Jump to content

Pureon

WFG Retired
  • Posts

    3.858
  • Joined

  • Last visited

  • Days Won

    83

Posts posted by Pureon

  1. The appearance of "Indian Woman" is cited as dark skin.But, as the game is dealing with Mauryan Empire, which had its empire stretched till the present day Karnataka state (http://en.wikipedia....ia#Subdivisions) and not the entire south India, the appearance should be changed to fair in complexion or somewhat similar to the colour of wheat.This is due to the fact that north India is cooler and south India is much hotter (http://en.wikipedia....f_India#Regions) and hence north Indians are more fair in complexion than their southern siblings.

    If you take a look at the Mauryan female citizens in-game I think you'll be satisfied by their appearance.

  2. Pureon: I never committed any code to make the peacock have transitions. That's what the patch in the ticket leper mentioned is supposed to do. The XML in the peacock's actor isn't the way I'd want it to work, though.

    So just to be clear, the transition states in the peacock's current actor file aren't functional?

    If there's a way to make the transitions less abrupt without requiring new animations (which we don't have the time or manpower to do), that's what we should go for.

  3. The animation system should support interpolation between the last frame of one animation and the first of another, along with a specified transition time.

    That's an interesting suggestion. It might not work for animations such as wheel rotations (they may interpolate the wrong way), but for skeletal movements like those above that could work sufficiently well.

    I don't see this as a high priority issue to fix though. I would much rather see turning circles added for siege units and ships - http://trac.wildfiregames.com/ticket/940

  4. Head gear and face textures committed.

    are those textures downscaled from a high-res source? and the same with the models?

    then you could later include the high-res version for ingame campaign cinematics (if planned)

    Unfortunately they are textured completely in photoshop (no photos were used to create the textures), so they cannot be scaled.

  5. while you are at it…

    Would it be ok to either reduce the default player count to 3 or default map size to Normal for random maps?

    I think it’s odd that the game defaults to 4 players on “Medium (3 players)”…

    Either 3 players on “Medium (3 players)” (better performance wise)

    or 4 players on “Normal (4 players)”.

    That's not a bad idea. Until the game's performance is sufficiently improved, we should probably reduce the default random map setting to 2 players on medium

  6. The answer is to drop realism/historic accuracy to benefit gameplay/fun. As TheMista said, this is achieved by testing.

    This is true.

    Aren't there other ways to balance the camp without reducing the garrison count though, such as making it more expensive?

×
×
  • Create New...