Pureon
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Posts posted by Pureon
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Wow guys, we're not using that button are we? :/
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Only just spotted this tutorial (I never look at pinned topics )! Really nicely done Enrique, very helpful. You helped me when I was struggling to understand AO, so it's good to see you're now helping others too. It's such a shame AO isn't compatible with prop variations.
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The Sling needs to stick out more, if seen at a not so good display and a low resolution it's not that visible.
I agree. It would be useful to also see these icons at the dimensions they'll appear in-game (40x40).
I really like them btw
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Hi Pureon, thank you! I will take a look to the audio sources listed.
Please note that the sounds I shared are drafts, I'm aware that we will have to adjust a few things after feedback.
I know, I'm being too cautious at this stage. We've had texture submissions in the past that included photos of Russell Crowe, so we have to be careful
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Sorry those aren't too clear.
My friend needs a bit of string clarification for a proper translation:
I will go out against - against what, the enemy?
I will march - to and fro, or against the enemy?
When these two are answered, we will have proto-Basque
I will go out against - I'm on my way
I will march - to and fro
Feel free to rephrase them both - it doesn't have to be a direct translation of 'I will march' - It should be whatever would have been said at the time in that language
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Proposed for Planned features after Part 1? Or you discuss in Project Governance?
It's on our list of features we'd really like to have, so it doesn't have to go through Project Governance, but it's also not high on our priority list. There are many other important features/improvements that take priority, such as optimization (1st priority), and other missing gameplay features (Auras, Capturing, AI, Naval, etc.)
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We decide to use a royalty free sound for the Elephant Stables sound draft.
If everything goes fine I could ask for field recordings to a contact in Burma.
I suspect Royalty free isn't compatible with our stuff. No need to go to Burma, we have very similar sound effects in our source files. Take a look through http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio
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Nice work.
Could you please refer to the sounds do you think are from 0 a.d.?
The elephant sounds sounded similar to some of our elephant sounds, that's all
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Hi Matias, may I ask where the sounds are sourced from? Sources must be CC-BY-SA compatible, ideally recorded by yourself or in the public domain. I noticed some where from 0 A.D.
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I prefer the gray to the yellow button - but I'll think about it for another few weeks
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As a mod can change about everything (even the GUI). So adding a GUI to the public mod to choose mods might be a bit weird, as the mod you chose can decide to not have that GUI
Would you recommend using a separate program that comes with 0 A.D., a bit like Atlas? The Nexus Mod Manager also comes to mind (for Skyrim).
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Old and new button designs:
Everything apart from the texture and text is a photoshop effect/mask, making it easy to adjust.
The button size is a mask of a large background texture, so it can be scaled easily within Photoshop.
Here's a slightly more edgy example of the button design with a pressed (down) mockup:
Some colourful concepts for special occasions:
Lastly, some tick boxes:
As always, let me know if you like what you see. Feel free to comment below I might not respond to everyone's feedback, and for that I apologize, but it does help me make decisions even when it's contradictory.
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Our button styles will need an update, even if they don't look like the main menu buttons.
Yeah don't worry, I'm on this. I have a few button design concepts, I just need to simplify/alter some bits to make sure it's workable (programmable).
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Some of the devs have already started implementing pieces of the new interface design. I'll let Josh and the other guys reveal that on the forums when they're ready.
A design for tooltips using Paul's direction:
I'm not sure the Z button works harmoniously with the interface design, it's kind of been dropped on top, but it looks cool so lets go with it
Two week old update to the diplomacy window design:
Removed the offending gradients, and added nicer looking shadows
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Excellent work Enrique. I just wonder about the cow skull... It evokes american westerns a lot, and I'm not sure if it suits the Celt world... Maybe having it as a metal statue instead would increase the Celt idea.
I really like the cow skull - I'll vote for keeping it Animal sacrifice is known to have taken place in ironage Britain.
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Thanks for another detailed report Redfox. Some good news, and some bad, but you're still making progress!
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Nice market update Enrique!
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Nice work mahesh. Can we get someone to verify those translations?
To the people in charge of the voice recordings, what are the quality requirements in terms of bitrate, compression standard (mp3, ogg or some other lossless format)?
Uncompressed wavs please
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By the looks of it it's possible to reuse a lot of persian assets...
Yeah many of my Persian models were based on Persepolis reconstructions, so the similarities should be there.
Good luck with it
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Fantastic work Redfox
I don't understand a lot of it, but the graphs really help illustrate the improvements you're making
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Thanks for the reviews guys.
Sorpico: I really like the sound. I understand Mythos_Ruler's feedback, the bellows sound might be too unrecognizable (not your fault, i suspect an actual bellows sound would be likewise) for a short selection sound.
Otherwise, I'm not sure about removing the second clink sound, but lets see how that works.
Nice start
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Sounds good! Keep us updated
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I won't be home until tomorrow evening, so will download and give feedback then
Has anyone else downloaded it? Perhaps they can feedback sooner.
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Several White Horses were the discoveries in the third level of the Ascent of Egypt learning campaign, Discoveries.
That's the one
Looks like a decal
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User Interface concepts
in Game Development & Technical Discussion
Posted
I'm sorry, but if I'm being honest, no it doesn't work. We did have white marble in some of the first concepts in this topic, but then RTW2 screenshots were released showing a marble UI, so I ditched that. (See the two buttons in the lower corners of Lion's screenshot above)