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Pureon

WFG Retired
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Posts posted by Pureon

  1. 2, 3 and 4 are relatively easy to do JS side.

    That's good to hear. Now to find someone to make it happen ;)

    Also the projectile hit animation needs some thought on how to make it efficient while appearing random and believable, I don't think it should use the skeletal animations currently supported by the game. Need more detail on how exactly it would look: will it be a generic shrapnel explosion or specific to each target, will the target need to show the damage accordingly at the spot it was hit, and it might help to see some examples in other games.

    As nice as it may be, I wasn't thinking of something like this:

    It should be possible to create some decent enough looking shrapnel/debris using the particle system we have, although I haven't spent too much time working with it.

  2. Are any of the following currently possible:

    1) Projectile hit animation

    Once a projectile hits the target an animation and sound effect is played.

    Case: Rock thrower hits ground/structure creating shrapnel

    2) Unit death damage

    When a unit is destroyed the destruction causes damage to nearby units.

    Case: Iberian Fire ship

    3) Delayed damage

    The projectile hits the target/ground and only causes damage a few seconds later.

    Case: Grenades

    4) Continuous damage after hit detection

    A projectile produces damage for a short period once it has landed/hit the target?

    Case: Ballista fires burning rock that continues to cause fire damage once it has landed

  3. There needs to be a way for citizen-soldiers to only accept military commands at the player's discretion, because maneuvering around trees can be very tricky if you don't want to gather wood there.

    As alpha123 says, the addition of the Attack-Move order in Alpha 13 solves this issue for me.

  4. Like I said, I would like to try animation, I have only suppervised animation to date, but i have read alot of theory. So something like a non priority animal would be cool. If it dosen't work out nothing is lost but my time :)

    A large number of our animal models are still temporary placeholders and require remodeling, retexturing, rigging, and animating - so you can definitely help with one of those. Is that doable?

    Good that you use Blender too, it's our preferred modeling software :)

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