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Pureon

WFG Retired
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Posts posted by Pureon

  1. Hi Pureon, thank you! I will take a look to the audio sources listed.

    Please note that the sounds I shared are drafts, I'm aware that we will have to adjust a few things after feedback. :)

    I know, I'm being too cautious at this stage. We've had texture submissions in the past that included photos of Russell Crowe, so we have to be careful ;)

  2. Sorry those aren't too clear.

    My friend needs a bit of string clarification for a proper translation:

    I will go out against - against what, the enemy?

    I will march - to and fro, or against the enemy?

    When these two are answered, we will have proto-Basque :)

    I will go out against - I'm on my way

    I will march - to and fro

    Feel free to rephrase them both - it doesn't have to be a direct translation of 'I will march' - It should be whatever would have been said at the time in that language :)

  3. Proposed for Planned features after Part 1? Or you discuss in Project Governance?

    It's on our list of features we'd really like to have, so it doesn't have to go through Project Governance, but it's also not high on our priority list. There are many other important features/improvements that take priority, such as optimization (1st priority), and other missing gameplay features (Auras, Capturing, AI, Naval, etc.)

    • Like 1
  4. As a mod can change about everything (even the GUI). So adding a GUI to the public mod to choose mods might be a bit weird, as the mod you chose can decide to not have that GUI :unsure:

    Would you recommend using a separate program that comes with 0 A.D., a bit like Atlas? The Nexus Mod Manager also comes to mind (for Skyrim).

    • Like 1
  5. Old and new button designs:

    ytAtm7V.png

    Everything apart from the texture and text is a photoshop effect/mask, making it easy to adjust.

    KBHqI4V.jpg

    The button size is a mask of a large background texture, so it can be scaled easily within Photoshop.

    Here's a slightly more edgy example of the button design with a pressed (down) mockup:

    IJ3Ko6Y.png

    Some colourful concepts for special occasions:

    ixqDq2Q.png

    Lastly, some tick boxes:

    imeuMlQ.png

    As always, let me know if you like what you see. Feel free to comment below :) I might not respond to everyone's feedback, and for that I apologize, but it does help me make decisions even when it's contradictory.

  6. Some of the devs have already started implementing pieces of the new interface design. I'll let Josh and the other guys reveal that on the forums when they're ready.

    A design for tooltips using Paul's direction:

    I'm not sure the Z button works harmoniously with the interface design, it's kind of been dropped on top, but it looks cool so lets go with it :)

    Two week old update to the diplomacy window design:

    NFF712I.jpg

    Removed the offending gradients, and added nicer looking shadows ;)

  7. Thanks for the reviews guys.

    Sorpico: I really like the sound. I understand Mythos_Ruler's feedback, the bellows sound might be too unrecognizable (not your fault, i suspect an actual bellows sound would be likewise) for a short selection sound.

    Otherwise, I'm not sure about removing the second clink sound, but lets see how that works.

    Nice start :)

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