share Posted December 8, 2006 The Bronze Age idea has been thrown around several times Let's just say that I personally would love to do such an addon. Quote Link to comment Share on other sites More sharing options...
Abadu Posted December 8, 2006 Report Share Posted December 8, 2006 When the team combined the Spartan and Athenian branches into the "Poleis",Was because it was too much work or because the lack of diference between athens and sparta?Socrates would be cool,a hero who doesnt fightPheraps the Bronze Age idea ould be ade when WFG finish part II...And what if the iberians had branhes as the celtiberians and lusitanians or the original iberians(before the celts came) and the lusitanians? Quote Link to comment Share on other sites More sharing options...
Undo Posted December 8, 2006 Report Share Posted December 8, 2006 Yeah, I agree with the distinction of Lusitanians and Iberians. However, I think the information one have on Lusitanians is not suffice to create a different "branch" of Iberians. Quote Link to comment Share on other sites More sharing options...
Abadu Posted December 10, 2006 Report Share Posted December 10, 2006 Well, that may be a problem, but here we can see some unit ideas for a lusitanian faction(from a RTW mod):here we can see some unit ideas for a lusitanian faction(from a RTW mod)And some other questions:1)How hard is to find informations about carthage?2)From the old unit comcepts, looks like that all the iberian soldiers use the same uniforms.do this sttil using the same uniforms?3)Will the map editor be able to create Randon maps? Quote Link to comment Share on other sites More sharing options...
MAXDDARK Posted December 30, 2006 Report Share Posted December 30, 2006 I have a question about units graphicsI've notice that the faces of the units are textured which is not realistic at allwill you be making mesh faces ? (you know, were the nose is not "drawn" but is an actual mesh, like the hands and legs). Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 30, 2006 Report Share Posted December 30, 2006 I've notice that the faces of the units are textured which is not realistic at allwill you be making mesh faces ? (you know, were the nose is not "drawn" but is an actual mesh, like the hands and legs).lol... The units don't have fingers either. It comes down to game performance. We'd love for each unit to have 4,000 polygons and distinctive facial geometry, but it's just not feasible with current technology and not needed for a game of this type. RTS games aren't supposed to be zoomable to the point of needing facial geometry. To zoom in that far would lose the player the ability to command the battle effectively.Having said that, a few heroes might have some custom "cinematic" heads and meshes for cut-scenes/cinematics. Quote Link to comment Share on other sites More sharing options...
Aeros Posted December 31, 2006 Report Share Posted December 31, 2006 Maxxdark we can do that sure, just will you be willing to buy a geforce 8800 for $650 to play the game, just so you can see individual fingers and facial features? Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted December 31, 2006 Report Share Posted December 31, 2006 Hm, just curious how can Medieval Total War 2 achieve that without having such heavy requirements. Quote Link to comment Share on other sites More sharing options...
Undo Posted December 31, 2006 Report Share Posted December 31, 2006 Speak for yourself. M2TW is heavy for me pc. Quote Link to comment Share on other sites More sharing options...
FirePowa8 Posted December 31, 2006 Report Share Posted December 31, 2006 I thought it did have heavy requirements. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted December 31, 2006 Report Share Posted December 31, 2006 (edited) Sorry, but System requirements don't seem to me to be too high.That PC configuration is pretty old one. I think, that sufficient PC would cost ~400 $. I don't think that it is too much.And definitely GF 8800 is not required card. Edited December 31, 2006 by Belisarivs Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted December 31, 2006 Report Share Posted December 31, 2006 how can Medieval Total War 2 achieve that without having such heavy requirementsBy putting a lot of effort into various tricks - there's high-poly models when you get really close, lower-poly ones as you move further away from a unit (because it's small enough that you can't see the difference), and flat sprites when you get far enough away. (That's why you can see a kind of wave travelling up a group of units as you zoom out, at least in MTW and RTW (I haven't played M2TW), as they switch to lower-detail versions which look similar but not exactly the same. The same is done for the trees in Oblivion, and probably in a number of other games.)We're focusing on different areas instead - we don't have additional low-detail versions of any model, since they wouldn't be as useful for us as for the TW games (because we have a more standard RTS camera where you're normally about the same distance from any unit, not looking at an entire army spreading into the horizon). But we do have units of the same type having different clothing patterns, shield patterns, hair colours, faces, etc, avoiding the clone-army look of RTW (since we're concentrating on much smaller battles, where individuals are more important).If we had unlimited resources (on the programming side and the art side) we could probably work out a way to have more detailed units without slowing down in large battles, but unfortunately we don't (and nor does any other game developer) so at some point we have to make tradeoffs between detail, performance, consistency, hardware requirements, effort, complexity, etc, and currently those tradeoffs mean we don't look like M2TW and don't have noses Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted December 31, 2006 Report Share Posted December 31, 2006 Thanks for explanation. Quote Link to comment Share on other sites More sharing options...
Scutarii Posted February 2, 2007 Report Share Posted February 2, 2007 It will be a spanish version of 0AD?, although i can understand the english very well, its uncomfortable have a game in another language that isn't your native language. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 2, 2007 Report Share Posted February 2, 2007 The goal is to have the ability for all text (excluding text that is in an image) be modifiable. All we need is someone who is capable of translating, do the work of translating all the text (which would probably be a large job).Short answer is that we will provide the public the capability of making a translation, but we will probably lean on the community to do the dirty work of translating for us once the english version is released. Quote Link to comment Share on other sites More sharing options...
Scutarii Posted February 2, 2007 Report Share Posted February 2, 2007 ah, well, when 0AD be released, I'll translate it into the spanish. And when i want to upload it, will be a special page like those in heavengames where you can upload all the things related to a game? Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted February 2, 2007 Report Share Posted February 2, 2007 Yep, exactly. We will have a way to host those files on our website. Quote Link to comment Share on other sites More sharing options...
omicron1 Posted February 2, 2007 Report Share Posted February 2, 2007 Je sais un peu de francais; s'il vous plait, je puis traduire 0 AD a Francais... (I know a little French; if it pleases you, I can translate 0 AD to French...)More specifically, I know French grammar well; which, when coupled with my (somewhat limited) vocabulary and a French-English dictionary, would allow me to translate almost anything. Quote Link to comment Share on other sites More sharing options...
Undo Posted February 2, 2007 Report Share Posted February 2, 2007 I can do the Portuguese translation... Titus Ultor has already told me he was counting on me.I've translated 3 computer games, and in this moment I'm translating Age of Empires 3 and Medieval 2 Total War. Quote Link to comment Share on other sites More sharing options...
Scutarii Posted February 2, 2007 Report Share Posted February 2, 2007 The units will have strengths and weaknesses in a format similar to Rock, Paper, Scissors? Or will be another type of system? like one based in the troops skill or in another thing? Quote Link to comment Share on other sites More sharing options...
Salo Posted March 31, 2007 Report Share Posted March 31, 2007 Hey guys i dont want to come off as to ignorant but i just cant seem to find if this game is completely downloadable, or if it is a mod to another. Salo Quote Link to comment Share on other sites More sharing options...
Scitvs Posted March 31, 2007 Report Share Posted March 31, 2007 (edited) I can do the Latin translation. It might take some time, (depending on my time and it's complexity) but it could give the game an 'authentic' feel. Edited March 31, 2007 by Scitvs Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted March 31, 2007 Report Share Posted March 31, 2007 The units will have strengths and weaknesses in a format similar to Rock, Paper, Scissors? Or will be another type of system? like one based in the troops skill or in another thing?Rock, Paper, Scissors system sucks. In RoN it was terrible.In 0AD units will be more realistic. They will be strong in situations they really were.Pikes don't always have to win against cavalry....Salo: 0AD is standalone project. Not MOD. But it isn't finished, yet. Quote Link to comment Share on other sites More sharing options...
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