Abadu Posted August 4, 2006 Report Share Posted August 4, 2006 Will the game have mercenaries?and what about "native setlements" how in age III(in 0ad we could represent other nations with natives)What wonders are already planed?Thanks for read,WildFire Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 4, 2006 Report Share Posted August 4, 2006 The game doesn't have Wonders in the traditional sense. We hope to include some unique Wonder-like buildings for the Scenario Editor, but as part of the game we won't use them (except maybe in the campaigns). Although each civilisation does come with 1 or more Unique Structures with special abilities that benefit that culture. Ehh, mercenaries? Maybe Part 2. Not included for 0 A.D. Part 1. Quote Link to comment Share on other sites More sharing options...
Abadu Posted August 4, 2006 Author Report Share Posted August 4, 2006 And what will be the campaings?what about we have a lot of historical campaings(alexander,peloponesojulius cesar,etc)and one fictional like in aoe III?i think that it would be cool,but not historical(its only an idea,ok?) Quote Link to comment Share on other sites More sharing options...
Aztec_Brave Posted August 4, 2006 Report Share Posted August 4, 2006 The game is being designed to be extremely historically accurate (obviously not past the point where it hurts gameplay), so I expect the campaigns will be strictly historical. Quote Link to comment Share on other sites More sharing options...
Zeeky_Bombard Posted August 4, 2006 Report Share Posted August 4, 2006 Well, let's just hope we get some awesome models for the campaign characters Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 4, 2006 Report Share Posted August 4, 2006 The campaign(s) will be historically based. Quote Link to comment Share on other sites More sharing options...
Abadu Posted August 4, 2006 Author Report Share Posted August 4, 2006 Ok,it was only a idea,i hope that the campaing char going to be amazing.And what about a conquer the world mode? Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted August 5, 2006 Report Share Posted August 5, 2006 (edited) Ok,it was only a idea,i hope that the campaing char going to be amazing.And what about a conquer the world mode?You mean that from Total War or RoN? I prefer the first one. It would be really cool. Edited August 5, 2006 by Belisarivs Quote Link to comment Share on other sites More sharing options...
Abadu Posted August 5, 2006 Author Report Share Posted August 5, 2006 i was thinking in rise of nations because i never played rome TW,how is the RTW CTW? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 5, 2006 Report Share Posted August 5, 2006 I hated RON's version of the "conquer the world" campaign. No depth at all. RTW's campaign was badass. Too bad it had no narrative though. I'm sure there'd be a way to add a "storyline" or historical narrative to it. Quote Link to comment Share on other sites More sharing options...
Abadu Posted August 5, 2006 Author Report Share Posted August 5, 2006 why you hated the RON CTW?that means no CTW mode? Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted August 6, 2006 Report Share Posted August 6, 2006 (edited) I hated RON's version of the "conquer the world" campaign. No depth at all. RTW's campaign was badass. Too bad it had no narrative though. I'm sure there'd be a way to add a "storyline" or historical narrative to it.If I may suggest.It would be cool to give player option which campaign (style) to choose.Total War style couldn't have narrative. I see it as advantage. Game was allways different and replayable.Perhaps there could be both (or more) styles available. Player would soose whether he wants conquer the world or story.I know, that you plan to create historically accurate campaign, but player would play it once. Next time it would be quite the same.But Conquer the World with it's alliances, strategic thinking, plots and possibility to recreate history would be very exciting for much longer time. Edited August 6, 2006 by Belisarivs Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted August 6, 2006 Report Share Posted August 6, 2006 i was thinking in rise of nations because i never played rome TW,how is the RTW CTW?I don't know RoN CtW.In Total War you start game in strategic view with world divided to provinces. You have only few at the beginning. You can train there units and construct buildings and ships.In strategic view it is turn-based. Training of unit or construction of building takes several turns. Also moving units on the map takes turns.When you attack someone (or someone attacks you) with your army and opponent decides to face you, game turns to tactic view in real-time where you face your opponents army with yours.How is it in RoN? Quote Link to comment Share on other sites More sharing options...
Abadu Posted August 6, 2006 Author Report Share Posted August 6, 2006 you have the word divided and you start in one of the territories,you have your capital,if one of your enemies take,he takes control of all your conquered territories(you can do it too),we have a lot of computer controled nations that move to conquer territories,your initial army is represented by a "peon"(like in board games)and you move them to enter in territories(you can only move to territories next to you),when you enter,you start a "normal battle" where you can research,gather and train more soldiers(but you start with an army).in the world map we can see an rare resources and wonders managers that give you bonusesIts realy cool(in my opinion),i hope that you can understand what i saidSorry 4 my bad english Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 6, 2006 Report Share Posted August 6, 2006 RON's conquer the world mode is very similar to RTW, but when you move into a territory you play a game just a like a normal RTS - building, gathering resources, training men. The only change in gameplay above normal RTS is that you start with the army you moved into the territory with. But there's no consolidation, passifying local populations, constructing long term buildings, family members or heroes, etc. No real depth to RON's campaign. Oh also, every X turns the game upgrades to the next age automatically. Quote Link to comment Share on other sites More sharing options...
Abadu Posted August 8, 2006 Author Report Share Posted August 8, 2006 But RON is a realy cool game,dont you think it? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted August 8, 2006 Report Share Posted August 8, 2006 RON's skirmish mode is cool. Heaps of good ideas. However, their single player Conquer The World campaign is a weakness. Quote Link to comment Share on other sites More sharing options...
Belisarivs Posted August 11, 2006 Report Share Posted August 11, 2006 So, will the Conquer the World style be implemented to the game? Quote Link to comment Share on other sites More sharing options...
Tathar Posted August 12, 2006 Report Share Posted August 12, 2006 that woudl be a realy good idea Quote Link to comment Share on other sites More sharing options...
Irish_Crusader Posted August 17, 2006 Report Share Posted August 17, 2006 Well if you wanted to get technical about it, pretty much all of Carthage's units were mercenaries. Except for sailors and Citizen phalanxes. So at least in one sense, mercenaries will be in the game. And personally, I thought wonders were ok, but not really necessary to make the game great. Quote Link to comment Share on other sites More sharing options...
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